Virtual Reality Insider
Download Virtual Reality Insider full books in PDF, epub, and Kindle. Read online free Virtual Reality Insider ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Sky Nite |
Publisher | : |
Total Pages | : 194 |
Release | : 2014-11-01 |
Genre | : |
ISBN | : 9780990999928 |
Virtual reality is as explosive a technology as the Internet! Are you working in the VR industry, or curious to find out more about it? VR Insider is an overview and guidebook for consumer virtual reality. For the industry veteran, it is the perfect book to stir up new ideas and see how the big picture fits together. For newcomers to VR, it is the fastest way to catch up on what is happening and figure out how to apply your skills. Affordable virtual reality hardware finally exists, and this book will help you create its content! Best of all, this book is readable in 1-2 hours! 2nd Edition Update: A lot has changed in the 10 months since this book was published. This second edition adds 24 pages of new content, updating the information to the latest developments in VR, and incorporating the author's experience starting a VR content company. The time for VR is now!
Author | : Sky Nite |
Publisher | : |
Total Pages | : 0 |
Release | : 2015 |
Genre | : Games & Activities |
ISBN | : 9780990999904 |
"Virtual reality is finally here! VR Insider is an overview and guidebook for consumer virtual reality. It has been designed to quickly get people up to date on what is happening with the most explosive technology since the Internet. For the industry veteran, it is the perfect book to stir up new ideas and see how the big picture fits together. For newcomers to VR, it is the fastest way to catch up on what is happening and figure out how to apply your skills. Affordable virtual reality hardware finally exists, and this book will help you create its content!"--Back cover.
Author | : Sky Nite |
Publisher | : Independently Published |
Total Pages | : 150 |
Release | : 2020-05-02 |
Genre | : |
ISBN | : |
The simple truth is this: VR and AR technology will save companies billions of dollars over the coming decade. Whether in training, workplace tools, remote collaboration, or more, immersive tech will fundamentally change how we work. This guidebook will equip you with the knowledge you'll need to succeed with VR and AR in your own business, serving as both an introduction and deep dive. Along with fundamentals, find out how Lockheed Martin reduced rocket construction labor time, Unilever reduced unscheduled downtime on their factories, and a college football team trained their quarterbacks to become national champions. These examples and more can be found inside!
Author | : Eric R. Williams |
Publisher | : Routledge |
Total Pages | : 274 |
Release | : 2021-02-17 |
Genre | : Performing Arts |
ISBN | : 1000341933 |
Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.
Author | : Alan B. Craig |
Publisher | : Morgan Kaufmann |
Total Pages | : 399 |
Release | : 2009-06-02 |
Genre | : Computers |
ISBN | : 0080959083 |
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! Development techniques are cross referenced between different application areas, providing fundamental best practices!
Author | : Scott Highton |
Publisher | : Virtual Reality Photography |
Total Pages | : 324 |
Release | : 2010 |
Genre | : Photography, Artistic |
ISBN | : 9780615342238 |
A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.
Author | : William Tardif |
Publisher | : |
Total Pages | : 0 |
Release | : 2022-08-23 |
Genre | : |
ISBN | : 9781774857915 |
Are you aware that virtual reality is about to be as explosive a technology as the Internet or smart phones? Are you working in the VR industry, or curious to find out more about it? VR Insider is an overview and guidebook for consumer virtual reality. For the industry veteran, it is the perfect book to stir up new ideas and see how the big picture fits together. For newcomers to VR, it is the fastest way to catch up on what is happening and figure out how to apply your skills. Affordable virtual reality hardware finally exists, and this book will help you create its content! Here's A Preview Of What This Virtual Reality Book Contains... An Introduction To Virtual Reality VR Through Time - The History And Growth Of Virtual Reality Getting Started With VR - What You'll Need To Get Going The Science of VR Trends In The VR Industry Google Cardboard Explored Vr and beyond! This outstanding handbook describes the Virtual Reality Universe in a way that anybody can grasp, regardless of their degree of technical knowledge. If you've recently heard of how virtual worlds are changing the game in virtual real estate investments or if you're just curious about what all the fuss is about, this guide is definitely for you. Are you ready to dive into the realm of the Virtual Reality? Then scroll up to get your copy now!
Author | : Don Rauf |
Publisher | : The Rosen Publishing Group, Inc |
Total Pages | : 50 |
Release | : 2015-12-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1499437838 |
This book introduces readers to the captivating world of virtual reality (VR), which is being hailed as the next frontier in technological user experience. Major tech companies such as Facebook and Microsoft are investing millions, if not billions, in VR. Perfect for students interested in the STEM disciplines, this book teaches them what virtual reality is, how it goes beyond just gaming and is being applied to solving real-world problems by creating virtual environments for users. Finally, readers learn about the bright future of virtual reality.
Author | : Jaron Lanier |
Publisher | : Henry Holt |
Total Pages | : 369 |
Release | : 2017-11-21 |
Genre | : Biography & Autobiography |
ISBN | : 1627794093 |
The Microsoft interdisciplinary scientist largely credited with popularizing virtual reality reflects on his lifelong relationship with technology, showing VR's ability to illuminate and amplify our understanding of our species and how the brain and body connect to the world. By the author of You Are Not a Gadget. --Publisher.
Author | : Don Rauf |
Publisher | : The Rosen Publishing Group, Inc |
Total Pages | : 48 |
Release | : 2015-12-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1499437846 |
This book introduces readers to the captivating world of virtual reality (VR), which is being hailed as the next frontier in technological user experience. Major tech companies such as Facebook and Microsoft are investing millions, if not billions, in VR. Perfect for students interested in the STEM disciplines, this book teaches them what virtual reality is, how it goes beyond just gaming and is being applied to solving real-world problems by creating virtual environments for users. Finally, readers learn about the bright future of virtual reality.