Windows Graphics Programming With Borland C
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Author | : Loren Heiny |
Publisher | : Wiley |
Total Pages | : 560 |
Release | : 1994-10-10 |
Genre | : Computers |
ISBN | : 9780471309307 |
A complete revision of one of the more popular books on graphics programming. Easy-to-follow instructions demonstrate how to create code that runs smoothly, error-free and fast in Windows and Windows NT. This edition covers TrueType fonts, Video for Windows, 32-bit programming, Windows 3.1 printing functions and includes an expanded treatment of bitmaps. Features large, usable segments of fully tested and carefully explained code.
Author | : Lee Adams |
Publisher | : Windcrest |
Total Pages | : 536 |
Release | : 1992 |
Genre | : Computers |
ISBN | : |
Author | : Nabajyoti Barkakati |
Publisher | : Prentice Hall |
Total Pages | : 548 |
Release | : 1993 |
Genre | : Computers |
ISBN | : 9780672302923 |
The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games. -- Provides a quick overview of Windows programming with Borland C++ and OWL -- Includes a disk containing shareware Windows games as well as source code and executable versions of Spuzzle and Blockade
Author | : James W. McCord |
Publisher | : Prentice Hall |
Total Pages | : 556 |
Release | : 1991 |
Genre | : Computers |
ISBN | : |
True graphics programming success is the goal of this excellent resource to C++. Loaded with confidence-boosting tutorials and extensive reference material, this guide uncovers all the procedures needed for achieving dynamic graphics results. Includes tips, techniques, and program samples to reinforce the user's programming skills.
Author | : Roger Mayne |
Publisher | : World Scientific |
Total Pages | : 354 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 9812564551 |
This book provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way, making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization.Over fifty example projects are included on a companion CD. These example projects are used in the book's tutorial format initially by introducing Visual C++ programming and important C++ concepts. Then coverage of Windows programming begins with fundamental graphics operations including interactive drawing with mouse inputs. This is followed by program interaction through Windows tools for creating drop down menus, toolbar buttons, dialog windows, file input/output, output to printers, etc. Basic animation concepts are presented, using classes to develop, manipulate and display geometric shapes. Graphs are plotted as objects and the process of creating color contour plots is discussed.After using this book and following its collection of example programs, readers should be well prepared to write interactive programs which integrate Windows functionality and graphics with their own C++ programming. The step-by-step structure of each example in the book is described thoroughly and only standard Microsoft resources for graphics are required. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The project folders on the CD include complete program code for all examples. Files are also provided that contain classes and functions for handling geometric objects and graphs and which may be easily adapted for a wide variety of application programs.
Author | : Roger W Mayne |
Publisher | : World Scientific Publishing Company |
Total Pages | : 480 |
Release | : 2015-06-11 |
Genre | : Computers |
ISBN | : 981464188X |
The Companion Media Pack is available in the .Introduction to Windows® and Graphics Programming with Visual C++® (2nd Edition) provides an accessible approach to the study of Windows programming. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others interested in Windows programming and its convenient graphics capabilities. While the book is aimed at a technical audience, its mathematical content is modest and should be readable by most people with an interest in C++ programming. Readers are introduced to Windows programming in a natural way; making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization. Visual C++ is part of Microsoft's Visual Studio and provides full support of program development at all stages — from design to debugging.This second edition brings the original book up to date reflecting the evolution of Visual C++ and the Windows environment since the first edition. All example projects, figures and text in the book have been revised and coverage of touch screen developments has been added. Two new chapters on touch screen programming are based on programming strategies developed throughout the book. New examples demonstrate touch screen operations and consider programming for a tablet environment. More than seventy example projects are provided in the book's Companion Media Pack. The structure and coding for each example project are described thoroughly in a step-by-step fashion. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The media pack files include complete program code for all projects as well as files with classes and functions for handling geometric objects and graphs. The graphics examples require only standard Microsoft resources and may be easily adapted for a wide variety of application programs.The Companion Media Pack can be readily updated as Visual C++ continues to evolve. For example, the first update of the media pack was made after the release of a new version of Visual C++. It provides a full set of example projects developed with the new version as an addition to the book's original examples. Continuing updates of the media pack are planned as appropriate.
Author | : Tom Swan |
Publisher | : Prentice Hall |
Total Pages | : 714 |
Release | : 1994 |
Genre | : Computers |
ISBN | : |
This book/disk set covers the most recent version of Borland C++. The text appeals to a wide range of readers from beginning Borland C++ programmers to expert applications developers. This book includes hundreds of working examples of code and comprehensive coverage of all the features of Borland C++ to reflect the current state of the art in Borland C++ programming. The disk contains the source code to the book's programming examples.
Author | : Michael J. Young |
Publisher | : Academic Press |
Total Pages | : 0 |
Release | : 1996 |
Genre | : C++ (Computer program language). |
ISBN | : 9780127733500 |
Providing extensive graphics programming techniques and all of the tools needed to a write functional graphics program, this book teaches how to draw, transform, store, and print graphics with Windows 95. It covers multiple C++ compilers including Microsoft Visual C++ and Borland C++ allowing readers to use the book for any Windows 95 development system.
Author | : James W. McCord |
Publisher | : Prentice Hall |
Total Pages | : 1404 |
Release | : 1992 |
Genre | : Computers |
ISBN | : |
An extensive reference section highlights tutorials and advice--so all C++ programmers can successfully build their own Windows applications. The code examples, illustrations, and exercises to reinforce learning cover all facets through Borland C++ 2.0.
Author | : Feng Yuan |
Publisher | : Prentice Hall Professional |
Total Pages | : 1283 |
Release | : 2001 |
Genre | : Computers |
ISBN | : 0130869856 |
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.