Virtual Reality

Virtual Reality
Author: National Research Council
Publisher: National Academies Press
Total Pages: 557
Release: 1995-01-13
Genre: Computers
ISBN: 0309051355

Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Futurevision

Futurevision
Author: Howard F. Didsbury, Jr.
Publisher: Transaction Publishers
Total Pages: 404
Release: 1996
Genre: Political Science
ISBN: 9780930242534

Futurevision represents a new stage in the evolution of near term research and speculation into the world of tomorrow. This volume, which brings together twenty-five leading experts in a variety of social and scientific areas, attempts to foresee likely harmful or undesirable results of advances hi scientific and technological ingenuity. In developing an early-warning system designed to elicit prudent reflection and timely action, futurism has now entered the mainstream of social thought. The volume is divided into eight categories: the future of work, education, management, sustainability, projections about the future, decline or revitalization, medical ethics, and the global scene as such. Among the major issues taken up are the threat of persistent technological unemployment in high-tech societies, approaches to teaching about the future, new forms of specialization and speculation, virtual learning in simulated contexts, planning models in business and industry that permit rapid shifts, changes in the economy that result from a move from a product to a service-based economy, patterns of innovation in agriculture using less space to feed more people, and the general analysis of forecasting and predicting future events with present methodologies. Futurevision aims to recast the basic fault lines of current social, scientific, and technological analysis. The volume emphasizes long-term perspectives, future relevant research and thinking, weapons analysis and warfare, population and planetary exploration--examining what constitutes significant knowledge in this new environment--and the broad area of learning and caring hi meaningful contexts. There is a new seriousness in future research that will be appealing to students and teachers and researchers of sociology, psychology, and economics, especially those working with current data and qualitative research techniques.

CyberSociety

CyberSociety
Author: Steve Jones
Publisher: SAGE
Total Pages: 253
Release: 1995
Genre: Computers
ISBN: 0803956770

Deals with computer mediated communication

Virtual Reality Technology

Virtual Reality Technology
Author: Grigore C. Burdea
Publisher: John Wiley & Sons
Total Pages: 644
Release: 2017-11-01
Genre: Computers
ISBN: 111948572X

A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.

Implementing Augmented Reality Into Immersive Virtual Learning Environments

Implementing Augmented Reality Into Immersive Virtual Learning Environments
Author: Russell, Donna
Publisher: IGI Global
Total Pages: 266
Release: 2020-12-18
Genre: Education
ISBN: 1799842231

The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.

Special Report: ABA Technology

Special Report: ABA Technology
Author:
Publisher: The Business Year
Total Pages: 17
Release:
Genre: Business & Economics
ISBN:

ABA Technology is an industrial and technology group and a global and integrated player in the IoT value chain. It is structured around a technological ecosystem of five companies able to accelerate digital transformation and ignite technological disruption. ABA Technology played a crucial role in COVID-19 vaccination distribution in Morocco, ensuring the smooth running of its cold chain. This 17-page special report features interviews with key figures at ABA Technology, as well as news and analysis of its operations.

Virtual Reality Excursions with Programs in C

Virtual Reality Excursions with Programs in C
Author: Christopher D. Watkins
Publisher: Academic Press
Total Pages: 536
Release: 2014-05-10
Genre: Technology & Engineering
ISBN: 1483268470

Virtual Reality Excursions with Programs in C provides the history, theory, principles and an account of the milestones in the development of virtual reality technology. The book is organized into five chapters. The first chapter explores the applications in the vast field of virtual reality. The second chapter presents a brief history of the field and its founders. Chapter 3 discusses human perception and how it works. Some interesting notes and much of the hot debate in the field are covered in Chapter 4. The fifth chapter describes many of the complexities involved in implementing virtual environments on real equipment. Computer scientists and programmers will find the book interesting.

Understanding Virtual Reality

Understanding Virtual Reality
Author: William R. Sherman
Publisher: Morgan Kaufmann
Total Pages: 623
Release: 2003
Genre: Computers
ISBN: 1558603530

Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.