Virtue in Virtual Spaces

Virtue in Virtual Spaces
Author: Louisa Conwill
Publisher: Liturgical Press
Total Pages: 136
Release: 2024-09-09
Genre: Religion
ISBN:

Explore new modes of creation to bring virtue back into virtual spaces. At its best, the internet channels the world into a global village of sorts, where digital citizens learn from each other, explore new modes of creation, and help others work through dilemmas in both physical and virtual spaces. Virtue in Virtual Spaces argues that the internet doesn't have to be the cultural wasteland of click-bait, partisan politics, and vulgar content that we see too often today. Technology has tremendous potential for good because of the inherent goodness of human creation and creativity which can be achieved through the development and use of technology. The authors draw from writing on virtue ethics and Catholic Social Teaching to demonstrate this potential goodness of technology. Eight of the main themes of Catholic Social Teaching are used to build a framework for designing technology to promote human flourishing. In this book, readers will engage with the philosophies behind their favorite social media platforms, examine how the design features in these platforms shape habits and imagination, and gain dialogue-based skills to bring virtue back into virtual spaces.

Virtue in Virtual Spaces

Virtue in Virtual Spaces
Author: Louisa Conwill
Publisher: Liturgical Press
Total Pages: 136
Release: 2024-09-15
Genre: Religion
ISBN:

Explore new modes of creation to bring virtue back into virtual spaces. At its best, the internet channels the world into a global village of sorts, where digital citizens learn from each other, explore new modes of creation, and help others work through dilemmas in both physical and virtual spaces. Virtue in Virtual Spaces argues that the internet doesn't have to be the cultural wasteland of click-bait, partisan politics, and vulgar content that we see too often today. Technology has tremendous potential for good because of the inherent goodness of human creation and creativity which can be achieved through the development and use of technology. The authors draw from writing on virtue ethics and Catholic Social Teaching to demonstrate this potential goodness of technology. Eight of the main themes of Catholic Social Teaching are used to build a framework for designing technology to promote human flourishing. In this book, readers will engage with the philosophies behind their favorite social media platforms, examine how the design features in these platforms shape habits and imagination, and gain dialogue-based skills to bring virtue back into virtual spaces.

Emerging Ethical Issues of Life in Virtual Worlds

Emerging Ethical Issues of Life in Virtual Worlds
Author: Charles Wankel
Publisher: IAP
Total Pages: 232
Release: 2010-01-01
Genre: Business & Economics
ISBN: 1607523795

Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated online persistent worlds such as Second Life for increasingly diverse reasons such as commerce, education, research, and entertainment. This book explores the emerging ethical issues associated with these novel environments for human interaction and cutting-edge approaches to these new ethical problems. This volume’s goal is to put forward a number of these virtual world ethical issues of which research is only commencing. The developing literature specifically regarding virtual world ethics is a recent phenomenon. Research based on the phenomenon of virtual world life has only been developing in the past four years. This volume introduces pathbreaking work in a field which is only just beginning to take shape. It is ideal as both as a library reference and a supplementary text in upper-division courses focused on the issues of applied ethics and new media. It is unique in being one of the first volumes specifically addressed to ethical problems of the “metaverse”. This volume includes articles from authors from around the world exploring topics such as: employing rationalist and casuistic approaches to the controversial topic of “virtual rape” yield an increased understanding of how virtual worlds ought to be designed, the relationship between the ethical and legal dimensions of virtual world users’ participation in “paratexts”, utilitarian consideration of harm and freedom in the case of virtual pedophilia, norms of research ethics in virtual worlds, the ethical implications of employing virtual worlds as tools for medical education and experimenting with healthcare services, the ethics of the collective action of virtual world communities, consideration of the virtue and potential of cosmopolitanism in virtual worlds, Deleuzian ethical approaches to the experience of the disabled in virtual worlds, the ethics of virtual world design, and the ethical implications of the “illusion of reality” presented by virtual worlds.

The Virtual Embodied

The Virtual Embodied
Author: John Wood
Publisher:
Total Pages: 226
Release: 1998
Genre: Body, Human (Philosophy)
ISBN: 9780415140058

Intended to inform, provoke and delight, this book explores the ideas of embodiment, knowledge, space, virtue and virtuality to address fundamental questions about technology and human presence.

The Virtual Embodied

The Virtual Embodied
Author: John Wood
Publisher: Routledge
Total Pages: 246
Release: 2002-02-07
Genre: Social Science
ISBN: 1134720963

The Virtual Embodied is intended to inform, provoke and delight. It explores the ideas of embodiment, knowledge, space, virtue and virtuality to address fundamental questions about technology and human presence. It juxtaposes cutting-edge theories, polemics, and creative practices to uncover ethical, aesthetic and ecological implications of why, how and in particular where, human actions, observations and insights take place. In The Virtual Embodied, many of the authors, artists, performers and designers apply their interdisciplinary passions to questions of embodied knowledge and virtual space. In doing so it chooses to acknowledge the limitations of the conventional linear book and uses them creatively to challenge existing genres of multi-media and networked consumerism.

