Virtual Gods

Virtual Gods
Author: Tal Brooke
Publisher:
Total Pages: 228
Release: 1997
Genre: Religion
ISBN: 9781565076204

Over 30 million computer users have discovered that cyberspace allows them to leap over barriers of time, place, and social status to connect with people who share common interests. But is this artificial reality promoting practices far removed from Biblical truth? Various computer experts explore the promises and threats of our growing dependence on global cyberspace.

God, Human, Animal, Machine

God, Human, Animal, Machine
Author: Meghan O'Gieblyn
Publisher: Anchor
Total Pages: 305
Release: 2022-07-12
Genre: Biography & Autobiography
ISBN: 0525562710

A strikingly original exploration of what it might mean to be authentically human in the age of artificial intelligence, from the author of the critically-acclaimed Interior States. • "At times personal, at times philosophical, with a bracing mixture of openness and skepticism, it speaks thoughtfully and articulately to the most crucial issues awaiting our future." —Phillip Lopate “[A] truly fantastic book.”—Ezra Klein For most of human history the world was a magical and enchanted place ruled by forces beyond our understanding. The rise of science and Descartes's division of mind from world made materialism our ruling paradigm, in the process asking whether our own consciousness—i.e., souls—might be illusions. Now the inexorable rise of technology, with artificial intelligences that surpass our comprehension and control, and the spread of digital metaphors for self-understanding, the core questions of existence—identity, knowledge, the very nature and purpose of life itself—urgently require rethinking. Meghan O'Gieblyn tackles this challenge with philosophical rigor, intellectual reach, essayistic verve, refreshing originality, and an ironic sense of contradiction. She draws deeply and sometimes humorously from her own personal experience as a formerly religious believer still haunted by questions of faith, and she serves as the best possible guide to navigating the territory we are all entering.

Religion Online

Religion Online
Author: August E. Grant
Publisher: Bloomsbury Publishing USA
Total Pages: 421
Release: 2019-03-07
Genre: Religion
ISBN:

Religion Online provides new insights about religiosity in a contemporary context, offering a comprehensive look at the intersection of digital media, faith communities, and practices of all sorts. Recent research on Apple users, video games, virtual worlds, artificial intelligence, digital music, and sports as religion supports the idea that media and religion, once considered separate entities, are in many cases the same thing. New media and religious practice can no longer be detached; this two-volume set discusses how religionists are embracing the Internet amidst cultural shifts of secularization, autonomous religious worship, millennials' affinity for new media, and the rise of fundamentalism in the global south. While other works describe case studies, this book explains how new media are interwoven into the very fabric of religious belief, behavior, and community. Chapters break down the past, present, and projected future of the use of digital media in relation to faith traditions of many varieties, extending from mainline Christianity to new religious movements. The book also examines the impacts of digital media on beliefs and practices around the world. In exploring these subjects, it calls on the study of culture, namely anthropology, to conceptualize a technological period as significant as the industrial revolution.

Religion Online

Religion Online
Author: Lorne L. Dawson
Publisher: Routledge
Total Pages: 294
Release: 2013-04-15
Genre: Religion
ISBN: 1135878722

Religion Online provides an accessible and comprehensive introduction to this burgeoning new religious reality, from cyberpilgrimages to neo-pagan chatroom communities. A substantial introduction by the editors presenting the main themes and issues is followed by sixteen chapters addressing core issues of concern such as youth, religion and the internet, new religious movements and recruitment, propaganda and the countercult, and religious tradition and innovation.

Drawing God

Drawing God
Author: Karen Kiefer
Publisher: Paraclete Press
Total Pages: 33
Release: 2019-10-08
Genre: Juvenile Fiction
ISBN: 1640603115

Picasso's artistic inspiration takes hold of young Emma's faith imagination in this beautifully illustrated debut picture book about how we all see God differently. “This urge to draw something beyond spectacular would not leave my side. ‘What should I draw?’ I thought. I sat quietly, listening to my mind and heart. That's when I heard their whisper and I decided to draw God.” Emma tries again and again and again to draw God, but her classmates can’t see God in any of her drawings. Emma finally realizes that she doesn’t need their approval. “I knew I had drawn God. God knew I had drawn God, and maybe Picasso knew, too. That finally felt like enough.” But when Emma returns to school on the following Monday, something beyond spectacular happens. Drawing God is a story for children to discover what inspires their very own faith imagination and to realize the contagious faith that lives powerfully within them. Celebrate World Drawing God Day on November 7th. Visit www.drawing-god.com.

