Visual Studio 2013 Cookbook
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Author | : Jeff Martin |
Publisher | : Packt Publishing Ltd |
Total Pages | : 489 |
Release | : 2014-03-17 |
Genre | : Computers |
ISBN | : 1782171975 |
This book is a practical guide to using Visual Studio 2013 that will help you become familiar with the improvements made over previous versions. Each recipe provides a hands-on approach to the new features with step-by-step instructions on how to increase your productivity. If you are a developer excited about the new features introduced in Visual Studio 2013, then no matter what your programming language of choice is, Visual Studio 2013 Cookbook is for you. You should have a good knowledge of working with previous versions of Visual Studio to enjoy the recipes in this book. This book provides practical examples to help you use Visual Studio 2013 more effectively.
Author | : Abhishek Sur |
Publisher | : Packt Publishing Ltd |
Total Pages | : 461 |
Release | : 2014-09-25 |
Genre | : Computers |
ISBN | : 1849689733 |
If you are a Visual Studio 2013 or .NET developer who would like to sharpen your existing skill set and adapt to new .NET technologies, this is the book for you. A basic understanding of .NET and C# is required.
Author | : John P. Doran |
Publisher | : Packt Publishing Ltd |
Total Pages | : 326 |
Release | : 2015-10-30 |
Genre | : Computers |
ISBN | : 1784395978 |
Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book Explore the quickest way to tackle common challenges faced in Unreal Engine Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required. What You Will Learn Discover editor functionalities for an in-depth insight into game design Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes Design various kinds of materials with unique features, such as mirrors and glows Explore the various ways that lighting can be used in the engine Build various level effects using Blueprints, Unreal's visual scripting system Set up a development environment and develop custom functionality with C++ for your games Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor Package and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published. Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.
Author | : Jeff Martin |
Publisher | : |
Total Pages | : |
Release | : 2014 |
Genre | : |
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Author | : Nick Ramirez |
Publisher | : Packt Publishing Ltd |
Total Pages | : 260 |
Release | : 2015-01-30 |
Genre | : Computers |
ISBN | : 178439940X |
If you are a developer with a good understanding of WiX projects and would like to further explore advanced WiX topics, this book is for you. To get the most out of this book, knowledge of proper XML syntax is recommended.
Author | : Kyle Hodgson |
Publisher | : Packt Publishing Ltd |
Total Pages | : 444 |
Release | : 2015-01-23 |
Genre | : Computers |
ISBN | : 1783986573 |
If you are a .NET developer who is looking for a simpler way to build services, this is the book for you. It will show you how to write fast, maintainable APIs that are a pleasure to use and maintain starting from the database to the client and everything in-between.
Author | : Jeff Martin |
Publisher | : Packt Publishing Ltd |
Total Pages | : 368 |
Release | : 2016-08-19 |
Genre | : Computers |
ISBN | : 1785885936 |
Over 50 new and improved recipes to put Visual Studio 2015 to work in your crucial development projects About This Book Get to grips with all the new Visual Studio 2015 features regardless of your preferred programming language Apply Visual Studio to all areas of development: writing, debugging, and application lifecycle maintenance Straightforward and hands-on advice for building both Windows and Android apps Who This Book Is For If you are a developer excited about the new features introduced in Visual Studio 2015, then no matter what your programming language of choice is, Visual Studio 2015 Cookbook is for you. You should have a good knowledge of working with previous versions of Visual Studio to benefit from the recipes in this book. What You Will Learn Customize the editor's new abilities to fit your development style Create apps for Windows Use Visual Studio to debug parallel and concurrent programs Integrate .NET Framework 4.6 effectively Put TypeScript to work in your web applications Develop modern C++11 with Visual Studio 2015 Protect and manage your source code with Team Foundation Server In Detail Visual Studio 2015 is the premier tool for developers targeting the Microsoft platform. Learning how to effectively use this technology can enhance your productivity while simplifying your most common tasks, allowing you more time to focus on your project. Visual Studio 2015 is packed with improvements that increase productivity, and this book walks you through each one in succession to help you smooth your workflow and get more accomplished. From customization and the interface to code snippets and debugging, the Visual Studio upgrade expands your options — and this book is your fast-track guide to getting on board quickly. Visual Studio 2015 Cookbook will introduce you to all the new areas of Visual Studio and how they can quickly be put to use to improve your everyday development tasks. With this book, you will learn not only what VS2015 offers, but what it takes to put it to work for your projects. Style and approach This book is a practical guide to using Visual Studio 2015 and will help you become familiar with the improvements made in previous versions. Each recipe provides a hands-on approach to the new features with step-by-step instructions on how to increase your productivity.
Author | : Antonio Esposito |
Publisher | : Packt Publishing Ltd |
Total Pages | : 305 |
Release | : 2015-06-30 |
Genre | : Computers |
ISBN | : 1785282638 |
This book will help you understand what "programming for performance" means, and use effective coding patterns and techniques to optimize your .NET applications. You will begin by understanding what "high performance coding" means, and the different performance concerns. You will see how CLR works and get an understanding of concepts such as memory management, garbage collection, and thread life cycles. You will proceed to learn about the theoretical and practical concepts of PLINQ programming. You will also see what Big Data is, and how to architect a Big Data solution to manipulate large datasets. Finally, you will learn how to launch and analyze a profile session and execute tests against a code block or application for performance analysis. By the end of this book, you will have a complete understanding of efficient programming using high-performance techniques, and will able to write highly optimized applications.
Author | : Mark Beckner |
Publisher | : Apress |
Total Pages | : 683 |
Release | : 2014-01-18 |
Genre | : Computers |
ISBN | : 1430263741 |
BizTalk 2013 Recipes provides ready-made solutions to BizTalk Server 2013 developers. The recipes in the book save you the effort of developing your own solutions to common problems that have been solved many times over. The solutions demonstrate sound practice, the result of hard-earned wisdom by those who have gone before. Presented in a step-by-step format with clear code examples and explanations, the solutions in BizTalk 2013 Recipes help you take advantage of new features and deeper capabilities in BizTalk Server 2013. You’ll learn to integrate your solutions with the cloud, configure BizTalk on Azure, work with electronic data interchange (EDI), and deploy the growing range of adapters for integrating with the different systems and technologies that you will encounter. You’ll find recipes covering all the core areas: schemas, maps, orchestrations, messaging and more. BizTalk Server 2013 is Microsoft’s market-leading platform for orchestrating process flow across disparate applications. BizTalk 2013 Recipes is your key to unlocking the full power of that platform.
Author | : Justin Stenning |
Publisher | : Packt Publishing Ltd |
Total Pages | : 681 |
Release | : 2014-01-20 |
Genre | : Computers |
ISBN | : 1849697116 |
This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.