The Virtual Embodied

The Virtual Embodied
Author: John Wood
Publisher: Routledge
Total Pages: 241
Release: 2002-02-07
Genre: Social Science
ISBN: 1134720971

The Virtual Embodied is intended to inform, provoke and delight. It explores the ideas of embodiment, knowledge, space, virtue and virtuality to address fundamental questions about technology and human presence. It juxtaposes cutting-edge theories, polemics, and creative practices to uncover ethical, aesthetic and ecological implications of why, how and in particular where, human actions, observations and insights take place. In The Virtual Embodied, many of the authors, artists, performers and designers apply their interdisciplinary passions to questions of embodied knowledge and virtual space. In doing so it chooses to acknowledge the limitations of the conventional linear book and uses them creatively to challenge existing genres of multi-media and networked consumerism.

Ethics in the Virtual World

Ethics in the Virtual World
Author: Garry Young
Publisher: Routledge
Total Pages: 166
Release: 2014-09-11
Genre: Philosophy
ISBN: 1317547225

Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?

Vice City Virtue

Vice City Virtue
Author: Karolien Poels
Publisher:
Total Pages: 351
Release: 2011
Genre: Video games
ISBN: 9789033484681

In this book we explore the wide range of moral issues that apply to digital game play from a multidisciplinary perspective. The book features contributions from scholars who evaluate the debate on violent games from a cultural, philosophical and theological point of view. From the perspective of media psychology, the attraction of virtual violence is examined, in addition to the cognitive process underlying amoral gaming activities, such as taboo violation and cheating. Case studies include analyses of survival horror grames and World War II games, and focus on specific titles, such as "Fallout 3", "Heavy Rain", "Grand Theft Auto IV" and "America's army".

Making Sense of Space

Making Sense of Space
Author: Iryna Kuksa
Publisher: Elsevier
Total Pages: 207
Release: 2014-06-16
Genre: Language Arts & Disciplines
ISBN: 1780634064

The use of Virtual Worlds (VWs) has increased in the last decade. VWs are used for communication, education, community building, creative arts, and more. A good deal of research has been conducted into learning and VWs, but other areas remain ripe for investigation. Factors from technological platforms to the nature and conventions of the communities that use VWs must be considered, in order to achieve the best possible interaction between virtual spaces and their users. Making Sense of Space focuses on the background to these issues, describing a range of case studies conducted by the authors. The book investigates the innovative and creative ways designers employ VWs for research, performance-making, and audience engagement. Secondly, it looks into how educators use these spaces to support their teaching practice. Lastly, the book examines the potential of VWs as new methods of communication, and the ways they are changing our perception of reality. This book is structured into four chapters. An introduction provides a history and outline of important themes for VWs, and subsequent chapters consider the design of virtual spaces, experience of virtual spaces, and communication in virtual spaces. Written by two experienced academics and practitioners in the field, offering different perspectives Uses a multidisciplinary approach, drawing on: education; scenography; performance studies; disaster management; and computer science Provides multiple viewpoints on the topic, gained through interviews and contributions from a range of experts, as well as several co-authored chapters

The Demise of Virtue in Virtual America

The Demise of Virtue in Virtual America
Author: David Bosworth
Publisher: Wipf and Stock Publishers
Total Pages: 257
Release: 2014-08-27
Genre: History
ISBN: 162564812X

Although the financial disaster of 2008 proved devastatingly quick, the evolution of the bad faith that drove the collapse is a more gradual story, and one that David Bosworth powerfully narrates in The Demise of Virtue in Virtual America: The Moral Origins of the Great Recession, his sweeping history of the forces driving ethical, political, and economic change over the last sixty years. Here, Bosworth traces how the commercialization of public spaces and electronic information has created a new and enclosed American place. Chapter by chapter, he then shows how the materialist values of this Virtual America have suffused our everyday lives, co-opting the themes of our narratives, the planks of our parties, the practices of our professions, and the most intimate aspects of our personal lives, including our beliefs about God, marriage, and childcare. From Ronald Reagan and Disneyland to modern pharmacology and "prosperity theology," from the phony conservatism of Wall Street to the faux rebellion of "transgressive" art, Bosworth's alternative story of American life since 1950 relentlessly challenges today's dominant narratives--narratives that, as he reveals, made both the calamitous invasion of Iraq and the economic collapse of 2008 all too likely.