Visual C Handbook
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Author | : John Sharp |
Publisher | : Microsoft Press |
Total Pages | : 2287 |
Release | : 2015-10-28 |
Genre | : Computers |
ISBN | : 1509301062 |
Your hands-on guide to Microsoft Visual C# fundamentals with Visual Studio 2015 Expand your expertise--and teach yourself the fundamentals of programming with the latest version of Visual C# with Visual Studio 2015. If you are an experienced software developer, you’ll get all the guidance, exercises, and code you need to start building responsive, scalable Windows 10 and Universal Windows Platform applications with Visual C#. Discover how to: Quickly start creating Visual C# code and projects with Visual Studio 2015 Work with variables, operators, expressions, and methods Control program flow with decision and iteration statements Build more robust apps with error, exception, and resource management Master the essentials of Visual C# object-oriented programming Use enumerations, structures, generics, collections, indexers, and other advanced features Create in-memory data queries with LINQ query expressions Improve application throughput and response time with asynchronous methods Decouple application logic and event handling Streamline development with new app templates Implement the Model-View-ViewModel (MVVM) pattern Build Universal Windows Platform apps that smoothly adapt to PCs, tablets, and Windows phones Integrate Microsoft Azure cloud databases and RESTful web services About You For software developers who are new to Visual C# or who are upgrading from older versions Readers should have experience with at least one programming language No prior Microsoft .NET or Visual Studio development experience required
Author | : Christian Leborg |
Publisher | : Princeton Architectural Press |
Total Pages | : 100 |
Release | : 2006-05-11 |
Genre | : Art |
ISBN | : 9781568985817 |
Both a primer on visual language and a visual dictionary of the fundamental aspects of graphic design, this text deals with every imaginable visual concept, making it an indispensable reference for beginners and seasoned visual thinkers alike.
Author | : Casey Reas |
Publisher | : MIT Press |
Total Pages | : 662 |
Release | : 2014-12-26 |
Genre | : Computers |
ISBN | : 0262321866 |
The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter
Author | : Richard Grimes |
Publisher | : Packt Publishing Ltd |
Total Pages | : 516 |
Release | : 2017-04-24 |
Genre | : Computers |
ISBN | : 1787129284 |
Modern C++ at your fingertips! About This Book This book gets you started with the exciting world of C++ programming It will enable you to write C++ code that uses the standard library, has a level of object orientation, and uses memory in a safe and effective way It forms the basis of programming and covers concepts such as data structures and the core programming language Who This Book Is For A computer, an internet connection, and the desire to learn how to code in C++ is all you need to get started with this book. What You Will Learn Get familiar with the structure of C++ projects Identify the main structures in the language: functions and classes Feel confident about being able to identify the execution flow through the code Be aware of the facilities of the standard library Gain insights into the basic concepts of object orientation Know how to debug your programs Get acquainted with the standard C++ library In Detail C++ has come a long way and is now adopted in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not to forget its importance in game programming. Despite its strengths in these areas, beginners usually tend to shy away from learning the language because of its steep learning curve. The main mission of this book is to make you familiar and comfortable with C++. You will finish the book not only being able to write your own code, but more importantly, you will be able to read other projects. It is only by being able to read others' code that you will progress from a beginner to an advanced programmer. This book is the first step in that progression. The first task is to familiarize you with the structure of C++ projects so you will know how to start reading a project. Next, you will be able to identify the main structures in the language, functions, and classes, and feel confident being able to identify the execution flow through the code. You will then become aware of the facilities of the standard library and be able to determine whether you need to write a routine yourself, or use an existing routine in the standard library. Throughout the book, there is a big emphasis on memory and pointers. You will understand memory usage, allocation, and access, and be able to write code that does not leak memory. Finally, you will learn about C++ classes and get an introduction to object orientation and polymorphism. Style and approach This straightforward tutorial will help you build strong skills in C++ programming, be it for enterprise software or for low-latency applications such as games or embedded programming. Filled with examples, this book will take you gradually up the steep learning curve of C++.
