The Computer in the Visual Arts

The Computer in the Visual Arts
Author: Anne Morgan Spalter
Publisher: Addison-Wesley Professional
Total Pages: 572
Release: 1999
Genre: Art
ISBN:

For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.

Mathematics and Art

Mathematics and Art
Author: Claude P. Bruter
Publisher: Springer Science & Business Media
Total Pages: 337
Release: 2013-04-17
Genre: Mathematics
ISBN: 3662049090

Recent progress in research, teaching and communication has arisen from the use of new tools in visualization. To be fruitful, visualization needs precision and beauty. This book is a source of mathematical illustrations by mathematicians as well as artists. It offers examples in many basic mathematical fields including polyhedra theory, group theory, solving polynomial equations, dynamical systems and differential topology. For a long time, arts, architecture, music and painting have been the source of new developments in mathematics. And vice versa, artists have often found new techniques, themes and inspiration within mathematics. Here, while mathematicians provide mathematical tools for the analysis of musical creations, the contributions from sculptors emphasize the role of mathematics in their work.

Math and Art

Math and Art
Author: Sasho Kalajdzievski
Publisher: CRC Press
Total Pages: 282
Release: 2011-04-28
Genre: Mathematics
ISBN: 1584889144

Math and Art: An Introduction to Visual Mathematics explores the potential of mathematics to generate visually appealing objects and reveals some of the beauty of mathematics. With downloadable resources and a 16-page full-color insert, it includes numerous illustrations, computer-generated graphics, photographs, and art reproductions to demonstrate how mathematics can inspire art. Basic Math Topics and Their Visual Aspects Focusing on accessible, visually interesting, and mathematically relevant topics, the text unifies mathematics subjects through their visual and conceptual beauty. Sequentially organized according to mathematical maturity level, each chapter covers a cross section of mathematics, from fundamental Euclidean geometry, tilings, and fractals to hyperbolic geometry, platonic solids, and topology. For art students, the book stresses an understanding of the mathematical background of relatively complicated yet intriguing visual objects. For science students, it presents various elegant mathematical theories and notions. Comprehensive Material for a Math in Art Course Providing all of the material for a complete one-semester course on mathematics in art, this self-contained text shows how artistic practice with mathematics and a comprehension of mathematical concepts are needed to logically and creatively appreciate the field of mathematics.

Digital Da Vinci

Digital Da Vinci
Author: Newton Lee
Publisher: Springer
Total Pages: 303
Release: 2014-08-01
Genre: Computers
ISBN: 1493909657

“Science is art,” said Regina Dugan, senior executive at Google and former director of DARPA. “It is the process of creating something that never exists before. ... It makes us ask new questions about ourselves, others; about ethics, the future.” This second volume of the Digital Da Vinci book series leads the discussions on the world’s first computer art in the 1950s and the actualization of Star Trek’s holodeck in the future with the help of artificial intelligence and cyborgs. In this book, Gavin Sade describes experimental creative practices that bring together arts, science and technology in imaginative ways; Mine Özkar expounds visual computation for good designs based on repetition and variation; Raffaella Folgieri, Claudio Lucchiari, Marco Granato and Daniele Grechi introduce BrainArt, a brain-computer interface that allows users to create drawings using their own cerebral rhythms; Nathan Cohen explores artificially created spaces that enhance spatial awareness and challenge our perception of what we encounter; Keith Armstrong discusses embodied experiences that affect the mind and body of participating audiences; Diomidis Spinellis uses Etoys and Squeak in a scientific experiment to teach the concept of physical computing; Benjamin Cowley explains the massively multiplayer online game “Green My Place” aimed at achieving behavior transformation in energy awareness; Robert Niewiadomski and Dennis Anderson portray 3-D manufacturing as the beginning of common creativity revolution; Stephen Barrass takes 3-D printing to another dimension by fabricating an object from a sound recording; Mari Velonaki examines the element of surprise and touch sensing in human-robot interaction; and Roman Danylak surveys the media machines in light of Marshall McLuhan’s dictum “the medium is the message.” Digital Da Vinci: Computers in the Arts and Sciences is dedicated to polymathic education and interdisciplinary studies in the digital age empowered by computer science. Educators and researchers ought to encourage the new generation of scholars to become as well rounded as a Renaissance man or woman.

Mathematics and Art

Mathematics and Art
Author: Lynn Gamwell
Publisher: Princeton University Press
Total Pages: 576
Release: 2016
Genre: Art
ISBN: 0691165289

This is a cultural history of mathematics and art, from antiquity to the present. Mathematicians and artists have long been on a quest to understand the physical world they see before them and the abstract objects they know by thought alone. Taking readers on a tour of the practice of mathematics and the philosophical ideas that drive the discipline, Lynn Gamwell points out the important ways mathematical concepts have been expressed by artists. Sumptuous illustrations of artworks and cogent math diagrams are featured in Gamwell's comprehensive exploration. Gamwell begins by describing mathematics from antiquity to the Enlightenment, including Greek, Islamic, and Asian mathematics. Then focusing on modern culture, Gamwell traces mathematicians' search for the foundations of their science, such as David Hilbert's conception of mathematics as an arrangement of meaning-free signs, as well as artists' search for the essence of their craft, such as Aleksandr Rodchenko's monochrome paintings. She shows that self-reflection is inherent to the practice of both modern mathematics and art, and that this introspection points to a deep resonance between the two fields: Kurt Gödel posed questions about the nature of mathematics in the language of mathematics and Jasper Johns asked "What is art?" in the vocabulary of art. Throughout, Gamwell describes the personalities and cultural environments of a multitude of mathematicians and artists, from Gottlob Frege and Benoît Mandelbrot to Max Bill and Xu Bing. Mathematics and Art demonstrates how mathematical ideas are embodied in the visual arts and will enlighten all who are interested in the complex intellectual pursuits, personalities, and cultural settings that connect these vast disciplines.

Opt Art

Opt Art
Author: Robert Bosch
Publisher: Princeton University Press
Total Pages: 200
Release: 2019-11-12
Genre: Art
ISBN: 0691164061

Bosch provides a lively and accessible introduction to the geometric, algebraic, and algorithmic foundations of optimization. He presents classical applications, such as the legendary Traveling Salesman Problem, and shows how to adapt them to make optimization art--opt art. art.

The Value of Mathematics and Computing in Contemporary Art

The Value of Mathematics and Computing in Contemporary Art
Author: Claude P. Bruter
Publisher: Cambridge Scholars Publishing
Total Pages: 146
Release: 2024-05-01
Genre: Art
ISBN: 1036403319

The artist, through his gifts and his sensitivity, has always used the technical means of his time to share his reactions to the most varied manifestations and creations of his environment and his own imagination. In our modern world, computers and mathematics constantly bring about completely new elements; every day, they enrich the panoply of tools that the artist can deploy. This book makes known, both to the public in the broad sense and to the most devoted animators of cultural life, the immense artistic qualities and intellectual values of the works newly created under the impetus of the progression of our mathematical knowledge.

Computers in Art, Design and Animation

Computers in Art, Design and Animation
Author: John Lansdown
Publisher: Springer Science & Business Media
Total Pages: 314
Release: 2012-12-06
Genre: Art
ISBN: 1461245389

The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

Computers and Creativity

Computers and Creativity
Author: Jon McCormack
Publisher: Springer Science & Business Media
Total Pages: 441
Release: 2012-08-21
Genre: Computers
ISBN: 3642317278

This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.