Why We Play

Why We Play
Author: Roberte Hamayon
Publisher: Hau
Total Pages: 343
Release: 2016
Genre: Electronic books
ISBN: 9780986132568

Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?

We All Play

We All Play
Author: Julie Flett
Publisher: Greystone Books Ltd
Total Pages: 47
Release: 2021-05-25
Genre: Juvenile Fiction
ISBN: 177164608X

A BEST CHILDREN’S BOOK OF THE YEAR: New York Times, Washington Post, New York Public Library, Kirkus Reviews, Globe and Mail, Horn Book, and Boston Globe STARRED Reviews in Kirkus, Publisher’s Weekly, The Horn Book, School Library Journal A 2022 Best Book for Babies From Julie Flett, the beloved author and illustrator of Birdsong, comes a joyous new book about playtime for babies, toddlers, and kids up to age 7. Animals and kids love to play! This wonderful book celebrates playtime and the connection between children and the natural world. Beautiful illustrations show: birds who chase and chirp! bears who wiggle and wobble! whales who swim and squirt! owls who peek and peep! and a diverse group of kids who love to do the same, shouting: We play too! / kimêtawânaw mîna At the end of the book, animals and children gently fall asleep after a fun day of playing outside, making this book a great bedtime story. A beautiful ode to the animals and humans we share our world with, We All Play belongs on every bookshelf. This book also includes: A glossary of Cree words for wild animals in the book A pronunciation guide and link to audio pronunciation recordings

We Play Ourselves

We Play Ourselves
Author: Jen Silverman
Publisher: Random House
Total Pages: 337
Release: 2021-02-09
Genre: Fiction
ISBN: 0399591524

After a humiliating scandal, a young writer flees to the West Coast, where she is drawn into the morally ambiguous orbit of a charismatic filmmaker and the teenage girls who are her next subjects. FINALIST FOR THE LAMBDA LITERARY AWARD • ONE OF BUZZFEED’S BEST BOOKS OF THE YEAR • “A blistering story about the costs of creating art.”—O: The Oprah Magazine Not too long ago, Cass was a promising young playwright in New York, hailed as “a fierce new voice” and “queer, feminist, and ready to spill the tea.” But at the height of all this attention, Cass finds herself at the center of a searing public shaming, and flees to Los Angeles to escape—and reinvent herself. There she meets her next-door neighbor Caroline, a magnetic filmmaker on the rise, as well as the pack of teenage girls who hang around her house. They are the subjects of Caroline’s next semidocumentary movie, which follows the girls’ clandestine activity: a Fight Club inspired by the violent classic. As Cass is drawn into the film’s orbit, she is awed by Caroline’s ambition and confidence. But over time, she becomes troubled by how deeply Caroline is manipulating the teens in the name of art—especially as the consequences become increasingly disturbing. With her past proving hard to shake and her future one she’s no longer sure she wants, Cass is forced to reckon with her own ambitions and confront what she has come to believe about the steep price of success.

It's How We Play the Game

It's How We Play the Game
Author: Ed Stack
Publisher: Scribner
Total Pages: 320
Release: 2020-05-05
Genre: Biography & Autobiography
ISBN: 1982116927

