Virtual Museums A Plea
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Author | : Virtual Museums Forum |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 102 |
Release | : 2024-10-21 |
Genre | : Art |
ISBN | : 3422802371 |
Digital technologies have opened up new possibilities for the cultural sector. Many museums are represented on the internet with various materials. Augmented reality and virtual reality offer immersion experiences even for existing museums. However, for many topics there are no museums and exhibitions. The author group "Virtual Museums Forum" is now presenting a contribution to the discussion that focuses on museums in the metaverse. It aims to promote conceptual considerations for implementing virtual museums. This raises two fundamental questions: "What is a virtual museum?" and "For which topics or constellations can a virtual museum be particularly suitable?" This book provides a pragmatic answer to the first question. Comprehensive theses are then put forward for the second question and implementation of virtual museums. "Virtual Museums Forum" author group: Isabelle Becker, Messe Basel Otmar Böhmer, Kunststiftung Volkswagen und Kunstmuseum Wolfsburg Reinhard Gröne, Angel Engine e. V., Düsseldorf Bernd Günter, Heinrich-Heine-Universität Düsseldorf Rebecca Heinzelmann, Studio Heinzelmann Anja Kircher-Kannemann, Jugendstilforum Bad Nauheim Yasmin Mahmoudi, Kanzlei Dr. Mahmoudi & Partner Rechtsanwälte mbB, Köln Julia Römhild, Heinrich-Heine-Universität Düsseldorf Holger Simon, Pausanio, Köln Theresa Stärk, Heinrich-Heine-Universität Düsseldorf Laura Zebisch, Goethe-Institut
Author | : Falk Heinrich |
Publisher | : Routledge |
Total Pages | : 318 |
Release | : 2014-03-21 |
Genre | : Art |
ISBN | : 1317755170 |
This book investigates the notion of beauty in participatory art, an interdisciplinary form that necessitates the audience’s agential participation and that is often seen in interactive art and technology-driven media installations. After considering established theories of beauty, for example, Plato, Alison, Hume, Kant, Gadamer and Santayana through to McMahon and Sartwell, Heinrich argues that the experience of beauty in participatory art demands a revised notion of beauty; a conception that accounts for the performative and ludic turn within various art forms and which is, in a broader sense, a notion of beauty suited to a participatory and technology-saturated culture. Through case studies of participatory art, he provides an art-theoretical approach to the concept of performative beauty; an approach that is then applied to the wider context of media and design artefacts.
Author | : András Szánto |
Publisher | : Hatje Cantz Verlag |
Total Pages | : 322 |
Release | : 2020-11-18 |
Genre | : Art |
ISBN | : 3775748296 |
As museums worldwide shuttered in 2020 because of the coronavirus, New York-based cultural strategist András Szántó conducted a series of interviews with an international group of museum leaders. In a moment when economic, political, and cultural shifts are signaling the start of a new era, the directors speak candidly about the historical limitations and untapped potential of art museums. Each of the twenty-eight conversations in this book explores a particular topic of relevance to art institutions today and tomorrow. What emerges from the series of in-depth conversations is a composite portrait of a generation of museum leaders working to make institutions more open, democratic, inclusive, experimental and experiential, technologically savvy, culturally polyphonic, attuned to the needs of their visitors and communities, and concerned with addressing the defining issues of the societies around them. The dialogues offer glimpses of how museums around the globe are undergoing an accelerated phase of reappraisal and reinvention. Conversation Partners: Marion Ackermann, Cecilia Alemani, Anton Belov, Meriem Berrada, Daniel Birnbaum, Thomas P. Campbell, Tania Coen-Uzzielli, Rhana Devenport, María Mercedes González, Max Hollein, Sandra Jackson-Dumont, Mami Kataoka, Brian Kennedy, Koyo Kouoh, Sonia Lawson, Adam Levine, Victoria Noorthoorn, Hans Ulrich Obrist, Anne Pasternak, Adriano Pedrosa, Suhanya Raffel, Axel Rüger, Katrina Sedgwick, Franklin Sirmans, Eugene Tan, Philip Tinari, Marc-Olivier Wahler, Marie-Cécile Zinsou
Author | : Alessandro Luigini |
Publisher | : Springer |
Total Pages | : 773 |
Release | : 2019-03-22 |
Genre | : Computers |
ISBN | : 3030122409 |
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.
Author | : Victoria Grace Walden |
Publisher | : Springer Nature |
Total Pages | : 320 |
Release | : 2021-12-03 |
Genre | : Social Science |
ISBN | : 3030834964 |
This book explores the diverse range of practical and theoretical challenges and possibilities that digital technologies and platforms pose for Holocaust memory, education and research. From social media to virtual reality, 360-degree imaging to machine learning, there can be no doubt that digital media penetrate practice in these fields. As the Holocaust moves beyond living memory towards solely mediated memory, it is imperative that we pay critical attention to the way digital technologies are shaping public memory and education and research. Bringing together the voices of heritage and educational professionals, and academics from the arts and humanities and the social sciences, this interdisciplinary collection explores the practicalities of creating digital Holocaust projects, the educational value of such initiatives, and considers the extent to which digital technologies change the way we remember, learn about and research the Holocaust, thinking through issues such as ethics, embodiment, agency, community, and immersion. At its core, this volume interrogates the extent to which digital interventions in these fields mark an epochal shift in Holocaust memory, education and research, or whether they continue to be shaped by long-standing debates and guidelines developed in the broadcast era.
