Virtual Lotus

Virtual Lotus
Author: Teri Shaffer Yamada
Publisher: University of Michigan Press
Total Pages: 348
Release: 2002
Genre: Fiction
ISBN: 9780472067893

This winning collection of short stories poignantly illustrates contemporary life in Southeast Asia

Online Learning

Online Learning
Author: Nada Dabbagh
Publisher: Prentice Hall
Total Pages: 382
Release: 2005
Genre: Education
ISBN:

Jill couldn't help falling for Todd. He was handsome, charming, and they had incredible chemistry, but he had a wife, and they had an arrangement. Learning to live in a poly-amorous relationship was different for everyone involved. But they adjusted. Then entered Dean. Witty, romantic, and entirely available to be Jill's alone, he swept Jill off her feet in a way that would have answered her desires, but now only left her confused. A marriage proposal from Dean brought even more questions. Could Jill learn to be the one?

The Virtual Future

The Virtual Future
Author: William Sims Bainbridge
Publisher: Springer Science & Business Media
Total Pages: 204
Release: 2011-09-06
Genre: Computers
ISBN: 0857299042

The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.

Advances in Electronics Engineering

Advances in Electronics Engineering
Author: Zahriladha Zakaria
Publisher: Springer Nature
Total Pages: 332
Release: 2019-12-16
Genre: Technology & Engineering
ISBN: 9811512892

This book presents the proceedings of ICCEE 2019, held in Kuala Lumpur, Malaysia, on 29th–30th April 2019. It includes the latest advances in electrical engineering and electronics from leading experts around the globe.

Online and Distance Learning: Concepts, Methodologies, Tools, and Applications

Online and Distance Learning: Concepts, Methodologies, Tools, and Applications
Author: Tomei, Lawrence A.
Publisher: IGI Global
Total Pages: 4032
Release: 2007-07-31
Genre: Business & Economics
ISBN: 1599049368

"This comprehensive, six-volume collection addresses all aspects of online and distance learning, including information communication technologies applied to education, virtual classrooms, pedagogical systems, Web-based learning, library information systems, virtual universities, and more. It enables libraries to provide a foundational reference to meet the information needs of researchers, educators, practitioners, administrators, and other stakeholders in online and distance learning"--Provided by publisher.

Virtual and Collaborative Teams

Virtual and Collaborative Teams
Author: Susan Hayes Godar
Publisher: IGI Global
Total Pages: 309
Release: 2004-01-01
Genre: Computers
ISBN: 1591402042

Virtual and Collaborative Teams is of importance to practitioners and researchers because it brings together in a single accessible source, a variety of current research and practice on the subject of virtual and collaborative teams. Geographic distance, technology, lack of social presence, lack of adequate training and lack of instructional resources are just some of the unique challenges faced by virtual teams. This book is a unique resource in that it provides a variety of research and practice from a wide range of disciplines, nationally and internationally. The essays blends theory and practice, encompassing quantitative and qualitative research, case studies, interview research and theoretical models.

Understanding Virtual Design Studios

Understanding Virtual Design Studios
Author: Mary L. Maher
Publisher: Springer Science & Business Media
Total Pages: 233
Release: 2012-12-06
Genre: Computers
ISBN: 1447107292

This volume examines the issues involved in setting up and running a virtual design studio. It presents an interdisciplinary framework for organizing, running, and improving virtual design studios. Technological issues are presented in a practical context, showing how to realize each aspect of the studio. The authors also assess potential benefits, such as improved creativity and collaboration, and other areas in which our understanding needs to be furthered. Relevant software will be available on the authors website.

New Media as Performance in Site-specific Art

New Media as Performance in Site-specific Art
Author: Shih-yun Lu
Publisher: Airiti Press
Total Pages: 114
Release: 2013-01-30
Genre: Art
ISBN: 9866286630

This practical based research explores space, sites and interventions; in particular, site-specific installation of art works, involving the physical, virtual space and interactive theatre space within new media art.

Religion Online

Religion Online
Author: August E. Grant
Publisher: Bloomsbury Publishing USA
Total Pages: 621
Release: 2019-03-07
Genre: Religion
ISBN: 144085372X

Religion Online provides new insights about religiosity in a contemporary context, offering a comprehensive look at the intersection of digital media, faith communities, and practices of all sorts. Recent research on Apple users, video games, virtual worlds, artificial intelligence, digital music, and sports as religion supports the idea that media and religion, once considered separate entities, are in many cases the same thing. New media and religious practice can no longer be detached; this two-volume set discusses how religionists are embracing the Internet amidst cultural shifts of secularization, autonomous religious worship, millennials' affinity for new media, and the rise of fundamentalism in the global south. While other works describe case studies, this book explains how new media are interwoven into the very fabric of religious belief, behavior, and community. Chapters break down the past, present, and projected future of the use of digital media in relation to faith traditions of many varieties, extending from mainline Christianity to new religious movements. The book also examines the impacts of digital media on beliefs and practices around the world. In exploring these subjects, it calls on the study of culture, namely anthropology, to conceptualize a technological period as significant as the industrial revolution.

Network World

Network World
Author:
Publisher:
Total Pages: 68
Release: 1998-10-12
Genre:
ISBN:

For more than 20 years, Network World has been the premier provider of information, intelligence and insight for network and IT executives responsible for the digital nervous systems of large organizations. Readers are responsible for designing, implementing and managing the voice, data and video systems their companies use to support everything from business critical applications to employee collaboration and electronic commerce.