How God Becomes Real

How God Becomes Real
Author: T.M. Luhrmann
Publisher: Princeton University Press
Total Pages: 256
Release: 2020-10-27
Genre: Religion
ISBN: 0691211981

The hard work required to make God real, how it changes the people who do it, and why it helps explain the enduring power of faith How do gods and spirits come to feel vividly real to people—as if they were standing right next to them? Humans tend to see supernatural agents everywhere, as the cognitive science of religion has shown. But it isn’t easy to maintain a sense that there are invisible spirits who care about you. In How God Becomes Real, acclaimed anthropologist and scholar of religion T. M. Luhrmann argues that people must work incredibly hard to make gods real and that this effort—by changing the people who do it and giving them the benefits they seek from invisible others—helps to explain the enduring power of faith. Drawing on ethnographic studies of evangelical Christians, pagans, magicians, Zoroastrians, Black Catholics, Santeria initiates, and newly orthodox Jews, Luhrmann notes that none of these people behave as if gods and spirits are simply there. Rather, these worshippers make strenuous efforts to create a world in which invisible others matter and can become intensely present and real. The faithful accomplish this through detailed stories, absorption, the cultivation of inner senses, belief in a porous mind, strong sensory experiences, prayer, and other practices. Along the way, Luhrmann shows why faith is harder than belief, why prayer is a metacognitive activity like therapy, why becoming religious is like getting engrossed in a book, and much more. A fascinating account of why religious practices are more powerful than religious beliefs, How God Becomes Real suggests that faith is resilient not because it provides intuitions about gods and spirits—but because it changes the faithful in profound ways.

Exploring Religious Community Online

Exploring Religious Community Online
Author: Heidi Campbell
Publisher: Peter Lang
Total Pages: 240
Release: 2005
Genre: Art
ISBN: 9780820471051

Exploring Religious Community Online is the first comprehensive study of the development and implications of online communities for religious groups. This book investigates religious community online by examining how Christian communities have adopted internet technologies, and looks at how these online practices pose new challenges to offline religious community and culture.

The Perfect 10

The Perfect 10
Author: Michael G. Moriarty
Publisher: Harper Collins
Total Pages: 260
Release: 1999
Genre: Religion
ISBN: 031022764X

Most of us realize that traffic laws exist to preserve our lives, not cramp them. Yet when it comes to moral laws, 66 percent of Americans believe there are no absolutes. Is it any wonder, then, that the highway of our postmodern culture is strewn with wrecks? Broken marriages, overcrowded prisons, murder in the classrooms, babies having babies - -they're what happen when we confuse liberty with ignoring the rules of the road. That's why Michael Moriarty is convinced that the Ten Commandments really are The Perfect 10. Behind them lie God's concern for our welfare and his understanding of the indelible truths that govern our world, our relationships, and our inner being. One by one, Moriarty reveals the Ten Commandments as the keys to wholeness and freedom and shows their far-reaching application for us today. For the Perfect 10 remain the ideal ethical compass. They help us align our lives with the character of God; and to a world hurtling blindly down the dead-end road or moral relativism, they point the way back to sanity, restoration, and life.

eGods

eGods
Author: William Sims Bainbridge
Publisher: Oxford University Press
Total Pages: 336
Release: 2013-04-01
Genre: Religion
ISBN: 0199323712

What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the gameworlds (and how this relates to cults in the real world); the predominance of polytheism; and, of course, how gameworld religions depict death. As avatars are multiple and immortal, death is merely a minor setback in most games. Nevertheless, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Examining EverQuest II, Lord of the Rings Online, Rift, World of Warcraft, Star Wars: The Old Republic, and many others, Bainbridge contends that gameworlds offer a new perspective on the human quest, one that combines the arts, simulates many aspects of real life, and provides meaningful narratives about achieving goals by overcoming obstacles. Indeed, Bainbridge suggests that such games take us back to those ancient nights around the fire, when shadows flickered and it was easy to imagine the monsters conjured by the storyteller lurking in the forest. Arguing that gameworlds reintroduce a curvilinear model of early religion, where today as in ancient times faith is inseparable from fantasy, eGods shows how the newest secular technology returns us to the very origins of religion so that we might "arrive where we started and know the place for the first time."