Visibility Algorithms in the Plane

Visibility Algorithms in the Plane
Author: Subir Kumar Ghosh
Publisher: Cambridge University Press
Total Pages: 333
Release: 2007-03-29
Genre: Computers
ISBN: 113946325X

A human observer can effortlessly identify visible portions of geometric objects present in the environment. However, computations of visible portions of objects from a viewpoint involving thousands of objects is a time consuming task even for high speed computers. To solve such visibility problems, efficient algorithms have been designed. This book presents some of these visibility algorithms in two dimensions. Specifically, basic algorithms for point visibility, weak visibility, shortest paths, visibility graphs, link paths and visibility queries are all discussed. Several geometric properties are also established through lemmas and theorems. With over 300 figures and hundreds of exercises, this book is ideal for graduate students and researchers in the field of computational geometry. It will also be useful as a reference for researchers working in algorithms, robotics, computer graphics and geometric graph theory, and some algorithms from the book can be used in a first course in computational geometry.

Visibility Algorithms in the Plane

Visibility Algorithms in the Plane
Author:
Publisher:
Total Pages: 318
Release: 2007
Genre: Computer vision
ISBN: 9780511285523

The first book entirely devoted to visibility algorithms in computational geometry.

Algorithms in Combinatorial Geometry

Algorithms in Combinatorial Geometry
Author: Herbert Edelsbrunner
Publisher: Springer Science & Business Media
Total Pages: 446
Release: 1987-07-31
Genre: Computers
ISBN: 9783540137221

Computational geometry as an area of research in its own right emerged in the early seventies of this century. Right from the beginning, it was obvious that strong connections of various kinds exist to questions studied in the considerably older field of combinatorial geometry. For example, the combinatorial structure of a geometric problem usually decides which algorithmic method solves the problem most efficiently. Furthermore, the analysis of an algorithm often requires a great deal of combinatorial knowledge. As it turns out, however, the connection between the two research areas commonly referred to as computa tional geometry and combinatorial geometry is not as lop-sided as it appears. Indeed, the interest in computational issues in geometry gives a new and con structive direction to the combinatorial study of geometry. It is the intention of this book to demonstrate that computational and com binatorial investigations in geometry are doomed to profit from each other. To reach this goal, I designed this book to consist of three parts, acorn binatorial part, a computational part, and one that presents applications of the results of the first two parts. The choice of the topics covered in this book was guided by my attempt to describe the most fundamental algorithms in computational geometry that have an interesting combinatorial structure. In this early stage geometric transforms played an important role as they reveal connections between seemingly unrelated problems and thus help to structure the field.

Art Gallery Theorems and Algorithms

Art Gallery Theorems and Algorithms
Author: Joseph O'Rourke
Publisher: Oxford University Press, USA
Total Pages: 312
Release: 1987
Genre: Computers
ISBN:

Art gallery theorems and algorithms are so called because they relate to problems involving the visibility of geometrical shapes and their internal surfaces. This book explores generalizations and specializations in these areas. Among the presentations are recently discovered theorems on orthogonal polygons, polygons with holes, exterior visibility, visibility graphs, and visibility in three dimensions. The author formulates many open problems and offers several conjectures, providing arguments which may be followed by anyone familiar with basic graph theory and algorithms. This work may be applied to robotics and artificial intelligence as well as other fields, and will be especially useful to computer scientists working with computational and combinatorial geometry.

Computational Geometry

Computational Geometry
Author: Mark de Berg
Publisher: Springer Science & Business Media
Total Pages: 370
Release: 2013-04-17
Genre: Computers
ISBN: 3662042452

This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.

Handbook of Computational Geometry

Handbook of Computational Geometry
Author: J.R. Sack
Publisher: Elsevier
Total Pages: 1087
Release: 1999-12-13
Genre: Mathematics
ISBN: 0080529682

Computational Geometry is an area that provides solutions to geometric problems which arise in applications including Geographic Information Systems, Robotics and Computer Graphics. This Handbook provides an overview of key concepts and results in Computational Geometry. It may serve as a reference and study guide to the field. Not only the most advanced methods or solutions are described, but also many alternate ways of looking at problems and how to solve them.

Computer Graphics from Scratch

Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
Total Pages: 250
Release: 2021-05-13
Genre: Computers
ISBN: 1718500769

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Algorithm Theory -- SWAT 2012

Algorithm Theory -- SWAT 2012
Author: Fedor V. Fomin
Publisher: Springer
Total Pages: 413
Release: 2012-06-13
Genre: Computers
ISBN: 3642311555

This book constitutes the refereed proceedings of the 13th International Scandinavian Symposium and Workshops on Algorithm Theory, SWAT 2012, held in Helsinki, Finland, in July 2012, co-located with the 23rd Annual Symposium on Combinatorial Pattern Matching, CPM 2012. The 34 papers were carefully reviewed and selected from a total of 127 submissions. The papers present original research and cover a wide range of topics in the field of design and analysis of algorithms and data structures.

Algorithms - ESA 2008

Algorithms - ESA 2008
Author: Kurt Mehlhorn
Publisher: Springer
Total Pages: 860
Release: 2008-09-20
Genre: Computers
ISBN: 3540877444

This book constitutes the refereed proceedings of the 16th Annual European Symposium on Algorithms, ESA 2008, held in Karlsruhe, Germany, in September 2008 in the context of the combined conference ALGO 2008. The 67 revised full papers presented together with 2 invited lectures were carefully reviewed and selected: 51 papers out of 147 submissions for the design and analysis track and 16 out of 53 submissions in the engineering and applications track. The papers address all current subjects in algorithmics reaching from design and analysis issues of algorithms over to real-world applications and engineering of algorithms in various fields. Special focus is given to mathematical programming and operations research, including combinatorial optimization, integer programming, polyhedral combinatorics and network optimization.

Handbook of Discrete and Computational Geometry

Handbook of Discrete and Computational Geometry
Author: Csaba D. Toth
Publisher: CRC Press
Total Pages: 2354
Release: 2017-11-22
Genre: Computers
ISBN: 1351645919

The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all major aspects of both fields. The book offers the most important results and methods in discrete and computational geometry to those who use them in their work, both in the academic world—as researchers in mathematics and computer science—and in the professional world—as practitioners in fields as diverse as operations research, molecular biology, and robotics. Discrete geometry has contributed significantly to the growth of discrete mathematics in recent years. This has been fueled partly by the advent of powerful computers and by the recent explosion of activity in the relatively young field of computational geometry. This synthesis between discrete and computational geometry lies at the heart of this Handbook. A growing list of application fields includes combinatorial optimization, computer-aided design, computer graphics, crystallography, data analysis, error-correcting codes, geographic information systems, motion planning, operations research, pattern recognition, robotics, solid modeling, and tomography.