Author | : Griselda Pollock |
Publisher | : |
Total Pages | : 290 |
Release | : 2007 |
Genre | : Art |
ISBN | : |
This work from Griselda Pollock argues that the museum has become entrenched within the practices and policies of heritage, tourism and entertainment and so the possibility of the museum as a site of critical dialogue and intervention is reduced.
Author | : David K. Randall |
Publisher | : W. W. Norton & Company |
Total Pages | : 218 |
Release | : 2019-05-07 |
Genre | : History |
ISBN | : 0393609464 |
“A mash-up of Erik Larson and Richard Preston.” —Tina Jordan, New York Times Book Review podcast On March 6, 1900, the bubonic plague took its first victim on American soil: Chinese immigrant Wong Chut King. Empowered by racist pseudoscience, officials rushed to quarantine Chinatown—but when corrupt politicians mounted a cover-up to obscure the threat, it fell to federal health officer Rupert Blue to save San Francisco, and the nation, from a gruesome fate. Black Death at the Golden Gate is a spine-chilling saga of virulent racism, human folly, and the ultimate triumph of scientific progress.
Author | : Karl Borromäus Murr |
Publisher | : V&R Unipress |
Total Pages | : 269 |
Release | : 2024-09-09 |
Genre | : Science |
ISBN | : 3847017055 |
Peter Sloterdijk sees our digitalized world in a "growing spatial crisis", accompanied by the danger of a "general virtuality of all relationships". Others view the digitalization of the world as opening up a grassroots democratic space that allows everyone access to culture. Against this backdrop, this anthology examines the spatial characteristics of the museum – between physical place and virtual space. The chapters collected here approach the museum space from various disciplinary perspectives, such as philosophy, history, art history, architecture, scenography, museum education and curatorial studies. At the same time, the contributions by international museum experts are assigned to different literary genres – fundamental considerations alternate with think pieces, case studies and interviews.
Author | : Sharon Vatsky |
Publisher | : Rowman & Littlefield |
Total Pages | : 245 |
Release | : 2023 |
Genre | : Interactive multimedia |
ISBN | : 1538167425 |
This easy-to-follow yet comprehensive book provides everything an educator working in a school or museum, in person or online, needs to develop experiences that encourage close looking, spark the imagination, and support the development of critical thinking skills. Sharon Vatsky looks at the entire tour experience including planning, facilitation, and reflection. By providing a flexible tour-planning template - jointly developed by the education departments of the Guggenheim Museum, Metropolitan Museum of Art, Museum of Modern Art and Whitney Museum of American Art, this book clearly articulates strategies and advice for the educator who wants to facilitate inquiries that encourage participants to think together and think deeply. To demonstrate the flexibility and adaptability of the tour planning template, museum educators with deep experience specializing in working with diverse audiences share how they adjust the tour planning template to accommodate the attributes and strengths of the visitors they work with most closely. These accommodations to the template include ways to support family learning, school tours, virtual tours, promote social and emotional learning, work effectively with students with autism, adults with low vision and blindness and adults with Alzheimer's disease and other dementias. These contributions are included to demonstrate that the tour planning template can be adjusted to support the varied abilities and learning styles of multiple audiences. Features include: An insider's guide to tour planning featuring advice and strategies from museum educators across the U.S. A tested tour planning template that is adaptable and flexible for multiple audiences How to identify tour themes that work... and those that don't What makes for effective object selection and sequencing How to encourage and facilitate productive discussions Inserting the right factual and contextual information at the right time Multi-modal activities for in-person and online participation Adapting your tour plans for varied audiences, including families, school groups, virtual groups and more...
Author | : Régine Bonnefoit |
Publisher | : Cambridge Scholars Publishing |
Total Pages | : 129 |
Release | : 2018-04-18 |
Genre | : Art |
ISBN | : 1527510425 |
The current “digital revolution” or “digital era” has affected most of the realms of today’s world, particularly the domains of communication and the creation, safeguarding and transmission of knowledge. Museums, whose mission is to be open to the public and to acquire, conserve, research, communicate and exhibit the heritage of humanity, are thus directly concerned by this revolution. This collection highlights the manner in which museums and curators tackle the challenges of digital technology. The contributions are divided into four groups that illustrate the extent of the impact of digital technologies on museums: namely, exhibitions devoted to new media or mounted with the use of new media; the hidden face of the museum and the conservation of digital works of art; cultural mediation and the communication and promotion of museums using digital tools; and the legal aspects of the digitalisation of content, whether for creative purposes or preservation.