Porchlight’s Best Leadership & Strategy Book of The Year An inspiring memoir from the CEO of DICK’s Sporting Goods that is “not only entertaining but will be of great value to any entrepreneur” (Phil Knight, New York Times bestselling author of Shoe Dog). It’s How We Play the Game shows how a trailblazing business was created by giving back to the community and by taking principled, and sometimes controversial, stands—including against the type of weapons that are too often used in mass shootings and other tragedies. Ed Stack’s memoir tells the story of a complicated founder and an ambitious son—one who transformed a business by making it about more than business, conceiving it as a force for good in the communities it serves. In 1948, Ed Stack’s father started Dick’s Bait and Tackle in Binghamton, New York. Ed Stack bought the business from his father in 1984, and grew it into the largest sporting goods retailer in the country, with 800 locations and close to $9 billion in sales. The transformation Ed wrought wasn’t easy: economic headwinds nearly toppled the chain twice. But DICK’s support for embattled youth sports programs earned the stores surprising loyalty, and the company won even more attention when, in the wake of yet another school shooting—at Marjory Stoneman Douglas High School in Parkland, Florida—it chose to become the first major retailer to pull all semi-automatic weapons from its shelves, raise the age of gun purchase to twenty-one, and, most strikingly, destroy the assault-style-type rifles then in its inventory. With vital lessons for anyone running a business and eye-opening reflections about what a company owes the people it serves, It’s How We Play the Game is “a compelling narrative…In a genre that can frequently be staid, Mr. Stack’s corporate biography is deeply personal…[Features] surprising openness [and] interesting and humorous anecdotes” (Pittsburgh Post-Gazette).

What Will We Play Today?

What Will We Play Today?
Author: Jean R. Feldman
Publisher: Brilliant Publications
Total Pages: 114
Release: 2000
Genre: Children's art
ISBN: 1897675739

What Will We Play Today? contains 100 games based on drama, movement and music. It is sure to become a popular resource for anyone working with young children. It is said that a good game 'grows' with the children, and many of the games in this book are likely to be requested by children over and over again. The book contains games to encourage children's physical, creative and language development. The activities include listening games such as Mi Gallinita, hoop games, singing games and movement games such as Jig Jog. The games in the book are deliberately non-competitive and there is a strong emphasis on the process of playing ratheer than on winning. The games in this book offer a challenging and highly enjoyable way of providing guided play experiences for young children.

Lost in a Good Game

Lost in a Good Game
Author: Pete Etchells
Publisher: Icon Books
Total Pages: 332
Release: 2019-04-04
Genre: Social Science
ISBN: 1785785060

'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

A Play of Bodies

A Play of Bodies
Author: Brendan Keogh
Publisher: MIT Press
Total Pages: 249
Release: 2018-04-06
Genre: Games & Activities
ISBN: 0262345447

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

The Reason We Play

The Reason We Play
Author: Marc Bona
Publisher: Rowman & Littlefield
Total Pages: 187
Release: 2021-10-15
Genre: Young Adult Nonfiction
ISBN: 1538140942

An inspirational look at a diverse group of popular American sports figures and how they found success in sports and life. Young athletes all dream of what they might become. They might see themselves as a soccer player racing through defenses at the World Cup, as a hockey player scoring the winning goal in the Stanley Cup Final, or as a figure skater in the Winter Olympics. But to get there takes hard work, dedication, and passion. In The Reason We Play: American Sports Figures and What Inspires Them, Marc Bona profiles some of the nation’s top athletes and sports personalities from the past several decades to reveal what it takes to make it in the world of professional sports. Along with fascinating accounts of the sports figures’ lives and careers, Bona includes, in their own words, what motivated them, what obstacles they overcame, and even what books they loved to read when they were young. Featuring athletes such as soccer icon Kristine Lilly, basketball star Victor Oladipo, and softball phenom Cat Osterman, The Reason We Play has something for everyone. From football to rodeo, baseball to racing, the front office to coaching, the subjects all share a common trait of excellence on and off the field.

What Shall We Play?

What Shall We Play?
Author:
Publisher:
Total Pages: 28
Release: 2006
Genre:
ISBN: 9781597642156

This charming story celebrates the magic of playtime and invites us to pretend with Matt, Martha & Lily May Matt wants to play trees. Martha wants to play cars--but Lily May wants to play fairies! She has wings and a wand--but will Lily ever get her wish?

Games We Should Play in School

Games We Should Play in School
Author: Frank Aycox
Publisher: Front Row Experience
Total Pages: 168
Release: 1985
Genre: Education
ISBN: 9780915256167

This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.