Virtual Spaces
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Author | : Lars Qvortrup |
Publisher | : Springer Science & Business Media |
Total Pages | : 326 |
Release | : 2011-06-28 |
Genre | : Computers |
ISBN | : 1447102258 |
Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.
Author | : David J. Chalmers |
Publisher | : W. W. Norton & Company |
Total Pages | : 544 |
Release | : 2022-01-25 |
Genre | : Philosophy |
ISBN | : 0393635813 |
A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.
Author | : Neto, Francisco Milton Mendes |
Publisher | : IGI Global |
Total Pages | : 702 |
Release | : 2016-05-23 |
Genre | : Education |
ISBN | : 1522501266 |
As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.
Author | : |
Publisher | : BRILL |
Total Pages | : 227 |
Release | : 2019-01-04 |
Genre | : Social Science |
ISBN | : 9004372156 |
Author | : Ferdig, Richard E. |
Publisher | : IGI Global |
Total Pages | : 389 |
Release | : 2012-01-31 |
Genre | : Computers |
ISBN | : 1466600306 |
Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 797 |
Release | : 2022-12-19 |
Genre | : Computers |
ISBN | : 1668475987 |
With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.
Author | : Jeremy Hunsinger |
Publisher | : Routledge |
Total Pages | : 305 |
Release | : 2013-09-13 |
Genre | : Education |
ISBN | : 1135753113 |
Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex and mutable in ways that more controlled and traditional environments are not. Although computer-mediated, virtual worlds are multifaceted social systems like the offline world, and choosing to study virtual world phenomena demands as much consideration for the participants, the environment and the researcher as offline. By exploring virtual worlds as places of research and learning, the international practitioners in this book demonstrate the power of these worlds to replicate and extend our arenas of research and learning. They focus on process and outcomes and consider questions that arise from engaging in teaching and research in these spaces, including new approaches to research ethics, internationalization, localization, and collaboration in virtual worlds. This book was originally published as a special issue of Learning, Media & Technology.
Author | : |
Publisher | : BRILL |
Total Pages | : 168 |
Release | : 2009-01-01 |
Genre | : Education |
ISBN | : 9087909942 |
Virtual worlds and other virtual environments offer an adaptable context for applied and situated learning experiences. In this book, educators, instructional designers, librarians, administrators and scholars reflect on how to leverage constructivist, authentic, collaborative and complex interactive educational experiences through the use of these multisensory environments.
Author | : Deborah Wright |
Publisher | : Routledge |
Total Pages | : 179 |
Release | : 2022-06-27 |
Genre | : Psychology |
ISBN | : 1000591972 |
In this thought-provoking book, Deborah Wright examines the role of both space and objects as they become manifest in the psychoanalytic process and looks at how the role of the consulting room in the therapeutic process is both primitive and transferential. Wright explores spatialisation as simultaneously being a psychological projection of meaning and as physically acting upon the environment, utilised to master the undifferentiated, relentless, internal pressure of instinct. Throughout The Physical and Virtual Space of the Consulting Room, she considers the spatial aspects of work with patients by foregrounding the importance of the consulting room and its contents, including the impact of changes of consulting room, travelling, and in working virtually. Illustrated with clinical material and hand-drawn artwork, Wright orients the reader in the new territory by going beyond the existing literature that considers the objects and space of the consulting room solely as transferential aspects of the analyst. The interdisciplinary approach in this book calls on psychoanalytic theory and technique as well as philosophy, history, archaeology, and anthropology, which will be of great interest to all psychoanalytically orientated therapists as well as anyone, clinical or non-clinical, who makes use of psychoanalysis.
Author | : Yang, Harrison Hao |
Publisher | : IGI Global |
Total Pages | : 404 |
Release | : 2011-07-31 |
Genre | : Computers |
ISBN | : 1609607635 |
Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.