Wanted & Big Game Library Edition

Wanted & Big Game Library Edition
Author: Mark Millar
Publisher: Dark Horse Comics
Total Pages: 364
Release: 2024-10-01
Genre: Comics & Graphic Novels
ISBN: 1506744451

Millarworld and Dark Horse Comics are proud to present this essential collection of Millar’s ultimate action saga in a deluxe, oversized hardcover format. The graphic novel from Millarworld, and its sequel set twenty years later, collected together for the first time! Action thriller Wanted was the first book from Millarworld and the starting point for an entire universe of comic books and movies. Big Game is the sequel, set twenty years after the original and bringing together over twenty franchises for the first time, from Kick-Ass and Hit-Girl to The Ambassadors and The Magic Order. Bound together in this beautiful hardback collection, this is a story twenty years in the making! Collects Wanted and Big Game comic book series. For mature audiences.

Wanted & Big Game Library Edition

Wanted & Big Game Library Edition
Author: Mark Millar
Publisher: Dark Horse Comics
Total Pages: 364
Release: 2024-10-01
Genre: Comics & Graphic Novels
ISBN: 1506744419

Millarworld and Dark Horse Comics are proud to present this essential collection of Millar’s ultimate action saga in a deluxe, oversized hardcover format. The graphic novel from Millarworld, and its sequel set twenty years later, collected together for the first time! Action thriller Wanted was the first book from Millarworld and the starting point for an entire universe of comic books and movies. Big Game is the sequel, set twenty years after the original and bringing together over twenty franchises for the first time, from Kick-Ass and Hit-Girl to The Ambassadors and The Magic Order. Bound together in this beautiful hardback collection, this is a story twenty years in the making! Collects Wanted and Big Game comic book series. For mature audiences.

Heavyweight [Library Edition]

Heavyweight [Library Edition]
Author: MB Mulhall
Publisher: Harmony Ink Press
Total Pages: 228
Release: 2013-04-23
Genre: Juvenile Fiction
ISBN: 1627987142

Secrets. Their weight can be crushing, but their release can change everything—and not necessarily for the better. Ian is no stranger to secrets. Being a gay teen in a backwater southern town, Ian must keep his orientation under wraps, especially since he spends a lot of time with his hands all over members of the same sex, pinning their sweaty, hard bodies to the wrestling mat. When he’s trying not to stare at teammates in the locker room, he’s busy hiding another secret—that he starves himself so he doesn’t get bumped to the next weight class. Enter Julian Yang, an Adonis with mesmerizing looks and punk rocker style. Befriending the flirtatious artist not only raises suspicion among his classmates, but leaves Ian terrified he’ll give in to the desires he’s fought to ignore. As secrets come to light, Ian’s world crumbles. Disowned, defriended, and deserted by nearly everyone, Ian’s one-way ticket out of town is revoked, leaving him trapped in a world he hates—and one that hates him back.

Designing Online Information Literacy Games Students Want to Play

Designing Online Information Literacy Games Students Want to Play
Author: Karen Markey
Publisher: Rowman & Littlefield
Total Pages: 303
Release: 2014-03-12
Genre: Language Arts & Disciplines
ISBN: 0810891433

Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.

Continent

Continent
Author:
Publisher:
Total Pages: 1004
Release: 1912
Genre: Christianity
ISBN: