White Belt Kakuro (Dollar Tree)
Author | : Conceptis Puzzles |
Publisher | : Sterling |
Total Pages | : 128 |
Release | : 2007-06-01 |
Genre | : |
ISBN | : 9781402751653 |
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Author | : Conceptis Puzzles |
Publisher | : Sterling |
Total Pages | : 128 |
Release | : 2007-06-01 |
Genre | : |
ISBN | : 9781402751653 |
Author | : Arto Inkala |
Publisher | : |
Total Pages | : 108 |
Release | : 2007-06-01 |
Genre | : Games |
ISBN | : 9781847534514 |
This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.
Author | : Frank Longo |
Publisher | : Puzzlewright |
Total Pages | : 0 |
Release | : 2012-09-04 |
Genre | : Games & Activities |
ISBN | : 9781402799457 |
Sudoku designers the world over will weep and gnash their teeth at the revelations in this comprehensive guide to cracking the addictive puzzles--but solvers will find it absolutely invaluable as they seek to improve their skills. Even experts don't know all these tricks: hidden pairs, naked pairs, X-wings, jellyfish, squirmbag, bivalue and bilocation graphs, and chains, plus the exclusive Gordonian logic methods that turn the toughest puzzles into a breeze. There are hundreds of sudoku to practice on. A special addition is a reprint of the very first sudoku ever published "
Author | : Alexandre Borovik |
Publisher | : American Mathematical Soc. |
Total Pages | : 345 |
Release | : 2010 |
Genre | : Mathematics |
ISBN | : 0821847619 |
Discusses, from a working mathematician's point of view, the mystery of mathematical intuition: Why are certain mathematical concepts more intuitive than others? And to what extent does the 'small scale' structure of mathematical concepts and algorithms reflect the workings of the human brain?
Author | : Gundolf S. Freyermuth |
Publisher | : transcript Verlag |
Total Pages | : 291 |
Release | : 2015-11-30 |
Genre | : Social Science |
ISBN | : 3839429838 |
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
Author | : Stephen Brown |
Publisher | : Cyan Books |
Total Pages | : 398 |
Release | : 2008 |
Genre | : Business & Economics |
ISBN | : 9781905736829 |
[b]Sometimes you have to kill to make a killing[/b]Forget organizational parables, forget corporate satires and business fiction. At last a management thriller has arrived. A critically acclaimed high-suspense novel that reveals thesecrets of 21st century marketing. I read [i]The Marketing Code[/i] from beginning to end in one sitting. I had to know how it turned out. It shows great imagination, clever plotting, and a Rabelaisian scale of outrage and wit. -Professor Philip Kotler, marketing guru.Other titles by Stephen Brown:[i]The Customer KeyAgents and DealersFail Better![/i]
Author | : Zack Hiwiller |
Publisher | : New Riders |
Total Pages | : 646 |
Release | : 2015-12-09 |
Genre | : Computers |
ISBN | : 013439464X |
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Author | : Raymond M. Smullyan |
Publisher | : Courier Corporation |
Total Pages | : 194 |
Release | : 2012 |
Genre | : Mathematics |
ISBN | : 0486482014 |
Join Holmes and Watson as they examine interrupted games to deduce prior moves. A series of increasingly complex chess mysteries culminates in a double murder perpetrated by Professor Moriarty. The master sleuth instructs his companion (and us) in the intricacies of retrograde analysis; readers need only a knowledge of how the pieces move.
Author | : Roderick Kimball |
Publisher | : |
Total Pages | : 106 |
Release | : 2013-08-21 |
Genre | : Games & Activities |
ISBN | : 9780578127323 |
The Path Puzzles book contains over 100 original escape-the-grid type puzzles by Roderick Kimball. Path Puzzles are the perfect thing for people who like Sudoku but are ready for something new.
Author | : Johann Ludwig Krapf |
Publisher | : |
Total Pages | : 418 |
Release | : 1887 |
Genre | : English language |
ISBN | : |