Windows 98 Programming For Dummies
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Author | : Stephen R. Davis |
Publisher | : For Dummies |
Total Pages | : 414 |
Release | : 1998 |
Genre | : Computers |
ISBN | : 9780764502620 |
The perfect book for people who know the basics of programming but have little experience creating programs for Windows, this title shows how to create Windows 98 applications using Visual C++ -- and have fun doing it! The book includes the lowdown on the Microsoft Foundation Class (MFC) library, plus the AppWizard and Class Wizard application generators. The CD-ROM includes file and sample code.
Author | : Namir Clement Shammas |
Publisher | : For Dummies |
Total Pages | : 0 |
Release | : 1998 |
Genre | : Application software |
ISBN | : 9780764503030 |
A quick, yet complete overview of the most relevant API functions for Windows 98, Windows 98 API Programming For Dummies Quick Reference gives you all the information you need to get started -- including fact-filled explanations of what the functions do, declarations listing the most-used API functions, and practical, timesaving tips. In addition, syntax and example listings that include comments on each function parameter make this guide an essential reference to keep on hand! Now you can find what you need even faster with our ...For Dummies® Quick References! They feature tasks in alphabetical order, clear-cut, step-by-step instructions, and easy-to-follow advice. Get in and out quickly and get the information you really need -- without reading lots of material. Look for IDG Books Worldwide's Windows® 98 Programming For Dummies® , the fun and easy way to figure out Windows 98!
Author | : Herbert Schildt |
Publisher | : McGraw-Hill Companies |
Total Pages | : 836 |
Release | : 1998 |
Genre | : Computers |
ISBN | : 9780078823060 |
Comprehensive, self-paced guide filled with new options, and new features.
Author | : Viktor Tóth |
Publisher | : |
Total Pages | : 994 |
Release | : 1998 |
Genre | : Computers |
ISBN | : |
The ideal reference for developers creating applications for 32-bit Windows, this authoritative book delivers what every Windows programmer should know about design, code, and implementing cutting-edge Windows applications.1,100 pp.
Author | : Ben Ezzell |
Publisher | : Sybex Incorporated |
Total Pages | : 1323 |
Release | : 1998 |
Genre | : Computers |
ISBN | : 9780782121247 |
A thorough reference and guide, this title is for C and C++ programmers who need to learn more about Windows 98's new DLLs and APIs, and who want to develop professional applications. The CD-ROM includes all of the sample code used in the book, plus scores of third-party add-ons, utilities, and commercial demonstration applications. Cover Title
Author | : Walter Oney |
Publisher | : |
Total Pages | : 715 |
Release | : 1996 |
Genre | : Computers |
ISBN | : 9781556159497 |
Explaining how and why developers can combine various low-level system calls to accomplish high-end results, this book emphasizes low-level solutions using C and C++. The CD contains sample code so programmers can work with it online.
Author | : |
Publisher | : John Wiley & Sons |
Total Pages | : 446 |
Release | : |
Genre | : |
ISBN | : 9788126501205 |
Author | : Nathan Wallace |
Publisher | : Coriolis Group Books |
Total Pages | : 0 |
Release | : 1998 |
Genre | : Microsoft Windows (Computer file) |
ISBN | : 9781576102657 |
A detailed, hands-on approach and a comprehensive look at the ins and outs ofconfiguring, administering, and networking Windows 98 computers.
Author | : Mark Walmsley |
Publisher | : Springer Science & Business Media |
Total Pages | : 253 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 1447109058 |
A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
Author | : Feng Yuan |
Publisher | : Prentice Hall Professional |
Total Pages | : 1283 |
Release | : 2001 |
Genre | : Computers |
ISBN | : 0130869856 |
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.