Windows 95 Game Developers Guide Using The Game Sdk
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Author | : Michael Morrison |
Publisher | : |
Total Pages | : 626 |
Release | : 1996 |
Genre | : Computers |
ISBN | : 9780672306617 |
Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.
Author | : Blair Carter |
Publisher | : Nova Publishers |
Total Pages | : 182 |
Release | : 2002 |
Genre | : Games & Activities |
ISBN | : 9781590335260 |
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Author | : Clayton Walnum |
Publisher | : Que |
Total Pages | : 604 |
Release | : 1995 |
Genre | : Computer games |
ISBN | : 9780789706614 |
Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and Windows NT. Readers will discover that the Game SDK enables them to write hot Windows games with many of the advantages of working in a device-independent environment. The CD contains source code, project files, and more.
Author | : Ben Sawyer |
Publisher | : |
Total Pages | : 756 |
Release | : 1998 |
Genre | : Business & Economics |
ISBN | : 9781576101773 |
Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
Author | : Jason Kolb |
Publisher | : |
Total Pages | : 474 |
Release | : 1997-01-01 |
Genre | : Computers |
ISBN | : 9781571690302 |
"DirectX 3 Developer's Guide" teaches how to create top-of-the-line games with sound, animation, 3D graphics, and multi-player capabilities. The CD contains all source code, binaries, and many useful utilities.
Author | : Kurt Jaegers |
Publisher | : Packt Publishing Ltd |
Total Pages | : 745 |
Release | : 2010-09-24 |
Genre | : Computers |
ISBN | : 1849690677 |
Create your own exciting games with Microsoft XNA 4.0.
Author | : |
Publisher | : |
Total Pages | : 2312 |
Release | : 1997 |
Genre | : American literature |
ISBN | : |
A world list of books in the English language.
Author | : Rusel DeMaria |
Publisher | : CRC Press |
Total Pages | : 363 |
Release | : 2018-09-20 |
Genre | : Computers |
ISBN | : 0429789777 |
Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox. Key Features Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating follow-up to Game of X v.1: Xbox Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.
Author | : Bill Loguidice |
Publisher | : CRC Press |
Total Pages | : 369 |
Release | : 2014-02-24 |
Genre | : Computers |
ISBN | : 1135006512 |
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
Author | : Donald P. Cushman |
Publisher | : State University of New York Press |
Total Pages | : 284 |
Release | : 2001-07-19 |
Genre | : Business & Economics |
ISBN | : 0791490351 |
Effectively communicating an organization's strategy is at the heart of achieving high performance. Organizational strategy manifests itself in different ways, employing differing tactics at the competitive, crisis, marketing, research and development, manufacturing, training, management, and leadership levels. This book explores each of these processes and provides case studies in the ways in which excellent organizations perform in each of these contexts. The essays focus on the what, when, where, and how aspects of excellence in communicating organizational strategy and explore effective practices in large organizations like Microsoft, medium-sized organizations like E-land, and small firms within the pharmaceutical industry.