World of Warcraft the Roleplaying Game

World of Warcraft the Roleplaying Game
Author: White Wolf Publishing Inc
Publisher: White Wolf Publishing
Total Pages: 0
Release: 2005-04
Genre: Fantasy games
ISBN: 9781588467812

The Fog of War Has Been Lifted! The #1 Fancasy Roleplaying Rules and the #1 series of Fantasy computer games join Forces in World of WarcraftR the Roleplaying Game. This book, a Revision and expansion of the First edition Warcraft RPG. Translates the hugely successful Warcraft RTS game series and World of Warcraft MMORPG, into a pen-and-paper Roleplaying game world based on the most popular Rules For high Fantasy gaming!

Warcraft

Warcraft
Author: R. Sean Borgstrom
Publisher: Sword & Sorcery Studios
Total Pages: 0
Release: 2003
Genre: Fantasy games
ISBN: 9781588460707

Included in this collection are vols. distributed as well as published by White Wolf Pub.

Warcraft: Of Blood and Honor

Warcraft: Of Blood and Honor
Author: Chris Metzen
Publisher: Simon and Schuster
Total Pages: 129
Release: 2000-12-01
Genre: Fiction
ISBN: 0743418972

A Simon & Schuster eBook. Simon & Schuster has a great book for every reader.

Weapons for Peace, Weapons for War

Weapons for Peace, Weapons for War
Author: Cassady B. Craft
Publisher: Routledge
Total Pages: 191
Release: 1999-08-04
Genre: Business & Economics
ISBN: 1135961549

First published in 1999. Routledge is an imprint of Taylor & Francis, an informa company.

Military Waste

Military Waste
Author: Joshua O. Reno
Publisher: University of California Press
Total Pages: 282
Release: 2020-02-04
Genre: Social Science
ISBN: 0520316010

World War III has yet to happen, and yet material evidence of this conflict is strewn everywhere: resting at the bottom of the ocean, rusting in deserts, and floating in near-Earth orbit. In Military Waste, Joshua O. Reno offers a unique analysis of the costs of American war preparation through an examination of the lives and stories of American civilians confronted with what is left over and cast aside when a society is permanently ready for war. Using ethnographic and archival research, Reno demonstrates how obsolete military junk in its various incarnations affects people and places far from the battlegrounds that are ordinarily associated with warfare. Using a broad swath of examples—from excess planes, ships, and space debris that fall into civilian hands, to the dispossessed and polluted island territories once occupied by military bases, to the militarized masculinities of mass shooters—Military Waste reveals the unexpected and open-ended relationships that non-combatants on the home front form with a nation permanently ready for war.

The Art of World of Warcraft

The Art of World of Warcraft
Author: . Blizzard Entertainment
Publisher: Insight Editions
Total Pages: 0
Release: 2015-06-16
Genre: Games & Activities
ISBN: 9781608874491

Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.

My Life as a Night Elf Priest

My Life as a Night Elf Priest
Author: Bonnie Nardi
Publisher: University of Michigan Press
Total Pages: 250
Release: 2010-06-02
Genre: Social Science
ISBN: 0472026712

"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience." —Julian Dibbell, Wired "World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi's pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf." —William Sims Bainbridge, author of The Warcraft Civilization and editor of Online Worlds “Nardi skillfully covers all of the hot button issues that come to mind when people think of video games like World of Warcraft such as game addiction, sexism, and violence. What gives this book its value are its unexpected gems of rare and beautifully detailed research on less sensationalized topics of interest such as the World of Warcraft player community in China, game modding, the increasingly blurred line between play and work, and the rich and fascinating lives of players and player cultures. Nardi brings World of Warcraft down to earth for non-players and ties it to social and cultural theory for scholars. . . . the best ethnography of a single virtual world produced so far.” —Lisa Nakamura, University of Illinois World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer. Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design. Cover art by Jessica Damsky

World of Warcraft

World of Warcraft
Author: Micky Neilson
Publisher:
Total Pages: 136
Release: 2019-10-15
Genre: Imaginary wars and battles
ISBN: 9781945683763

"Before Scarlet Crusade and Argent Dawn took up arms against each other, they stood as a united force against the evils of the Scourge. WORLD OF WARCRAFT: ASHBRINGER explores the divide -- and the role the good can play in the emergence of evil!" -- Back cover.