Visual Art Forms Traditional To Digital
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Author | : Sergey Mavrody |
Publisher | : Sergey's HTML5 & CSS3 |
Total Pages | : 284 |
Release | : |
Genre | : |
ISBN | : 0983386757 |
The visual arts are art forms that create works that are primarily visual in nature, such as ceramics, drawing, painting, sculpture, printmaking, design, crafts, photography, video, animation and architecture. These definitions should not be taken too strictly as many artistic disciplines (performing arts, conceptual art, textile arts) involve aspects of the visual arts as well as the arts of other types. Also included within the visual arts are the applied arts such as industrial design, graphic design, fashion design, interior design and decorative art. This unique monograph has over 500 images, illustrating various visualart forms using examples from a single author. The book topics include: Painting, Drawing and Sketching, Sculpture, Illustration, Film, Visual Communications, Infographics, CGI and 3-D Imaging, Interaction Design, User Interface Design, Information Architecture.
Author | : Pamela Sachant |
Publisher | : Good Press |
Total Pages | : 614 |
Release | : 2023-11-27 |
Genre | : Art |
ISBN | : |
Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics
Author | : Karin Schminke |
Publisher | : Watson-Guptill |
Total Pages | : 0 |
Release | : 2004 |
Genre | : Computer art |
ISBN | : 9780823013425 |
Resource added for the Marketing program 101043, Digital Marketing 311045, and Design and Graphic Technology program 101117.
Author | : Kamikaze Factory Studio |
Publisher | : Harper Design |
Total Pages | : 0 |
Release | : 2012-05-15 |
Genre | : Art |
ISBN | : 9780062115478 |
A step-by-step guide to all the tricks-both freehand and digital-to creating the best manga characters, Shonen Manga is a fun, easy to read manga manual for artists of all ages and languages. Focusing on Shonen-style manga and anime (a genre targeting young boys-”Shonen” means young boy, referring to elementary through grade school age groups), Shonen Manga is a practical, hands-on guide to learning the skills of action-packed drawing. It includes detailed information on how to apply digital colour, 3D designs, vectorial drawing, and a host of other fascinating and useful design applications. Each project in Shonen Manga includes step-by-step instructions specifying software, tools, and professional tricks to achieve the gritty eyes, roaring faces, and clenched fists of teen heroes, martial art masters, ninja girls, and violent samurai, integral to the Shonen genre. Shonen Manga will walk an audience of manga artists, illustrators, and graphic designers through the basic stages of manga production, beginning with black-and-white sketches and ending with vibrant, fully costumed characters.
Author | : James Gurney |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 226 |
Release | : 2010-11-30 |
Genre | : Art |
ISBN | : 0740797719 |
Unlike many other art books only give recipes for mixing colors or describe step-by-step painting techniques, *Color and Light* answers the questions that realist painters continually ask, such as: "What happens with sky colors at sunset?", "How do colors change with distance?", and "What makes a form look three-dimensional?" Author James Gurney draws on his experience as a plain-air painter and science illustrator to share a wealth of information about the realist painter's most fundamental tools: color and light. He bridges the gap between abstract theory and practical knowledge for traditional and digital artists of all levels of experience.
