Virtual Gender

Virtual Gender
Author: Mary Ann O'Farrell
Publisher: University of Michigan Press
Total Pages: 268
Release: 1999
Genre: Literary Criticism
ISBN: 9780472067084

Explores notions of gender fantasy across time and culture, expanding the concept of virtuality to include people and events in history

Virtual Gender

Virtual Gender
Author: Alison Adam
Publisher: Routledge
Total Pages: 356
Release: 2005-08-03
Genre: Social Science
ISBN: 113457004X

As yet there has been relatively little published on women's activities in relation to new digital technologies. Virtual Gender brings together theoretical perspectives from feminist theory, the sociology of technology and gender studies with well designed empirical studies to throw new light on the impact of ICTs on contemporary social life. A line-up of authors from around the world looks at the gender and technology issues related to leisure, pleasure and consumption, identity and self. Their research is set against a backcloth of renewed interest in citizenship and ethics and how these concepts are recreated in an on-line situation, particularly in local settings. With chapters on subjects ranging from gender-switching on-line, computer games, and cyberstalking to the use of the domestic telephone, this stimulating collection challenges the stereotype of woman as a passive victim of technology. It offers new ways of looking at the many dimensions in which ICTs can be said to be gendered and will be a rich resource for students and teachers in this expanding field of study.

Virtual Gender

Virtual Gender
Author: Alison Adam
Publisher: Routledge
Total Pages: 353
Release: 2005-08-03
Genre: Social Science
ISBN: 1134570058

As yet there has been relatively little published on women's activities in relation to new digital technologies. Virtual Gender brings together theoretical perspectives from feminist theory, the sociology of technology and gender studies with well designed empirical studies to throw new light on the impact of ICTs on contemporary social life. A line-up of authors from around the world looks at the gender and technology issues related to leisure, pleasure and consumption, identity and self. Their research is set against a backcloth of renewed interest in citizenship and ethics and how these concepts are recreated in an on-line situation, particularly in local settings. With chapters on subjects ranging from gender-switching on-line, computer games, and cyberstalking to the use of the domestic telephone, this stimulating collection challenges the stereotype of woman as a passive victim of technology. It offers new ways of looking at the many dimensions in which ICTs can be said to be gendered and will be a rich resource for students and teachers in this expanding field of study.

Who Are You?

Who Are You?
Author: Brook Pessin-Whedbee
Publisher: Jessica Kingsley Publishers
Total Pages: 36
Release: 2016-12-21
Genre: Juvenile Nonfiction
ISBN: 1784505803

What do you like? How do you feel? Who are you? This brightly illustrated children's book provides a straightforward introduction to gender for anyone aged 5-8. It presents clear and direct language for understanding and talking about how we experience gender: our bodies, our expression and our identity. An interactive three-layered wheel included in the book is a simple, yet powerful, tool to clearly demonstrate the difference between our body, how we express ourselves through our clothes and hobbies, and our gender identity. Ideal for use in the classroom or at home, a short page-by-page guide for adults at the back of the book further explains the key concepts and identifies useful discussion points. This is a one-of-a-kind resource for understanding and celebrating the gender diversity that surrounds us.

The Palgrave Handbook of Gender, Media and Communication in the Middle East and North Africa

The Palgrave Handbook of Gender, Media and Communication in the Middle East and North Africa
Author: Loubna H. Skalli
Publisher: Springer Nature
Total Pages: 592
Release: 2023-05-20
Genre: Social Science
ISBN: 3031119800

The Palgrave Handbook of Gender, Media and Communication in the Middle East and North Africa stands as an authoritative and up-to-date resource on the critical debates, research methods and ongoing reflections on how gender and communication intersect with the economic, social, political, and cultural fabrics of the countries in the MENA region. The Handbook comprises thirty-one chapters written by both established and rising scholars of gender, media, and digital technologies, and will rely on fresh data which seeks to capture the dynamic and complex realities of MENA societies, as well as the tensions and contradictions in the politics of gender and uses of communication technologies. The Handbook is split into six sections: Gender, Identities and Sexualities; The Gender of Politics; Gender and Activism; Gender-Based Violence; Gender and Entrepreneurship; and Gender in Expressive Cultures.

Knowing Women

Knowing Women
Author: Serena Owusua Dankwa
Publisher: Cambridge University Press
Total Pages: 331
Release: 2021-01-21
Genre: Biography & Autobiography
ISBN: 1108495907

A study of same-sex passion, desire, and intimacy among working-class women who love women in West Africa.

Race, Gender, and Deviance in Xbox Live

Race, Gender, and Deviance in Xbox Live
Author: Kishonna L. Gray
Publisher: Routledge
Total Pages: 114
Release: 2014-03-27
Genre: Social Science
ISBN: 1317521803

Race, Gender, and Deviance in Xbox Live provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities—Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedia entertainment outlet for more than 20 million users. This book examines the nature of social interactions within Xbox Live, which are often riddled with deviant behavior, including but not limited to racism and sexism. The text situates video games within a hegemonic framework deploying whiteness and masculinity as the norm. The experiences of the marginalized bodies are situated within the framework of deviance as they fail to conform to the hegemonic norm and become victims of racism, sexism, and other types of harassment.

MAWA

MAWA
Author: Mentoring Artists for Women's Art
Publisher:
Total Pages: 152
Release: 2004
Genre: Art
ISBN:

The Gender of Photography

The Gender of Photography
Author: Nicole Hudgins
Publisher: Routledge
Total Pages: 287
Release: 2020-09-02
Genre: Photography
ISBN: 1000213161

It would be unthinkable now to omit early female pioneers from any survey of photography's history in the Western world. Yet for many years the gendered language of American, British and French photographic literature made it appear that women's interactions with early photography did not count as significant contributions. Using French and English photo journals, cartoons, art criticism, novels, and early career guides aimed at women, this volume will show why and how early photographic clubs, journals, exhibitions, and studios insisted on masculine values and authority, and how Victorian women engaged with photography despite that dominant trend. Focusing on the period before 1890, when women were yet to develop the self-assurance that would lead to broader recognition of the value of their work, this study probes the mechanisms by which exclusion took place and explores how women practiced photography anyway, both as amateurs and professionals. Challenging the marginalization of women’s work in the early history of photography, this is essential reading for students and scholars of photography, history and gender studies.

Second Skin

Second Skin
Author: M. Damon Baker
Publisher:
Total Pages: 538
Release: 2019-06-06
Genre:
ISBN: 9781098620028

Forced To Fight For My Survival Within A Computer-Generated Fantasy Gone Wrong... With a cruel twist of fate, my world was shattered and I'd lost everything. In a last-ditch effort to salvage my life, I stepped inside a virtual reality chamber, desperate to find some sense of purpose; looking for something, anything, that might motivate me to live again. But when I emerged in the virtual world of Second Skin, I quickly discovered that things had gone wrong--terribly wrong. I was suddenly trapped in a strange place where nothing was what it seemed; unable to determine what was real... unsure of anything, including myself. Hunted and alone in this harsh land, how will I survive? And even more importantly, who the hell am I? Reader Advisory: This book contains scenes of graphic violence and deals with mature themes. Reviews: ★★★★★ "The characters, the settings, the arcs, everything about this book was amazing! I love the MC and I cannot wait to see more!" ★★★★★ "I was hooked by the end of the first chapter! Loved every second of this book!" ★★★★★ "Take a little Larry Dixon and Mercedes Lackey and sprinkle liberally with some Terry Brooks and mix well and that is the feast that this author serves you." ★★★★★ "One of the best litrpg's I have read in a while, and just a good fantasy book."