What Are Polygons?

What Are Polygons?
Author: Dorian Long
Publisher: The Rosen Publishing Group, Inc
Total Pages: 26
Release: 2014-08-01
Genre: Juvenile Nonfiction
ISBN: 1477748822

Shapes are everywhere, and understanding geometric properties is an essential part of math education. A comprehensive introduction to geometry is told through relatable narratives and real-world situations, teaching readers how to recognize geometry in everyday life. Engaging visuals and age-appropriate content work together to reinforce complex math concepts. Math students will learn how to recognize and draw their own polygons through this exciting narrative. This volume meets CCSS Math Standard 2.G.A.1.

If You Were a Polygon

If You Were a Polygon
Author: Marcie Aboff
Publisher: Capstone
Total Pages: 14
Release: 2010
Genre: Juvenile Nonfiction
ISBN: 1404855122

The creative examples, simple text, and art in this series help students learn primary math concepts.

Shape Up!

Shape Up!
Author: David A. Adler
Publisher: National Geographic Books
Total Pages: 0
Release: 1998-01-01
Genre: Juvenile Nonfiction
ISBN: 0823416380

A hands-on introduction to polygons that takes the fear out of math and puts the fun back in! Draw three dots on a piece of paper. Or maybe-- draw three dots on a slice of cheese. What happens when you connect the dots? With bright, colorful illustrations and a simple, funny text, Shape Up! introduces triangles, quadrangles, and other polygons to young readers, encouraging them to play along, and learn everything there is to know about shapes. Explaining basic geometric concepts and offering definitions for important vocabulary, this introduction to shapes, lines, and angles is to good to miss-- even if the jokes can be a little . . . cheesy. Created by a respected children's nonfiction author and former math teacher, this is a perfect grounding in basic shapes-- and a lot of fun, too.

Advanced Common Core Math Explorations

Advanced Common Core Math Explorations
Author: Jerry Burkhart
Publisher: Taylor & Francis
Total Pages: 185
Release: 2021-09-03
Genre: Education
ISBN: 1000500012

Students become mathematical adventurers in these challenging and engaging activities designed to deepen and extend their understanding of concepts from the Common Core State Standards in Mathematics. The investigations in this book stretch students' mathematical imaginations to their limits as they create and manipulate geometric figures, draw and analyze complex designs, and develop and apply measurement strategies to solve challenging real-world and mathematical problems. Each activity comes with extensive support for classroom implementation including learning goals, discussion guides, detailed solutions, and suggestions for extending the investigation. There is also a free supplemental e-book offering strategies for motivation, assessment, parent communication, and suggestions for using the materials in different learning environments. Grades 5-8

Handbook of Computational Geometry

Handbook of Computational Geometry
Author: J.R. Sack
Publisher: Elsevier
Total Pages: 1087
Release: 1999-12-13
Genre: Mathematics
ISBN: 0080529682

Computational Geometry is an area that provides solutions to geometric problems which arise in applications including Geographic Information Systems, Robotics and Computer Graphics. This Handbook provides an overview of key concepts and results in Computational Geometry. It may serve as a reference and study guide to the field. Not only the most advanced methods or solutions are described, but also many alternate ways of looking at problems and how to solve them.

Regular Polygon Tessellations Activity Book

Regular Polygon Tessellations Activity Book
Author: Robert Fathauer
Publisher:
Total Pages: 32
Release: 2017-08-15
Genre: Form (Aesthetics)
ISBN: 9780980219128

This book contains two pages of background material about tessellations, an activities example page, plus two dozen 8.5 x 11 pages of tessellations in which the individual tiles are regular polygons. There are five activities that may be performed for each page: 1. Identifying the different types of tiles in the design; 2. Identifying the unit cell for the design (the group of tiles that can be repeated to cover the plane); 3. Marking the different types of symmetry the design possesses; 4. Identifying the distinct types of vertices in the design; 5. Coloring the design.

The Concise Oxford Dictionary of Mathematics

The Concise Oxford Dictionary of Mathematics
Author: Christopher Clapham
Publisher: OUP Oxford
Total Pages: 545
Release: 2014-05-22
Genre: Mathematics
ISBN: 019104461X

Authoritative and reliable, this A-Z provides jargon-free definitions for even the most technical mathematical terms. With over 3,000 entries ranging from Achilles paradox to zero matrix, it covers all commonly encountered terms and concepts from pure and applied mathematics and statistics, for example, linear algebra, optimisation, nonlinear equations, and differential equations. In addition, there are entries on major mathematicians and on topics of more general interest, such as fractals, game theory, and chaos. Using graphs, diagrams, and charts to render definitions as comprehensible as possible, entries are clear and accessible. Almost 200 new entries have been added to this edition, including terms such as arrow paradox, nested set, and symbolic logic. Useful appendices follow the A-Z dictionary and include lists of Nobel Prize winners and Fields' medallists, Greek letters, formulae, and tables of inequalities, moments of inertia, Roman numerals, a geometry summary, additional trigonometric values of special angles, and many more. This edition contains recommended web links, which are accessible and kept up to date via the Dictionary of Mathematics companion website. Fully revised and updated in line with curriculum and degree requirements, this dictionary is indispensable for students and teachers of mathematics, and for anyone encountering mathematics in the workplace.

Think Java

Think Java
Author: Allen B. Downey
Publisher: "O'Reilly Media, Inc."
Total Pages: 251
Release: 2016-05-06
Genre: Computers
ISBN: 1491929537

Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards