V.L.S.I. Systems for High Performance Image Generation

V.L.S.I. Systems for High Performance Image Generation
Author:
Publisher:
Total Pages:
Release: 1991
Genre:
ISBN:

As computer systems develop, processing speeds and user expectations grow. The demand for fast image rendering plays an increasingly important role in academic, industrial and commercial settings--from animated, photo-realistic images for cartoons and films, medical imaging and lighting design, to scientific visualisation for empirical data viewing, computer vision and molecular modelling. The realization of architectures for high performance, high quality image generation is achieved through the development and utilisation of suitable algorithms, advanced VLSI design techniques and novel approaches to simulation. This thesis introduces techniques for the generation and processing of data, primarily for the visualisation of 3D objects, for applications including real-time vehicle simulation graphics systems and workstation displays, and methods for increasing image realism. A behavioural simulation of the PRISM Geometry Processor is presented, for the production o f test vector data to prove the correctness of the design. This simulates the algorithms, data structures and communication techniques for a pipelined system architecture. The Geometry Processor is a VLSI design for performing many o f the operations required for the calculation and manipulation of data from 3D world coordinates, to 2D screen coordinates. The PRISM Advanced Image Display Architecture is a display processor design comprising three subsystems--the Span Generator, the Pixel Generator and the Rendering Unit. This novel architecture and a simulation strategy is described, with emphasis on the system algorithms. VLSI ASICs are used within each subsystem for high-speed span and pixel processing. In particular, the algorithms, design, operation and implementation of a novel ASIC, the Span Generator, for the generation of spans from triangle descriptions, is given. The PRISM architectures have targeted specific applications which attain high performance through the exclusion of both unnecessary functionality and general-purpose flexibility. A hardware and software architecture, which greatly expands on the experience gained from the PRISM architectures, offering the potential of large-scale parallelism for graphics and related computation is presented.

A VLSI-Based High-Performance Raster Image System

A VLSI-Based High-Performance Raster Image System
Author: Henry Fuchs
Publisher:
Total Pages: 56
Release: 1986
Genre:
ISBN:

Our research objective is to create affordable, high-performance, 3-D raster display systems that harness the highly parallel computational power of custom VLSI circuits. We want to make this power available in an open system that encourages invention of new parallel algorithms for image generation and image processing. The system has many potential applications including flight and tactical displays, computer-aided mechanical design, and medical diagnosis and therapy. As in other systems, ours includes an array of memory chips forming an image buffer from which the video screen is refreshed. The novel feature of our design is that our memory chips have been custom-designed to include processing circuitry so that each pixel (dot on display) can carry out its own image-generation calculations. Calculations are distributed throughout each chip in such a way that only a very small amount of circuitry is required for each pixel. In our current chips, this processing circuitry takes up about one-third of the total area, with the remainder devoted to pixel memory. During the three years of this work, we have achieved significant experimental results. We have developed algorithms for fast image generation, including very rapid rendering of spheres and shadow-casting (our system is the only graphics machine, to our knowledge, that can render true shadows in real time). We have also designed two custom integrated circuits for the machine; the new memory chip is the fastest memory so far designed in the university/VLSI community. These chips have been built into a running prototype. A full-scale, full-speed machine (512x512 pixels, 30,000 smooth-shaded triangles per second) is nearing completion.

Microarchitecture of VLSI Computers

Microarchitecture of VLSI Computers
Author: P. Antognetti
Publisher: Springer Science & Business Media
Total Pages: 289
Release: 2012-12-06
Genre: Technology & Engineering
ISBN: 9400951434

Proceedings of the NATO Advanced Study Institute, SOGESTA, Urbino, Italy, July 9-20, 1984

Advances in Computer Graphics I

Advances in Computer Graphics I
Author: Günter Enderle
Publisher: Springer Science & Business Media
Total Pages: 514
Release: 2013-06-29
Genre: Computers
ISBN: 3642465145

This book is the sixth issue in the EurographicSeminars Series. This series has been set up by Eurographics, the European Association for Computer Graphics, in order to disseminate surveys and research results out of the field of Computer Graphics. Computer Graphics constitute a powerful and versatile tool for various application areas. The rapidly increasing use of Computer Graphics techniques and systems in many areas is caused by the availability of more powerful hardware at lower prices,' by the concise specification of Computer Graphics Interfaces in commonly·.agreed standards, and by the inven tion of new and often astonishing methods and algorithms for com position andpreserit~ti6n of pictJres and for graphical interaction. While s,o~e issues of this se.ries contain latest research results, e.g. the issues in window management systems or user interface manage ment systems, this book has the character of a state-of-the-art survey on important areas .of Computer Graphics. Starting from current practice and agreed consens, it will lead to the latest achievements in this field. The contributions in this issue are largely based on tutorials and seminars held at the Eurographics conferences 1984 in Copen hagen and 1985 in Nice.

Communicating with Virtual Worlds

Communicating with Virtual Worlds
Author: Nadia Magnenat Thalmann
Publisher: Springer Science & Business Media
Total Pages: 615
Release: 2012-12-06
Genre: Computers
ISBN: 4431684565

This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and MMM '93, an International Conference on Multi-Media MOdeling in Singapore.

Design for Embedded Image Processing on FPGAs

Design for Embedded Image Processing on FPGAs
Author: Donald G. Bailey
Publisher: John Wiley & Sons
Total Pages: 501
Release: 2023-08-08
Genre: Technology & Engineering
ISBN: 1119819814

Design for Embedded Image Processing on FPGAs Bridge the gap between software and hardware with this foundational design reference Field-programmable gate arrays (FPGAs) are integrated circuits designed so that configuration can take place. Circuits of this kind play an integral role in processing images, with FPGAs increasingly embedded in digital cameras and other devices that produce visual data outputs for subsequent realization and compression. These uses of FPGAs require specific design processes designed to mediate smoothly between hardware and processing algorithm. Design for Embedded Image Processing on FPGAs provides a comprehensive overview of these processes and their applications in embedded image processing. Beginning with an overview of image processing and its core principles, this book discusses specific design and computation techniques, with a smooth progression from the foundations of the field to its advanced principles. Readers of the second edition of Design for Embedded Image Processing on FPGAs will also find: Detailed discussion of image processing techniques including point operations, histogram operations, linear transformations, and more New chapters covering Deep Learning algorithms and Image and Video Coding Example applications throughout to ground principles and demonstrate techniques Design for Embedded Image Processing on FPGAs is ideal for engineers and academics working in the field of Image Processing, as well as graduate students studying Embedded Systems Engineering, Image Processing, Digital Design, and related fields.

Internet Dreams

Internet Dreams
Author: Mark Stefik
Publisher: MIT Press
Total Pages: 444
Release: 1997
Genre: Computers
ISBN: 9780262692021

Internet Dreams illuminates not only how "the Net" is being created, but also stories about ourselves as our lives become electronically interconnected. Stefik explores some of the most provocative writings about the Internet to tease out the deeper metaphors and myths. 24 illustrations.