Visualization In Scientific Computing 97
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Author | : Wilfrid Lefer |
Publisher | : Springer Science & Business Media |
Total Pages | : 184 |
Release | : 2013-12-01 |
Genre | : Computers |
ISBN | : 3709168767 |
Visualization is now recognized as a powerful approach to get insight in large datasets produced by scientific experimentations and simulations. The contributions to this book cover technical aspects as well as concrete applications of visualization in various domains such as finance, physics, astronomy and medicine, providing researchers and engineers with valuable information for setting up new powerful environments.
Author | : Dirk Bartz |
Publisher | : Springer Science & Business Media |
Total Pages | : 153 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3709175178 |
Author | : Torsten Möller |
Publisher | : Springer Science & Business Media |
Total Pages | : 348 |
Release | : 2009-06-12 |
Genre | : Computers |
ISBN | : 3540499261 |
The goal of visualization is the accurate, interactive, and intuitive presentation of data. Complex numerical simulations, high-resolution imaging devices and incre- ingly common environment-embedded sensors are the primary generators of m- sive data sets. Being able to derive scienti?c insight from data increasingly depends on having mathematical and perceptual models to provide the necessary foundation for effective data analysis and comprehension. The peer-reviewed state-of-the-art research papers included in this book focus on continuous data models, such as is common in medical imaging or computational modeling. From the viewpoint of a visualization scientist, we typically collaborate with an application scientist or engineer who needs to visually explore or study an object which is given by a set of sample points, which originally may or may not have been connected by a mesh. At some point, one generally employs low-order piecewise polynomial approximationsof an object, using one or several dependent functions. In order to have an understanding of a higher-dimensional geometrical “object” or function, ef?cient algorithms supporting real-time analysis and manipulation (- tation, zooming) are needed. Often, the data represents 3D or even time-varying 3D phenomena (such as medical data), and the access to different layers (slices) and structures (the underlying topology) comprising such data is needed.
Author | : Michael Breuer |
Publisher | : Springer Science & Business Media |
Total Pages | : 420 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3642559190 |
In Douglas Adams' book 'Hitchhiker's Guide to the Galaxy', hyper-intelligent beings reached a point in their existence where they wanted to understand the purpose of their own existence and the universe. They built a supercomputer, called Deep Thought, and upon completion, they asked it for the answer to the ultimate question of life, the universe and everything else. The computer worked for several millennia on the answers to all these questions. When the day arrived for hyper-intelligent beings the to receive the answer, they were stunned, shocked and disappointed to hear that the answer was simply 42. The still open questions to scientists and engineers are typically much sim pler and consequently the answers are more reasonable. Furthermore, because human beings are too impatient and not ready to wait for such a long pe riod, high-performance computing techniques have been developed, leading to much faster answers. Based on these developments in the last two decades, scientific and engineering computing has evolved to a key technology which plays an important role in determining, or at least shaping, future research and development activities in many branches of industry. Development work has been going on all over the world resulting in numerical methods that are now available for simulations that were not foreseeable some years ago. However, these days the availability of supercomputers with Teraflop perfor mance supports extensive computations with technical relevance. A new age of engineering has started.
Author | : H.-C. Hege |
Publisher | : Springer Science & Business Media |
Total Pages | : 398 |
Release | : 2013-03-09 |
Genre | : Mathematics |
ISBN | : 3662035677 |
Mathematical Visualization is a young new discipline. It offers efficient visualization tools to the classical subjects of mathematics, and applies mathematical techniques to problems in computer graphics and scientific visualization. Originally, it started in the interdisciplinary area of differential geometry, numerical mathematics, and computer graphics. In recent years, the methods developed have found important applications. The current volume is the quintessence of an international workshop in September 1997 in Berlin, focusing on recent developments in this emerging area. Experts present selected research work on new algorithms for visualization problems, describe the application and experiments in geometry, and develop new numerical or computer graphical techniques.
Author | : Frerich Keil |
Publisher | : Springer Science & Business Media |
Total Pages | : 442 |
Release | : 1999-05-19 |
Genre | : Computers |
ISBN | : 9783540658511 |
The application of modern methods in numerical mathematics on problems in chemical engineering is essential for designing, analyzing and running chemical processes and even entire plants. Scientific Computing in Chemical Engineering II gives the state of the art from the point of view of numerical mathematicians as well as that of engineers. The present volume as part of a two-volume edition covers topics such as computer-aided process design, combustion and flame, image processing, optimization, control, and neural networks. The volume is aimed at scientists, practitioners and graduate students in chemical engineering, industrial engineering and numerical mathematics.
Author | : Min Chen |
Publisher | : Springer Science & Business Media |
Total Pages | : 429 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 1447107373 |
Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.
Author | : Daniel Thalmann |
Publisher | : Springer Science & Business Media |
Total Pages | : 204 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3709168740 |
The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, and quality, as demanded by animations used in feature films. This series of workshops provides a high-quality international forum for the exchange of new ideas related to the themes of character animation, simulation of dynamic natural phenomena, motion capture and analysis, physically-based modeling, behavioral animation, and visualization.
Author | : Eduard Gröller |
Publisher | : Springer Science & Business Media |
Total Pages | : 341 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3709168031 |
In the past decade visualization established its importance both in scientific research and in real-world applications. In this book 21 research papers and 9 case studies report on the latest results in volume and flow visualization and information visualization. Thus it is a valuable source of information not only for researchers but also for practitioners developing or using visualization applications.
Author | : Charles D. Hansen |
Publisher | : Elsevier |
Total Pages | : 1061 |
Release | : 2011-08-30 |
Genre | : Technology & Engineering |
ISBN | : 0080481647 |
The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a "who's who of international scientific visualization researchers covering every aspect of the discipline, including:·Virtual environments for visualization·Basic visualization algorithms·Large-scale data visualization·Scalar data isosurface methods·Visualization software and frameworks·Scalar data volume rendering·Perceptual issues in visualization·Various application topics, including information visualization.* Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.