What Would It Take to Make a Hoverboard?

What Would It Take to Make a Hoverboard?
Author: Anita Nahta Amin
Publisher: Capstone Press
Total Pages: 33
Release: 2020
Genre: Juvenile Nonfiction
ISBN: 154359123X

In science fiction, hoverboard users glide above sidewalks on machines that look like skateboards with no wheels. How could one of these floating boards be created? Scientists have some ideas, which include using powerful magnets. Discover the science and technology behind what it would take to make a real-life hoverboard!

The Science of Fortnite

The Science of Fortnite
Author: James Daley
Publisher: Simon and Schuster
Total Pages: 155
Release: 2019-11-05
Genre: Science
ISBN: 1510749632

Discover the science behind the Fortnite phenomenon! Drawing in more than a hundred million players in its first year of existence, Fortnite's crazy mix of intense combat, wild weapons, innovative construction mechanics, and eccentric environments has made it one of the most popular online video games in the world. A perfect gift for any Fortnite fan, The Science of Fortnite addresses more than fifty topics that span the entire Fortnite universe! This book includes scientific discussions of many of Fortnite’s most interesting gameplay details, including: The island The battle bus Traps Gadgets Weapons Schematics Building The storm This book will discuss how many of the game’s most fantastical weapons might actually work, how the player-made structures would or wouldn’t stand up to the stress of battle, and what the deal is with that huge purple storm! Whether you’re a fan of Battle Royale, Save the World, or Creative play, The Science of Fortnite will entertain and enlighten you with the scientific truths behind this amazing game.

Bartholomew and the Oobleck

Bartholomew and the Oobleck
Author: Dr. Seuss
Publisher: Random House Books for Young Readers
Total Pages: 57
Release: 1949-10-12
Genre: Juvenile Fiction
ISBN: 0394800753

Join Bartholomew Cubbins in Dr. Seuss’s Caldecott Honor–winning picture book about a king’s magical mishap! Bored with rain, sunshine, fog, and snow, King Derwin of Didd summons his royal magicians to create something new and exciting to fall from the sky. What he gets is a storm of sticky green goo called Oobleck—which soon wreaks havock all over his kingdom! But with the assistance of the wise page boy Bartholomew, the king (along with young readers) learns that the simplest words can sometimes solve the stickiest problems.

Dad's Book of Awesome Projects

Dad's Book of Awesome Projects
Author: Mike Adamick
Publisher: Simon and Schuster
Total Pages: 203
Release: 2013-04-18
Genre: Family & Relationships
ISBN: 1440561206

It's time for serious family fun! Get ready to take playtime to the next level with Dad's Book of Awesome Projects! Inside, you;ll find step-by-step instructions and photographs detailing projects so imaginative and fun, no one will complain about turning off the TV. From wooden "swords" to slay the most vicious of dragons to circus stilts that will send you soaring to new heights, these projects are sure to spark everyone's creative spirit. And the fun doesn't stop there! This book shows you and your kids how to build: Comic book shoes Rope swings Homemade goo slime Eggshell cupcakes Ol'-fashioned fruit crate scooter Best of all, each of these activities can be tossed together with items around the house or with inexpensive supplies from the hardware store. With 25 DIY projects and crafts, Dad's Book of Awesome Projects will reveal just how awesome it is to be a dad!

What Would it Take to Build a Hoverboard?

What Would it Take to Build a Hoverboard?
Author: Anita Nahta Amin
Publisher: Raintree
Total Pages: 32
Release: 2020-08-06
Genre: Juvenile Nonfiction
ISBN: 1474796966

In science fiction, hoverboards let people defy gravity and hover from place to place. How could a vehicle such as that be created? Scientists' ideas for this involve futuristic materials and cutting-edge technology. Discover the science and technology behind what it would take to make a real-life hoverboard!

Designing Interactions with Robots

Designing Interactions with Robots
Author: Maria Luce Lupetti
Publisher: CRC Press
Total Pages: 238
Release: 2024-11-28
Genre: Computers
ISBN: 1040183697

Developing robots to interact with humans is a complex interdisciplinary effort. While engineering and social science perspectives on designing human–robot interactions (HRI) are readily available, the body of knowledge and practices related to design, specifically interaction design, often remain tacit. Designing Interactions with Robots fills an important resource gap in the HRI community, and acts as a guide to navigating design-specific methods, tools, and techniques. With contributions from the field's leading experts and rising pioneers, this collection presents state of the art knowledge and a range of design methods, tools, and techniques, which cover the various phases of an HRI project. This book is accessible to an interdisciplinary audience, and does not assume any design knowledge. It provides actionable resources whose efficacy have been tested and proven in existing research. This manual is essential for HRI design students, researchers, and practitioners alike. It offers crucial guidance for the processes involved in robot and HRI design, marking a significant stride toward advancing the HRI landscape.