Author | : Anna Bentkowska-Kafel |
Publisher | : Intellect Books |
Total Pages | : 142 |
Release | : 2005 |
Genre | : Art |
ISBN | : |
This book looks at the transformation that Art and Art history is undergoing through engagement with the digital revolution. Since its initiation in 1985, CHArt (Computers and the History of Art) has set out to promote interaction between the rapidly developing new Information Technology and the study and practice of Art. It has become increasingly clear in recent years that this interaction has led, not just to the provision of new tools for the carrying out of existing practices, but to the evolution of unprecedented activities and modes of thought. This collection of papers represents the variety, innovation and richness of significant presentations made at the CHArt Conferences of 2001 and 2002. Some show new methods of teaching being employed, making clear in particular the huge advantages that IT can provide for engaging students in learning and interactive discussion. It also shows how much is to be gained from the flexibility of the digital image 'Äì or could be gained if the road block of copyright is finally overcome. Others look at the impact on collections and archives, showing exciting ways of using computers to make available information about collections and archives and to provide new accessibility to archives. The way such material can now be accessed via the internet has revolutionized the search methods of scholars, but it has also made information available to all. However the internet is not only about access. Some papers here show how it also offers the opportunity of exploring the structure of images and dealing with the fascinating possibilities offered by digitisation for visual analysis, searching and reconstruction. Another challenging aspect covered here are the possibilities offered by digital media for new art forms. One point that emerges is that digital art is not some discreet practice, separated from other art forms. It is rather an approach that can involve all manner of association with both other art practices and with other forms of presentation and enquiry, demonstrating that we are witnessing a revolution that affects all our activities and not one that simply leads to the establishment of a new discipline to set alongside others.
Author | : World Intellectual Property Organization |
Publisher | : WIPO |
Total Pages | : 25 |
Release | : 2018 |
Genre | : Law |
ISBN | : |
The stereotype of the “starving artist” is pervasive in modern Western culture, but previous research on artists and income is mixed. The goal of this study is to explore how several demographic variables, along with self-reported behaviors and artistic activities associated with non-monetary and monetary motivators, predict income and income satisfaction for artists.Using unique survey data on current working artists in the United States, we provide empirical evidence on substantial reputational rewards and rewards from altruistic behaviors as important sources of artists’ utility and, arguably, sources of their motivation to create new works. Moreover, we find that the evidence on “procedural” utility from working in the arts is less straightforward, and we find that many artists are pooling and diversifying financial risks on household levels. Overall, quantitative findings indicate that artists may have different criteria and conceptualizations when it comes to income, and they may derive value from their work in a variety of ways aside from income.
Author | : Christiane Paul |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2015-05-12 |
Genre | : Antiques & Collectibles |
ISBN | : 0500204233 |
“Paul does an impressive job of compressing the activity of a huge field, in which there are no obvious heroes and no single aesthetic line.” —Publishers Weekly Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography, and sculpture been transformed by digital techniques and media, but the emergence of entirely new forms such as internet and software art, digital installation, and virtual reality has forever changed the way we define art. Christiane Paul surveys the developments in digital art from its appearance in the 1980s to the present day and looks ahead to what the future may hold. She discusses the key artists and works in the genre, drawing a distinction between work that uses digital practices as tools to produce traditional forms and work that uses them to create new kinds of art. She explores the broader themes and questions raised by these artworks such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, and issues surrounding the collection, presentation, and preservation of digital art. This third, expanded edition of the popular resource investigates key areas of digital art practice that have gained prominence in recent years, including interactive public installation, augmented and mixed reality, social networking, and file-sharing technologies.
Author | : Tad Crawford |
Publisher | : Dutton Adult |
Total Pages | : 280 |
Release | : 1977 |
Genre | : Art |
ISBN | : |
Author | : Dr. Paul Richer |
Publisher | : Watson-Guptill |
Total Pages | : 0 |
Release | : 1986-02-01 |
Genre | : Art |
ISBN | : 0823002977 |
Artistic Anatomy is widely acknowledged to be the greatest book of its kind since the Renaissance. The original French edition, now a rare collector's item, was published in 1889 and was probably used as a resource by Renoir, Braque, Degas, Bazille, and many others. The English-language edition, first published 35 years ago, brings together the nineteenth century's greatest teacher of artistic anatomy, Paul Richer, and the twentieth century's most renowned teacher of anatomy and figure drawing, Robert Beverly Hale, who translated and edited the book for the modern reader. Now Watson-Guptill is proud to reissue this dynamic classic with an anniversary sticker, sure to inspire drawing students well into our century.