Visualizing Technology Complete

Visualizing Technology Complete
Author: Debra Geoghan
Publisher: Pearson
Total Pages: 689
Release: 2016-06-13
Genre: Business & Economics
ISBN: 0134510801

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. This book covers all of the traditional topics taught in a Computer Concepts, Digital Literacy, or Computer Literacy course. Visualizing Technology is unlike any textbook you’ve seen before. Instead of pages full of long paragraphs, you’ll find a highly visual, magazine-style layout with images creatively representing concepts, making them easy to remember. Chapters are organized as articles with catchy headlines; all the details are included, but in bite-size chunks of text that are written for the way students think. You’ll also find coverage of ethics, green computing, and careers in every chapter. The content is modular, so you can use this book however you teach your course. In the Fifth Edition is an all-new design that presents the content in a more linear, engaging way—just like students would see on their favorite websites. Every chapter now also has both a Digital Literacy project and an Essential Job Skills project to help students gain the practical skills they need for today’s work environment. Note: You are purchasing a standalone product; MyLab™ & Mastering™ does not come packaged with this content. Students, if interested in purchasing this title with MyLab & Mastering, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information. If you would like to purchase boththe physical text and MyLab & Mastering, search for: 0134538625 / 9780134538624 VISUAL TECHNLGY COMPLETE&MIL W/ETX PKG Package consists of: 0134401077 / 9780134401072 Visualizing Technology Complete 0134497899 / 9780134497891 MyITLab with Pearson eText -- Access Card -- for Visualizing Technology

Visualizing Technology

Visualizing Technology
Author: Debra Geoghan
Publisher:
Total Pages:
Release: 2021
Genre:
ISBN: 9780136926054

"Visualizing Technology is always current and always engaging! With the highly visual design, students won't find pages of long paragraphs. Instead, they'll find a text written the way they are hardwired to think, with smaller sections of text that use images creatively for easier understanding and chapters that are organized as web articles with catchy headlines. Visualizing Technology 8e continues to provide a hands-on approach to learning computer concepts, where students learn a little and then apply what they are learning in a project, through a simulation, or by watching a Viz Clip video to dive deeper. Each chapter has two How-To projects, focused on Digital Literacy and Essential Job Skills, so that students are gaining the skills needed for professional and personal success. Within the etext, students are engaged through interactive surveys, currency updates, videos, IT Simulations, interactives, fun study tools, and flashcards with immediate feedback. With the new Technology in the News feature, you can keep your class current every week. And with the new Think About It videos, students are encouraged to think critically about the impact of technology, beyond the convenience factors! The optimal way to experience Visualizing Technology is with MyLab IT. All of the instruction, practice, review, and assessment resources are in one place, allowing you to arrange your course from an instructional perspective that gives students a consistent, measurable learning experience from chapter to chapter"--

Visualizing Technology, Complete

Visualizing Technology, Complete
Author: Debra Geoghan
Publisher: Pearson Higher Ed
Total Pages: 598
Release: 2013-04-11
Genre: Computers
ISBN: 0133112462

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. This book is unlike anything you've seen before. You won't find long paragraphs of text that go on forever; instead you will find a highly visual layout with bite-sized chunks of texts, images used to represent concepts, making them easy to remember, chapters organized as articles with catchy headlines, and a Facebook page to stimulate and foster discussion. What is a computer? Hardware. File Management. Digital Devices and Multimedia. Application Software. System Software. The Internet and World Wide Web. Communicating and Sharing: The Social Web. Networks and Communication. Security and Privacy. Databases. Software and Application Development. Blogger. Mind Maps. Google Docs. With an innovative and easy to read writing style, Visualizing Technology teaches readers the basics of using a computer, from File Management to Hardware and Software and the Internet.

Visualizing Technology, Introductory

Visualizing Technology, Introductory
Author: Debra Geoghan
Publisher: Pearson
Total Pages: 459
Release: 2014-11-11
Genre: Business & Economics
ISBN: 0133840980

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Visualizing Technology covers all of the traditional topics taught in a Computer Concepts, Digital Literacy, or Computer Literacy course, but in a non-traditional way that is more appealing to visual and kinesthetic learners. With an innovative and easy to read writing style, Visualizing Technology teaches readers the basics of using a computer, from File Management to Hardware and Software and the Internet. Visualizing Technology is unlike any textbook you’ve seen before. You won’t find pages full of long paragraphs. Instead, you’ll find a highly visual, magazine-style layout with images used creatively to represent concepts, making them easy to remember; chapters organized as articles with catchy headlines; and all the details needed but in bite-size chunks of text written the way students are hardwired to think. You’ll also find coverage of ethics, green computing, and careers in every chapter, and the content is modular, so you can use this book the way you teach your course. Note: This is the standalone book, if you want the book/access card order the ISBN below: 0133894649 / 9780133894646 Visualizing Technology, Introductory & MyITLab with Pearson eText -- Access Card Package Package consists of: 013383106X / 9780133831061 Visualizing Technology, Introductory 0133880931 / 9780133880939 MyITLab with Pearson eText -- Access Card -- for Visualizing Technology MyITLab is not a self-paced technology and should only be purchased when required by an instructor.

Technology in Action

Technology in Action
Author: Evans
Publisher: Prentice Hall
Total Pages: 624
Release: 2004-07
Genre: Computer networks
ISBN: 9780131455955

Feedback Systems

Feedback Systems
Author: Karl Johan Åström
Publisher: Princeton University Press
Total Pages:
Release: 2021-02-02
Genre: Technology & Engineering
ISBN: 069121347X

The essential introduction to the principles and applications of feedback systems—now fully revised and expanded This textbook covers the mathematics needed to model, analyze, and design feedback systems. Now more user-friendly than ever, this revised and expanded edition of Feedback Systems is a one-volume resource for students and researchers in mathematics and engineering. It has applications across a range of disciplines that utilize feedback in physical, biological, information, and economic systems. Karl Åström and Richard Murray use techniques from physics, computer science, and operations research to introduce control-oriented modeling. They begin with state space tools for analysis and design, including stability of solutions, Lyapunov functions, reachability, state feedback observability, and estimators. The matrix exponential plays a central role in the analysis of linear control systems, allowing a concise development of many of the key concepts for this class of models. Åström and Murray then develop and explain tools in the frequency domain, including transfer functions, Nyquist analysis, PID control, frequency domain design, and robustness. Features a new chapter on design principles and tools, illustrating the types of problems that can be solved using feedback Includes a new chapter on fundamental limits and new material on the Routh-Hurwitz criterion and root locus plots Provides exercises at the end of every chapter Comes with an electronic solutions manual An ideal textbook for undergraduate and graduate students Indispensable for researchers seeking a self-contained resource on control theory

Visualizing Quaternions

Visualizing Quaternions
Author: Andrew J. Hanson
Publisher: Elsevier
Total Pages: 530
Release: 2006-02-06
Genre: Mathematics
ISBN: 0080474772

Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available. The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are important—a beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions. Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing. Covers both non-mathematical and mathematical approaches to quaternions.