What Is Amy Wearing? (Let's Go 3rd ed. Level 3 Reader 4)

What Is Amy Wearing? (Let's Go 3rd ed. Level 3 Reader 4)
Author: Lynne Robertson
Publisher: Oxford University Press
Total Pages: 16
Release: 2016-11-30
Genre: Foreign Language Study
ISBN: 0194735826

Let's Go Readers contain interesting stories that follow the Let's Go syllabus. There is a Reader for each Student Book unit.

Where's Sita? (Let's Go 3rd ed. Level 3 Reader 2)

Where's Sita? (Let's Go 3rd ed. Level 3 Reader 2)
Author: Christine Hartzler
Publisher: Oxford University Press
Total Pages: 16
Release: 2016-11-30
Genre: Foreign Language Study
ISBN: 019473580X

Let's Go Readers contain interesting stories that follow the Let's Go syllabus. There is a Reader for each Student Book unit.

What's Your Job? (Let's Go 3rd ed. Level 3 Reader 7)

What's Your Job? (Let's Go 3rd ed. Level 3 Reader 7)
Author: Lynne Robertson
Publisher: Oxford University Press
Total Pages: 16
Release: 2016-11-30
Genre: Foreign Language Study
ISBN: 0194735850

Let's Go Readers contain interesting stories that follow the Let's Go syllabus. There is a Reader for each Student Book unit.

How Do They Go? (Let's Go 3rd ed. Level 3 Reader 5)

How Do They Go? (Let's Go 3rd ed. Level 3 Reader 5)
Author: Christine Hartzler
Publisher: Oxford University Press
Total Pages: 16
Release: 2016-11-30
Genre: Foreign Language Study
ISBN: 0194735834

Let's Go Readers contain interesting stories that follow the Let's Go syllabus. There is a Reader for each Student Book unit.

Busy Busy Busy (Let's Go 3rd ed. Level 3 Reader 6)

Busy Busy Busy (Let's Go 3rd ed. Level 3 Reader 6)
Author: Kathryn L. O'Dell
Publisher: Oxford University Press
Total Pages: 16
Release: 2016-11-30
Genre: Foreign Language Study
ISBN: 0194735842

Let's Go Readers contain interesting stories that follow the Let's Go syllabus. There is a Reader for each Student Book unit.

Tom's Sports (Let's Go 3rd ed. Level 3 Reader 8)

Tom's Sports (Let's Go 3rd ed. Level 3 Reader 8)
Author: Christine Hartzler
Publisher: Oxford University Press
Total Pages: 16
Release: 2016-11-30
Genre: Foreign Language Study
ISBN: 0194735869

Let's Go Readers contain interesting stories that follow the Let's Go syllabus. There is a Reader for each Student Book unit.

Sometimes I Lie

Sometimes I Lie
Author: Alice Feeney
Publisher: Flatiron Books
Total Pages: 272
Release: 2018-03-13
Genre: Fiction
ISBN: 1250144833

ALICE FEENEYS NEW YORK TIMES AND INTERNATIONAL BESTSELLER “Boldly plotted, tightly knotted—a provocative true-or-false thriller that deepens and darkens to its ink-black finale. Marvelous.” —AJ Finn, author of The Woman in the Window My name is Amber Reynolds. There are three things you should know about me: 1. I’m in a coma. 2. My husband doesn’t love me anymore. 3. Sometimes I lie. Amber wakes up in a hospital. She can’t move. She can’t speak. She can’t open her eyes. She can hear everyone around her, but they have no idea. Amber doesn’t remember what happened, but she has a suspicion her husband had something to do with it. Alternating between her paralyzed present, the week before her accident, and a series of childhood diaries from twenty years ago, this brilliant psychological thriller asks: Is something really a lie if you believe it's the truth?

Creativity, Inc. (The Expanded Edition)

Creativity, Inc. (The Expanded Edition)
Author: Ed Catmull
Publisher: Random House
Total Pages: 367
Release: 2014-04-08
Genre: Business & Economics
ISBN: 0679644504

The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.