Wicked Cool Java
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Author | : Brian D. Eubanks |
Publisher | : No Starch Press |
Total Pages | : 252 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 1593270615 |
Containing 101 fun, interesting, and useful ways to get more out of Java, this title targets developers and system architects who have some basic Java knowledge but may not be familiar with the wide range of libraries available.
Author | : Brian D Eubanks |
Publisher | : |
Total Pages | : 250 |
Release | : 2005-01-01 |
Genre | : |
ISBN | : 9788184040401 |
Wicked Cool Java contains 101 fun, interesting, and useful ways to get more out of Java. This isn't intended as a Java tutorial--it's targeted at developers and system architects who have some basic Java knowledge but may not be familiar with the wide range of libraries available. Full of example code and ideas for combining them in useful projects, this book is perfect for hobbyists, and professionals will find tips and open-source projects to enhance their code and make their jobs easier. Topics include converting a non-XML text structure into XML using a parser generator, experimenting with a Java simulator for the Cell Matrix, creating dynamic music and sound in Java, working with open-source class libraries for scientific and mathematical applications, and many more.
Author | : Randall Hyde |
Publisher | : No Starch Press |
Total Pages | : 641 |
Release | : 2006-03-06 |
Genre | : Computers |
ISBN | : 1593271131 |
It's a critical lesson that today's computer science students aren't always being taught: How to carefully choose their high-level language statements to produce efficient code. Write Great Code, Volume 2: Thinking Low-Level, Writing High-Level shows software engineers what too many college and university courses don't - how compilers translate high-level language statements and data structures into machine code. Armed with this knowledge, they will make informed choices concerning the use of those high-level structures and help the compiler produce far better machine code - all without having to give up the productivity and portability benefits of using a high-level language.
Author | : thau! |
Publisher | : No Starch Press |
Total Pages | : 528 |
Release | : 2007 |
Genre | : Computers |
ISBN | : 1593271069 |
Explains how to use the programming language to add interactivity and animation to Web sites, covering image swaps, functions, frames, cookies, alarms, frames, shopping carts, and Ajax.
Author | : Yair M. Altman |
Publisher | : CRC Press |
Total Pages | : 680 |
Release | : 2011-12-05 |
Genre | : Computers |
ISBN | : 1439869049 |
For a variety of reasons, the MATLAB-Java interface was never fully documented. This is really quite unfortunate: Java is one of the most widely used programming languages, having many times the number of programmers and programming resources as MATLAB. Also unfortunate is the popular claim that while MATLAB is a fine programming platform for proto
Author | : Steve Oualline |
Publisher | : No Starch Press |
Total Pages | : 339 |
Release | : 2006 |
Genre | : Computers |
ISBN | : 1593270623 |
Provides information on creating a variety of Perl utilities.
Author | : Khalil, Ismail |
Publisher | : IGI Global |
Total Pages | : 1154 |
Release | : 2008-09-30 |
Genre | : Computers |
ISBN | : 1605660477 |
"The book is intended to clarify the hype, which surrounds the concept of mobile multimedia through introducing the idea in a clear and understandable way, with a strong focus on mobile solutions and applications"--Provided by publisher.
Author | : Fred Long |
Publisher | : Pearson Education |
Total Pages | : 304 |
Release | : 2014 |
Genre | : Business & Economics |
ISBN | : 032193315X |
"Organizations worldwide rely on Java code to perform mission-critical tasks, and therefore that code must be reliable, robust, fast, maintainable, and secure. JavaTM Coding Guidelines brings together expert guidelines, recommendations, and code examples to help you meet these demands."--Publisher description.
Author | : Andrew Davison |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 1000 |
Release | : 2005-05-20 |
Genre | : Computers |
ISBN | : 0596552904 |
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
Author | : William Steinmetz |
Publisher | : No Starch Press |
Total Pages | : 220 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 1593271735 |
Rather than explain the basics of PHP, this guide provides scripts that can be implemented immediately to make programmers lives easier. Included are scripts for processing credit cards, getting live shipping quotes, and accepting PayPal payments online.