Visual Effects in a Digital World
Author | : Karen Goulekas |
Publisher | : Morgan Kaufmann |
Total Pages | : 650 |
Release | : 2001-07-27 |
Genre | : Art |
ISBN | : 9780122937859 |
As this title is a glossary, no table of contents is included.
Download Visual Effects In A Digital World full books in PDF, epub, and Kindle. Read online free Visual Effects In A Digital World ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Karen Goulekas |
Publisher | : Morgan Kaufmann |
Total Pages | : 650 |
Release | : 2001-07-27 |
Genre | : Art |
ISBN | : 9780122937859 |
As this title is a glossary, no table of contents is included.
Author | : Jon Gress |
Publisher | : Pearson Education |
Total Pages | : 553 |
Release | : 2015 |
Genre | : Computers |
ISBN | : 0321984382 |
Annotation Everything you need to know to become a professional VFX whizz in one thorough and comprehensive guide.
Author | : Piers Bizony |
Publisher | : White Lion Publishing |
Total Pages | : 266 |
Release | : 2001 |
Genre | : Computers |
ISBN | : |
Piers Brizony has gained complete access to the headquarters of Digital Domain in Venice, California, in order to produce the first ever book on the company's work at the cutting edge of the special- effects industry. Covers major films of recent years: Titanic, Apollo 13, True Lies.
Author | : Richard J. Radke |
Publisher | : Cambridge University Press |
Total Pages | : 409 |
Release | : 2013 |
Genre | : Business & Economics |
ISBN | : 0521766877 |
This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.
Author | : Kristen Whissel |
Publisher | : Duke University Press |
Total Pages | : 224 |
Release | : 2014-02-05 |
Genre | : Performing Arts |
ISBN | : 0822377144 |
By developing the concept of the "digital effects emblem," Kristen Whissel contributes a new analytic rubric to cinema studies. An "effects emblem" is a spectacular, computer-generated visual effect that gives stunning expression to a film's key themes. Although they elicit feelings of astonishment and wonder, effects emblems do not interrupt narrative, but are continuous with story and characterization and highlight the narrative stakes of a film. Focusing on spectacular digital visual effects in live-action films made between 1989 and 2011, Whissel identifies and examines four effects emblems: the illusion of gravity-defying vertical movement, massive digital multitudes or "swarms," photorealistic digital creatures, and morphing "plasmatic" figures. Across films such as Avatar, The Matrix, the Lord of the Rings trilogy, Jurassic Park, Titanic, and Crouching Tiger, Hidden Dragon, these effects emblems heighten the narrative drama by contrasting power with powerlessness, life with death, freedom with constraint, and the individual with the collective.
Author | : Shilo T. McClean |
Publisher | : MIT Press |
Total Pages | : 318 |
Release | : 2008-09-26 |
Genre | : Performing Arts |
ISBN | : 0262633698 |
How digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles—other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say—contrary to the critics—that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects—whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres—and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.
Author | : Susan Zwerman |
Publisher | : CRC Press |
Total Pages | : 1138 |
Release | : 2014-07-11 |
Genre | : Art |
ISBN | : 1136136223 |
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.
Author | : Stephen Prince |
Publisher | : Rutgers University Press |
Total Pages | : 271 |
Release | : 2011-12-07 |
Genre | : Performing Arts |
ISBN | : 0813552184 |
Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.
Author | : A. J. Mitchell |
Publisher | : Taylor & Francis |
Total Pages | : 247 |
Release | : 2004 |
Genre | : Performing Arts |
ISBN | : 0240516753 |
An essential quick reference which provides the latest techniques and practices in the area of special effects.
Author | : Thomas G. Smith |
Publisher | : Ballantine Books |
Total Pages | : 308 |
Release | : 1988-09-01 |
Genre | : |
ISBN | : 9780345009364 |