Volumetric Display
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Author | : Fouad Sabry |
Publisher | : One Billion Knowledgeable |
Total Pages | : 670 |
Release | : 2022-02-21 |
Genre | : Technology & Engineering |
ISBN | : |
What Is Volumetric Display A volumetric display device is a graphic display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. One definition offered by pioneers in the field is that volumetric displays create 3D imagery via the emission, scattering, or relaying of illumination from well-defined regions in (x,y,z) space. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Volumetric display Chapter 2: Photolithography Chapter 3: Holography Chapter 4: Stereoscopy Chapter 5: Voxel Chapter 6: Tomography Chapter 7: Display device Chapter 8: Scientific visualization Chapter 9: Optical coherence tomography Chapter 10: Volume rendering Chapter 11: Light field Chapter 12: Stereo display Chapter 13: Autostereoscopy Chapter 14: HoloVID Chapter 15: Holographic display Chapter 16: Structured-light 3D scanner Chapter 17: Spinning mirror system Chapter 18: Multiscopy Chapter 19: Microscanner Chapter 20: MotionParallax3D Chapter 21: Scanning Fiber Endoscope (SFE) (II) Answering the public top questions about volumetric display. (III) Real world examples for the usage of volumetric display in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of volumetric display' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of volumetric display.
Author | : Barry G. Blundell |
Publisher | : Wiley-IEEE Press |
Total Pages | : 384 |
Release | : 2000-03-17 |
Genre | : Computers |
ISBN | : |
A comprehensive study of approaches to three-dimensional visualization by volumetric display systems This groundbreaking volume provides an unbiased and in-depth discussion on a broad range of volumetric three-dimensional display systems. It examines the history, development, design, and future of these displays, and considers their potential for application to key areas in which visualization plays a major role. Drawing substantially on material that was previously unpublished or available only in patent form, the authors establish the first comprehensive technical and mathematical formalization of the field, and examine a number of different volumetric architectures. System level design strategies are presented, from which proposals for the next generation of high-definition predictable volumetric systems are developed. To ensure that researchers will benefit from work already completed, they provide: * Descriptions of several recent volumetric display systems prepared from material supplied by the teams that created them * An abstract volumetric display system design paradigm * An historical summary of 90 years of development in volumetric display system technology * An assessment of the strengths and weaknesses of many of the systems proposed to date * A unified presentation of the underlying principles of volumetric display systems * A comprehensive bibliography Beautifully supplemented with 17 color plates that illustrate volumetric images and prototype displays, Volumetric Three-Dimensional Display Systems is an indispensable resource for professionals in imaging systems development, scientific visualization, medical imaging, computer graphics, aerospace, military planning, and CAD/CAE.
Author | : Ernst Lueder |
Publisher | : John Wiley & Sons |
Total Pages | : 280 |
Release | : 2012-01-30 |
Genre | : Technology & Engineering |
ISBN | : 111999151X |
This book addresses electrical engineers, physicists, designers of flat panel displays (FDPs), students and also scientists from other disciplines interested in understanding the various 3D technologies. A timely guide is provided to the present status of development in 3D display technologies, ready to be commercialized as well as to future technologies. Having presented the physiology of 3D perception, the book progresses to a detailed discussion of the five 3D technologies: stereoscopic and autostereoscopic displays; integral imaging; holography and volumetric displays, and: Introduces spatial and temporal multiplex for the two views needed for stereoscopic and autostereoscopic displays; Outlines dominant components such as retarders for stereoscopic displays, and fixed as well as adjustable lenticular lenses and parallax barriers for auto- stereoscopic displays; Examines the high speed required for 240 Hz frames provided by parallel addressing and the recently proposed interleaved image processing; Explains integral imaging, a true 3D system, based on the known lenticulars which is explored up to the level of a 3D video projector using real and virtual images; Renders holographic 3D easier to understand by using phasors known from electrical engineering and optics leading up to digital computer generated holograms; Shows volumetric displays to be limited by the number of stacked FPDs; and, Presents algorithms stemming from computer science to assess 3D image quality and to allow for bandwidth saving transmission of 3D TV signals. The Society for Information Display (SID) is an international society, which has the aim of encouraging the development of all aspects of the field of information display. Complementary to the aims of the society, the Wiley-SID series is intended to explain the latest developments in information display technology at a professional level. The broad scope of the series addresses all facets of information displays from technical aspects through systems and prototypes to standards and ergonomics
Author | : Achintya K. Bhowmik |
Publisher | : John Wiley & Sons |
Total Pages | : 441 |
Release | : 2014-07-07 |
Genre | : Technology & Engineering |
ISBN | : 111870620X |
How we interface and interact with computing, communications and entertainment devices is going through revolutionary changes, with natural user inputs based on touch, voice, and vision replacing or augmenting the use of traditional interfaces based on the keyboard, mouse, joysticks, etc. As a result, displays are morphing from one-way interface devices that merely show visual content to two-way interaction devices that provide more engaging and immersive experiences. This book provides an in-depth coverage of the technologies, applications, and trends in the rapidly emerging field of interactive displays enabled by natural human-interfaces. Key features: Provides a definitive reference reading on all the touch technologies used in interactive displays, including their advantages, limitations, and future trends. Covers the fundamentals and applications of speech input, processing and recognition techniques enabling voice-based interactions. Offers a detailed review of the emerging vision-based sensing technologies, and user interactions using gestures of hands, body, face, and eye gazes. Discusses multi-modal natural user interface schemes which intuitively combine touch, voice, and vision for life-like interactions. Examines the requirements and technology status towards realizing “true” 3D immersive and interactive displays.
