Beginning Windows Mixed Reality Programming

Beginning Windows Mixed Reality Programming
Author: Sean Ong
Publisher: Apress
Total Pages: 278
Release: 2021-09-29
Genre: Computers
ISBN: 9781484271032

Develop applications and experiences for Microsoft’s HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. What You Will Learn Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices Get started with Unity, the preferred tool for developing 3D experiences Locate and import 3D models for your project, or make your own Use spatial sound, voice commands, gestures, hand tracking, and eye tracking Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform.

The Virtual Window

The Virtual Window
Author: Anne Friedberg
Publisher: MIT Press
Total Pages: 372
Release: 2009-02-13
Genre: Architecture
ISBN: 0262512505

From the Renaissance idea of the painting as an open window to the nested windows and multiple images on today's cinema, television, and computer screens: a cultural history of the metaphoric, literal, and virtual window. As we spend more and more of our time staring at the screens of movies, televisions, computers, and handheld devices—"windows" full of moving images, texts, and icons—how the world is framed has become as important as what is in the frame. In The Virtual Window, Anne Friedberg examines the window as metaphor, as architectural component, and as an opening to the dematerialized reality we see on the screen. In De pictura (1435), Leon Battista Alberti famously instructed painters to consider the frame of the painting as an open window. Taking Alberti's metaphor as her starting point, Friedberg tracks shifts in the perspectival paradigm as she gives us histories of the architectural window, developments in glass and transparency, and the emerging apparatuses of photography, cinema, television, and digital imaging. Single-point perspective—Alberti's metaphorical window—has long been challenged by modern painting, modern architecture, and moving-image technologies. And yet, notes Friedberg, for most of the twentieth century the dominant form of the moving image was a single image in a single frame. The fractured modernism exemplified by cubist painting, for example, remained largely confined to experimental, avant-garde work. On the computer screen, however, where multiple 'windows' coexist and overlap, perspective may have met its end. In this wide-ranging book, Friedberg considers such topics as the framed view of the camera obscura, Le Corbusier's mandates for the architectural window, Eisenstein's opinions on the shape of the movie screen, and the multiple images and nested windows commonly displayed on screens today. The Virtual Window proposes a new logic of visuality, framed and virtual: an architecture not only of space but of time.

Augmented Reality for Developers

Augmented Reality for Developers
Author: Jonathan Linowes
Publisher: Packt Publishing Ltd
Total Pages: 539
Release: 2017-10-09
Genre: Computers
ISBN: 1787288048

Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.

Flight Into Reality

Flight Into Reality
Author: Greta Manville
Publisher: iUniverse
Total Pages: 207
Release: 2012-10
Genre: Fiction
ISBN: 1475957033

Garrick Thomas, a mystery writer, first meets Mara Edwards as he yearns for oblivion on the edge of a cliff outside the Caribbean asylum where they are both confined. As the killer from his bestselling novel lurks deep within his soul, Garrick battles his desire to end it all. Some days Mara, also a writer, is Irene Dun≠ other days she is Marlene Dietrich. Most days she wanders around the asylum, the helpless victim of her own hallucinations. But when both patients witness a brutal fight and possible strangling on the asylum grounds, no one believes their account. After detailing the fight to a security guard, Mara and Garrick meet with Dr. Stan Dickerson, who immediately suggests that the scuffle may have been just another one of their dreams. But just as Mara’s visiting daughter, Lauren, begins to dig into the details of the fateful night, she finds herself being romantically pursued by the man Mara says dragged a body into the bushes after the scuffle. In this thrilling murder mystery, Garrick, Mara, and her daughter must take matters into their own hands as they investigate a potential murder. But there is only one problem—someone wants them dead too.

Reality+: Virtual Worlds and the Problems of Philosophy

Reality+: Virtual Worlds and the Problems of Philosophy
Author: David J. Chalmers
Publisher: W. W. Norton & Company
Total Pages: 544
Release: 2022-01-25
Genre: Philosophy
ISBN: 0393635813

A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.

Virtual & Augmented Reality For Dummies

Virtual & Augmented Reality For Dummies
Author: Paul Mealy
Publisher: John Wiley & Sons
Total Pages: 356
Release: 2018-06-08
Genre: Computers
ISBN: 1119481422

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Chased into Reality

Chased into Reality
Author: Bob Buckholz
Publisher: America Star Books
Total Pages: 247
Release: 2008-09-29
Genre: Fiction
ISBN: 1632491257

A diabolical plan is hatched in the early nineties by the U.S. government to kidnap a child at birth by killing his mother, then putting him in a compound to study reactions to video games. A doctor and a female FBI agent are persuaded to help with the project. Both are eventually convinced the boy is better off away from the experiment. All three escape and Shane Amos, a known hit man, is hired to hunt them down and kill the boy. A chase ensues through the Arizona countryside as the three escapees try to outrun the hit man. When those in Washington find things are not proceeding as planned, they involve another agency to insure the job is completed. Things go wrong, forcing the doctor and the hit man to choose sides, forming an unlikely bond. Everyone is forced to work together so they will all live…or will they?

Windows Into the Infinite

Windows Into the Infinite
Author: Barbara Powell
Publisher: Jain Publishing Company
Total Pages: 468
Release: 1996
Genre: Religion
ISBN: 0875730728

A timely book to understand and put into perspective the vast corpus of the Hindu religious literature which a typical Western reader otherwise finds so daunting that he/she gets discouraged and simply gives up. Besides being of enormous value to spiritual seekers, the book is ideally suited for study in a classroom environment.

Windows Into Reality

Windows Into Reality
Author: Sachin J. Karnik
Publisher: Createspace Independent Pub
Total Pages: 66
Release: 2011-01-29
Genre: Religion
ISBN: 9781456589820

Human life and our place in the universe has been a mystery since the beginning of time. Great religious masters, philosophers, psychologists, scientists and many others have tried their best to understand great truths that are all around us and within us. “Windows into Reality” is an interconnected sequence of 64 “windows” into the human condition. There is no greater journey in life than to truly become aware of deeper dimensions within one's own being and this book is an attempt to open “windows” into these greater spiritual depths, using simple comparisons and everyday examples. There is no specific path or ideology that is proposed, except that human life is very precious and the human body is an opportunity given by the universe to enter into greater depths of consciousness and unlock great truths that are hidden within us.