Author | : Micah Martin |
Publisher | : Pearson Education |
Total Pages | : 914 |
Release | : 2006-07-20 |
Genre | : Computers |
ISBN | : 0132797143 |
With the award-winning book Agile Software Development: Principles, Patterns, and Practices, Robert C. Martin helped bring Agile principles to tens of thousands of Java and C++ programmers. Now .NET programmers have a definitive guide to agile methods with this completely updated volume from Robert C. Martin and Micah Martin, Agile Principles, Patterns, and Practices in C#. This book presents a series of case studies illustrating the fundamentals of Agile development and Agile design, and moves quickly from UML models to real C# code. The introductory chapters lay out the basics of the agile movement, while the later chapters show proven techniques in action. The book includes many source code examples that are also available for download from the authors’ Web site. Readers will come away from this book understanding Agile principles, and the fourteen practices of Extreme Programming Spiking, splitting, velocity, and planning iterations and releases Test-driven development, test-first design, and acceptance testing Refactoring with unit testing Pair programming Agile design and design smells The five types of UML diagrams and how to use them effectively Object-oriented package design and design patterns How to put all of it together for a real-world project Whether you are a C# programmer or a Visual Basic or Java programmer learning C#, a software development manager, or a business analyst, Agile Principles, Patterns, and Practices in C# is the first book you should read to understand agile software and how it applies to programming in the .NET Framework.
Author | : Alan Gordon |
Publisher | : Prentice Hall Professional |
Total Pages | : 724 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780130461308 |
COM/COM+. and .NET will need to interoperate for a long time to come as companies undergo the migration to .NET. Gordon's book is a natural fit for anyone with COM applications that need to work with .NET, as it provides practical migration advice for developers moving their applications from COM/COM+ to .NET.
Author | : Chris H. Pappas |
Publisher | : McGraw Hill Professional |
Total Pages | : 1144 |
Release | : 1995 |
Genre | : Computers |
ISBN | : 9780078821257 |
A multifaceted resource that shows programmers all the inner workings of the most important tools for the Visual C++ environment. Coverage includes everything from fundamentals to techniques for using the Visual C++ compiler, resource editors, debuggers, profilers, and special tools for creating Windows applications.
Author | : Theo Van Leeuwen |
Publisher | : SAGE |
Total Pages | : 226 |
Release | : 2001-03-29 |
Genre | : Social Science |
ISBN | : 0761964770 |
The Handbook of Visual Analysis is a rich methodological resource for students, academics, researchers and professionals interested in investigating the visual representation of socially significant issues. The Handbook: Offers a wide-range of methods for visual analysis: content analysis, historical analysis, structuralist analysis, iconography, psychoanalysis, social semiotic analysis, film analysis and ethnomethodology Shows how each method can be applied for the purposes of specific research projects Exemplifies each approach through detailed analyses of a variety of data, including, newspaper images, family photos, drawings, art works and cartoons Includes examples from the authors' own research and professional practice The Handbook of Visual Analysis, which demonstrates the importance of visual data within the social sciences offers an essential guide to those working in a range of disciplines including: media and communication studies, sociology, anthropology, education, psychoanalysis, and health studies.
Author | : David Litchfield Chris Anley John Heasman Bill Gri |
Publisher | : John Wiley & Sons |
Total Pages | : 516 |
Release | : |
Genre | : |
ISBN | : 9788126506156 |
Author | : Stuart Sutherland |
Publisher | : Springer Science & Business Media |
Total Pages | : 792 |
Release | : 2013-04-18 |
Genre | : Technology & Engineering |
ISBN | : 1461550173 |
The Verilog Programming Language Interface, commonly called the Verilog PU, is one of the more powerful features of Verilog. The PU provides a means for both hardware designers and software engineers to interface their own programs to commercial Verilog simulators. Through this interface, a Verilog simulator can be customized to perform virtually any engineering task desired. Just a few of the common uses of the PU include interfacing Veri log simulations to C language models, adding custom graphical tools to a simulator, reading and writing proprietary file formats from within a simulation, performing test coverage analysis during simulation, and so forth. The applications possible with the Verilog PLI are endless. Intended audience: this book is written for digital design engineers with a background in the Verilog Hardware Description Language and a fundamental knowledge of the C programming language. It is expected that the reader: Has a basic knowledge of hardware engineering, specifically digital design of ASIC and FPGA technologies. Is familiar with the Verilog Hardware Description Language (HDL), and can write models of hardware circuits in Verilog, can write simulation test fixtures in Verilog, and can run at least one Verilog logic simulator. Knows basic C-language programming, including the use of functions, pointers, structures and file I/O. Explanations of the concepts and terminology of digital