Virtual Reality In Health And Rehabilitation
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Author | : Christopher M. Hayre |
Publisher | : CRC Press |
Total Pages | : 322 |
Release | : 2020-12-22 |
Genre | : Technology & Engineering |
ISBN | : 1000319954 |
This edited book focuses on the role and use of VR for healthcare professions in both health and rehabilitation settings. It is also offers future trends of other emerging technology within medicine and allied health professions. This text draws on expertise of leading medical practitioners and researchers who utilise such VR technologies in their practices to enhance patient/service user outcomes. Research and practical evidence is presented with a strong applied emphasis to further enhance the use VR technologies within the community, the hospital and in education environment(s). The book may also be used to influence policymakers on how healthcare delivery is offered.
Author | : Coelho, Luis Pinto |
Publisher | : IGI Global |
Total Pages | : 308 |
Release | : 2021-12-10 |
Genre | : Computers |
ISBN | : 1799883728 |
Within the last few years, devices that are increasingly capable of offering an immersive experience close to reality have emerged. As devices decrease in size, the interest and application possibilities for them increase. In the healthcare sector, there is an enormous potential for virtual reality development, as this technology allows, on the one hand, the execution of operations or processes at a distance, decoupling realities; and on the other hand, it offers the possibility of simulation for training purposes, whenever there are contexts of risk to the patient or to the health professional. However, virtual reality devices and immersion in virtual environments still requires some improvement as complaints such as headaches and nausea are still common among users, and so continuous research and development is critical to progress the technology. Emerging Advancements for Virtual and Augmented Reality in Healthcare synthesizes the trends, best practices, methodologies, languages, and tools used to implement virtual reality and create a positive user experience while also discussing how to implement virtual reality into day-to-day work with a focus on healthcare professionals and related areas. The application possibilities and their impact are transversal to all areas of health and fields such as education, training, surgery, pain management, physical rehabilitation, stroke rehabilitation, phobia therapy, and telemedicine. Covering topics such as mental health treatment and virtual simulations, it is ideal for medical professionals, engineers, computer scientists, researchers, practitioners, managers, academicians, teachers, and students.
Author | : Patrice L. (Tamar) Weiss |
Publisher | : Springer |
Total Pages | : 242 |
Release | : 2014-07-24 |
Genre | : Medical |
ISBN | : 1493909681 |
While virtual reality (VR) has influenced fields as varied as gaming, archaeology and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury and stroke. Included among the topics: Neuroplasticity and virtual reality. Vision and perception in virtual reality. Sensorimotor recalibration in virtual environments. Rehabilitative applications using VR for residual impairments following stroke. VR reveals mechanisms of balance and locomotor impairments. Applications of VR technologies for childhood disabilities. A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational and occupational therapists), and neurologists.
Author | : Minhua Ma |
Publisher | : Springer Science & Business |
Total Pages | : 570 |
Release | : 2014-04-25 |
Genre | : Technology & Engineering |
ISBN | : 3642548164 |
There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.
Author | : Robert Riener |
Publisher | : Springer Science & Business Media |
Total Pages | : 300 |
Release | : 2012-04-23 |
Genre | : Computers |
ISBN | : 1447140117 |
Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques. Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.
Author | : Guazzaroni, Giuliana |
Publisher | : IGI Global |
Total Pages | : 353 |
Release | : 2018-11-02 |
Genre | : Medical |
ISBN | : 1522571698 |
Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.
Author | : Albert Rizzo |
Publisher | : |
Total Pages | : 0 |
Release | : 2017 |
Genre | : Virtual reality in medicine |
ISBN | : 9781536120806 |
Virtual rehabilitation has been the focus of considerable research for many years, but the recent upsurge in consumer-ready virtual reality hardware and software has led to an increased interest in its use for a variety of clinical and home settings. In order to balance the upsurge in demand for innovative technological healthcare tools, there is need for a credible evidence base for its use and guidance for practitioners on which systems and applications are suitable for different patient populations and rehabilitation goals. This promising branch of healthcare is already being used to benefit many patients in homes and clinics around the world, but it is evident that there is still much more to learn if researchers are to continue to push the boundaries of clinical innovation and excellence. In this book, the authors present recent research addressing a number of these important topics, adding to their understanding of the complex issues and clinical considerations in virtual rehabilitation research and application.
Author | : J.D. Westwood |
Publisher | : IOS Press |
Total Pages | : 496 |
Release | : 2016-04-19 |
Genre | : Medical |
ISBN | : 1614996253 |
In the early 1990s, a small group of individuals recognized how virtual reality (VR) could transform medicine by immersing physicians, students and patients in data more completely. Technical obstacles delayed progress but VR is now enjoying a renaissance, with breakthrough applications available for healthcare. This book presents papers from the Medicine Meets Virtual Reality 22 conference, held in Los Angeles, California, USA, in April 2016. Engineers, physicians, scientists, educators, students, industry, military, and futurists participated in its creative mix of unorthodox thinking and validated investigation. The topics covered include medical simulation and modeling, imaging and visualization, robotics, haptics, sensors, physical and mental rehabilitation tools, and more. Providing an overview of the state-of-the-art, this book will interest all those involved in medical VR and in innovative healthcare, generally.
Author | : David Ip |
Publisher | : Springer Science & Business Media |
Total Pages | : 315 |
Release | : 2007-12-08 |
Genre | : Medical |
ISBN | : 3540744274 |
This book is a companion text to Orthopedic Rehabilitation, Assessment, and Enablement by the same author, but can be used independently. Through real life examples, it illustrates the rehabilitation ideas and principles taught in the companion text, ranging from conditions seen daily by the orthopedic surgeon or primary care physician to more challenging conditions. It also covers newer paradigm shifts in the management of osteoporosis and new technologies. In addition, the book highlights the uses of the computers and virtual reality in the field of orthopedic surgery. Coverage ends by stressing the importance of tele-rehabilitation.
Author | : Stasolla, Fabrizio |
Publisher | : IGI Global |
Total Pages | : 396 |
Release | : 2021-10-22 |
Genre | : Medical |
ISBN | : 1799874311 |
People with neurological disorders may experience significant problems, isolation, detachment, and passivity while dealing with environmental requests. They constantly rely on caregivers and family assistance, which can create negative outcomes on their quality of life. An emerging way to overcome these issues is assistive technology-based interventions (AT). AT-based programs are designed to fill the gap between human/individual capacities or skills and environmental requests. These technologies can also bring about independence and self-determination and provide people with neurological disorders an active role, positive participation, and an enhanced status in being able to achieve functional daily activities by reducing the roles of their families and caregivers. The positive impacts of this technology are an important area of research, and its usage for neurological disorders is critical for the assessment and recovery of patients. Assistive Technologies for Assessment and Recovery of Neurological Impairments explores the use of AT-based programs for promoting independence and self-determination of individuals with neurological disorders. The chapters discuss AT-based interventions in detail with the specific technologies that are being used, the positive effects on patients, and evidence-based practices. This book also focuses on specific technologies such as virtual reality (VR) setups and augmented reality (AR) as valid ecological environments for patients that ensure methodological control and behavioral tracking for both assessment and rehabilitation purposes. This book is essential for occupational therapists, speech therapists, physiotherapists, neurologists, caregivers, psychologists, practitioners, medical professionals, medical technologists, IT consultants, academicians, and students interested in assistive technology interventions for people with neurological impairments.