War at the Top of the World
Author | : Eric Margolis |
Publisher | : Routledge |
Total Pages | : 384 |
Release | : 2004-11-23 |
Genre | : History |
ISBN | : 1135955581 |
First Published in 2001. Routledge is an imprint of Taylor & Francis, an informa company.
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Author | : Eric Margolis |
Publisher | : Routledge |
Total Pages | : 384 |
Release | : 2004-11-23 |
Genre | : History |
ISBN | : 1135955581 |
First Published in 2001. Routledge is an imprint of Taylor & Francis, an informa company.
Author | : Spencer Jones |
Publisher | : Pen and Sword |
Total Pages | : 258 |
Release | : 2014-10-30 |
Genre | : Fiction |
ISBN | : 1473841097 |
Although separated from the modern reader by a full century, the First World War continues to generate controversy and interest as the great event upon which modern history pivoted. Not only did the war cull the European peoples of some of their best and brightest, it also led to the destruction of the Austro-Hungarian, German, Ottoman and Russian empires, and paved the way for the Second World War. This thought-provoking book explores ten alternate scenarios in which the course of the war is changed forever. How would the war have changed had the Germans not attacked France but turned their main thrust against Russia; had the Greeks joined the allies at Gallipoli; or had the British severed the communications of the Ottoman Empire at Alexandretta? What if there was a more decisive outcome at Jutland; if the alternative plans for the Battle of the Somme in 1916 had been put into effect; or if the Americans intervened in 1915, rather 1917? Expertly written by leading military historians, this is a compelling and credible look at what might have been.
Author | : Rick Beyer |
Publisher | : Chronicle Books |
Total Pages | : 275 |
Release | : 2023-10-10 |
Genre | : History |
ISBN | : 1797225308 |
“A riveting tale told through personal accounts and sketches along the way—ultimately, a story of success against great odds. I enjoyed it enormously.” —Tom Brokaw The first book to tell the full story of how a traveling road show of artists wielding imagination, paint, and bravado saved thousands of American lives—now updated with new material. In the summer of 1944, a handpicked group of young GIs—artists, designers, architects, and sound engineers, including such future luminaries as Bill Blass, Ellsworth Kelly, Arthur Singer, Victor Dowd, Art Kane, and Jack Masey—landed in France to conduct a secret mission. From Normandy to the Rhine, the 1,100 men of the 23rd Headquarters Special Troops, known as the Ghost Army, conjured up phony convoys, phantom divisions, and make-believe headquarters to fool the enemy about the strength and location of American units. Every move they made was top secret, and their story was hushed up for decades after the war's end. Hundreds of color and black-and-white photographs, along with maps, official memos, and letters, accompany Rick Beyer and Elizabeth Sayles’s meticulous research and interviews with many of the soldiers, weaving a compelling narrative of how an unlikely team carried out amazing battlefield deceptions that saved thousands of American lives and helped open the way for the final drive to Germany. The stunning art created between missions also offers a glimpse of life behind the lines during World War II. This updated edition includes: A new afterword by co-author Rick Beyer Never-before-seen additional images The successful campaign to have the unit awarded a Congressional Gold Medal History and WWII enthusiasts will find The Ghost Army of World War II an essential addition to their library.
Author | : Alan F. Wilt |
Publisher | : |
Total Pages | : 406 |
Release | : 1990-08-22 |
Genre | : History |
ISBN | : |
Weigley"This is a masterful treatment of a complex subject and a must read book for anyone writing about the Second World War." --The Historian
Author | : Samuel John Duncan-Clark |
Publisher | : |
Total Pages | : 364 |
Release | : 1919 |
Genre | : Dummies (Bookselling) |
ISBN | : |
Author | : James Lacey |
Publisher | : Bantam |
Total Pages | : 417 |
Release | : 2021-05-18 |
Genre | : History |
ISBN | : 0345547578 |
Hannibal vs. Scipio. Grant vs. Lee. Rommel vs. Patton. The greatest battles, commanders, and rivalries of all time come to life in this engrossing guide to the geniuses of military history. “A compelling study of military leadership.”—James M. McPherson, Pulitzer Prize–winning author of Battle Cry of Freedom Any meeting of genius may create sparks, but when military geniuses meet, their confrontations play out upon a vast panorama of states or civilizations at war, wielding the full destructive power of a mighty nation’s armies. Gods of War is the first single-volume, in-depth examination of the most celebrated military rivalries of all time, and of the rare, world-changing battles in which these great commanders in history matched themselves against true equals. From Caesar and Pompey deciding the fate of the Roman Republic, to Grant and Lee battling for a year during the American Civil War, to Rommel and Montgomery and Patton meeting in battle after battle as Hitler strove for European domination, these match-ups and their corresponding strategies are among the most memorable in history. A thrilling look into both the generals’ lives and their hardest-fought battles, Gods of War is also a thought-provoking analysis of the qualities that make a strong commander and a deep exploration of the historical context in which the contestants were required to wage war, all told with rousing narrative flair. And in a time when technology has made the potential costs of war even greater, it is a masterful look at how military strategy has evolved and what it will take for leaders to guide their nations to peace in the future.
Author | : Michael Paris |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 216 |
Release | : 2004-10-30 |
Genre | : History |
ISBN | : 0313057087 |
During the Great War, books and stories for young men were frequently used as unofficial propaganda for recruitment and to sell the war to British youth as a moral crusade. Until now, this literature has been neglected by academics, but the image of the war these fictions created was remarkably enduring and, despite the appearance of post-war literature of disillusioned veterans, continued to shape the attitudes of the young well into the 1930s. This is the first detailed account of how adventure fiction represented the Great War for British boys between 1914 and the end of the war. Paris examines how such literature explained the causes of the war to boys and girls and how it encouraged young men to participate in the noble crusade on the Western Front and in other theaters. He explores the imagery of the trenches, the war in the air, and the nature of war in the Middle East and Africa. He also details the links between popular writers and the official literary propaganda campaign. The study concludes by looking at how these heroic images remained in print, enduring well into the inter-war years.
Author | : William J. Broad |
Publisher | : |
Total Pages | : 364 |
Release | : 1992 |
Genre | : Biography & Autobiography |
ISBN | : |
A Pulitzer Prize-winning reporter reveals how the father of the H-bomb sold the nation the pipe dream called Star Wars. Broad shows how Teller disregarded evidence, ignored colleagues, and continued to promote the Star Wars program. Ultimately, more than $25 billion was misspent on this system, still more a dream than reality. Photographs and line drawings.
Author | : Philipp Von Hilgers |
Publisher | : MIT Press |
Total Pages | : 235 |
Release | : 2012-03-16 |
Genre | : Technology & Engineering |
ISBN | : 0262300370 |
The convergence of military strategy and mathematics in war games, from medieval to modern times. For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board–topped table with drawers for game implements. He explains Clausewitz's emphasis on the “fog of war” and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.
Author | : Lamar Underwood |
Publisher | : Lyons Press |
Total Pages | : 356 |
Release | : 2004 |
Genre | : History |
ISBN | : 9781592285600 |
From soldier to journalist, twenty-four epic tales of war from those who know it best.