Breaking Gravity

Breaking Gravity
Author: Mitty Walters
Publisher: MoBetter Productions Inc
Total Pages: 214
Release: 2014-06-10
Genre: Fiction
ISBN: 0692237097

It was just a hoverboard. Nobody was supposed to die. Dale Adams has worked hard to leave his troubled past behind for a brighter future at Emory University. But when he makes a discovery that will change humanity forever, avoiding the spotlight becomes the least of his concerns. Small experiments have attracted big attention. And not all who notice want Dale to be successful. Or even alive. As Dale's world collapses around him, his fate intertwines with that of a girl he hardly knows. Their only hope for survival is to disappear into Atlanta's seedy underbelly, the very place Dale has tried so hard to leave behind. Time is running out, but if they can survive long enough science will be rewritten by the most unlikely of authors. ____________________ ❝ ...grabs you by the throat early on and doesn't let go! ❞ ~ Al Letson, Host of Reveal on NPR

Python Algorithms

Python Algorithms
Author: Magnus Lie Hetland
Publisher: Apress
Total Pages: 325
Release: 2011-02-27
Genre: Computers
ISBN: 1430232382

Python Algorithms explains the Python approach to algorithm analysis and design. Written by Magnus Lie Hetland, author of Beginning Python, this book is sharply focused on classical algorithms, but it also gives a solid understanding of fundamental algorithmic problem-solving techniques. The book deals with some of the most important and challenging areas of programming and computer science, but in a highly pedagogic and readable manner. The book covers both algorithmic theory and programming practice, demonstrating how theory is reflected in real Python programs. Well-known algorithms and data structures that are built into the Python language are explained, and the user is shown how to implement and evaluate others himself.

Practical Robotics in C++

Practical Robotics in C++
Author: Lloyd Brombach
Publisher: BPB Publications
Total Pages: 501
Release: 2021-01-29
Genre: Technology & Engineering
ISBN: 9389423465

Learn how to build and program real autonomous robots KEY FEATURES _ÊSimplified coverage on fundamentals of building a robot platform. _ÊLearn to program Raspberry Pi for interacting with hardware. _ÊCutting-edge coverage on autonomous motion, mapping, and path planning algorithms for advanced robotics. Ê DESCRIPTION Practical Robotics in C++ teaches the complete spectrum of Robotics, right from the setting up a computer for a robot controller to putting power to the wheel motors. The book brings you the workshop knowledge of the electronics, hardware, and software for building a mobile robot platform.Ê You will learn how to use sensors to detect obstacles, how to train your robot to build itself a map and plan an obstacle-avoiding path, and how to structure your code for modularity and interchangeability with other robot projects. Throughout the book, you can experience the demonstrations ofÊcomplete coding of robotics with the use of simple and clear C++ programming. In addition, you will explore how to leverage the Raspberry Pi GPIO hardware interface pins and existing libraries to make an incredibly capable machine on the most affordable computer platform ever. Ê WHAT YOU WILL LEARN Ê _ÊWrite code for the motor drive controller. _ÊBuild a Map from Lidar Data. _ÊWrite and implement your own autonomous path-planning algorithm. _ÊWrite code to send path waypoints to the motor drive controller autonomously. _ÊGet to know more about robot mapping and navigation.Ê WHO THIS BOOK IS FOR This book is most suitable for C++ programmers who have keen interest in robotics and hardware programming. All you need is just a good understanding of C++ programming to get the most out of this book. Ê TABLE OF CONTENTS 1. Choose and Set Up a Robot Computer 2. GPIO Hardware Interface Pins Overview and Use 3. The Robot Platform 4. Types of Robot Motors and Motor Control 5. Communication with Sensors and other Devices 6. Additional Helpful Hardware 7. Adding the Computer to Control your Robot 8. Robot Control Strategy 9. Coordinating the Parts 10. Maps for Robot Navigation 11. Robot Tracking and Localization 12. Autonomous Motion 13. Autonomous Path Planning 14. Wheel Encoders for Odometry 15. Ultrasonic Range Detectors 16. IMUs: Accelerometers, Gyroscopes, and Magnetometers 17. GPS and External Beacon Systems 18. LIDAR Devices and Data 19. Real Vision with Cameras 20. Sensor Fusion 21. Building and Programming an Autonomous Robot

52 Random Weekend Projects

52 Random Weekend Projects
Author: The King of Random
Publisher: St. Martin's Griffin
Total Pages: 363
Release: 2020-03-10
Genre: Crafts & Hobbies
ISBN: 1250184517

From one of the most popular project channels on YouTube comes a how-to book on building things that go boom. Grant Thompson, "The King of Random," has created one of the most popular project channels on YouTube, featuring awesome videos such as How to Make a Laser Assisted Blowgun and Assassin’s Micro Crossbow. He currently has almost 10 million subscribers, posts 5 times a week, and averages over 40 million views a month. Partnering with Grant is Ted Slampyak, the artist behind the #1 New York Times bestseller 100 Deadly Skills. 52 Random Weekend Projects: For Budding Inventors and Backyard Builders is a guide that enables ordinary folks to build an impressive arsenal of projects. These crafts combine some of Grant’s most popular projects—Matchbox Rockets, Pocket Slingshot Super Shooters, Proto-Putty, Ninja Balls, Mini Matchstick Guns, The Clothespin Pocket Pistol—with many new ones, providing clear instructions on how to build them step-by-step. Broken down into Beginner, Intermediate, and Advanced sections, 52 Random Weekend Projects is loaded with truly amazing projects, including: - Mousetrap Handgun - Mini Solar Scorcher - Air Vortex Canon - Air Mounted Skewer Shooter - Paracord Bullwhip - Bottle Cap Party Whistle - Ninja Stress Balls - Tablecloth Parachute - Skyblaster Slingshot And many more!