Author | : Rolf R. Hainich |
Publisher | : CRC Press |
Total Pages | : 601 |
Release | : 2016-12-12 |
Genre | : Computers |
ISBN | : 1498765696 |
In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content. This book explores in detail these technological developments, as well as the shifting techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the changes in fast developing areas such as holography and near-eye displays for Augmented and Virtual reality applications. Perfect for the student looking to sharpen their developing skill or the master refining their technique, Rolf Hainich and Oliver Bimber help the reader understand the basics of optics, light modulation, visual perception, display technologies, and computer-generated holography. With almost 500 illustrations Displays will help the reader see the field of augmentation and virtual reality display with new eyes. Features: • Covers physics, technology and techniques behind flat-panel as well as projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays • Discusses how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content • Augmented by close to 500 rich illustrations, which give readers a clear understanding of existing and emerging display technology
Author | : Jens Schröter |
Publisher | : A&C Black |
Total Pages | : 501 |
Release | : 2014-01-16 |
Genre | : Social Science |
ISBN | : 1441194088 |
3D presents the theory, history and aesthetics of trans-plane images for the first time ever.
Author | : Barry G. Blundell |
Publisher | : John Wiley & Sons |
Total Pages | : 450 |
Release | : 2007-02-26 |
Genre | : Computers |
ISBN | : 0471786292 |
This book builds on a previous work (‘Creative 3-D Display and Interaction Interfaces’) but may be read as a stand-alone book. A trans-disciplinary approach is adopted thereby making the content accessible to wide-ranging audiences from both the sciences and humanities. Additionally, the book is highly relevant to computer users who would like to learn more about new approaches to computer interaction, to those wishing to develop new forms of creative digital media and to those within industry who are involved in the advancement of computers and computer related products.
Author | : Deng-Ke Yang |
Publisher | : John Wiley & Sons |
Total Pages | : 588 |
Release | : 2014-10-01 |
Genre | : Technology & Engineering |
ISBN | : 1118751981 |
Liquid Crystal Devices are crucial and ubiquitous components of an ever-increasing number of technologies. They are used in everything from cellular phones, eBook readers, GPS devices, computer monitors and automotive displays to projectors and TVs, to name but a few. This second edition continues to serve as an introductory guide to the fundamental properties of liquid crystals and their technical application, while explicating the recent advancements within LCD technology. This edition includes important new chapters on blue-phase display technology, advancements in LCD research significantly contributed to by the authors themselves. This title is of particular interest to engineers and researchers involved in display technology and graduate students involved in display technology research. Key features: Updated throughout to reflect the latest technical state-of-the-art in LCD research and development, including new chapters and material on topics such as the properties of blue-phase liquid crystal displays and 3D liquid crystal displays; Explains the link between the fundamental scientific principles behind liquid crystal technology and their application to photonic devices and displays, providing a thorough understanding of the physics, optics, electro-optics and material aspects of Liquid Crystal Devices; Revised material reflecting developments in LCD technology, including updates on optical modelling methods, transmissive LCDs and tunable liquid crystal photonic devices; Chapters conclude with detailed homework problems to further cement an understanding of the topic.
Author | : Christian Müller-Tomfelde |
Publisher | : Springer Science & Business Media |
Total Pages | : 464 |
Release | : 2010-06-16 |
Genre | : Computers |
ISBN | : 1849961131 |
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).
Author | : |
Publisher | : IOS Press |
Total Pages | : 4576 |
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