Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds

Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds
Author: Mohd Fairuz Shiratuddin
Publisher: Lulu.com
Total Pages: 617
Release: 2008-12-30
Genre: Architecture
ISBN: 1435756428

This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.

The Oxford Companion to Archaeology

The Oxford Companion to Archaeology
Author: Neil Asher Silberman
Publisher:
Total Pages: 2130
Release: 2012-11
Genre: Reference
ISBN: 0199735786

The second edition of The Oxford Companion to Archaeology is a thoroughly up-to-date resource with new entries exploring the many advances in the field since the first edition published in 1996. In 700 entries, the second edition provides thorough coverage to historical archaeology, the development of archaeology as a field of study, and the way the discipline works to explain the past. In addition to these theoretical entries, other entries describe the major excavations, discoveries, and innovations, from the discovery of the cave paintings at Lascaux to the deciphering of Egyptian hieroglyphics and the use of luminescence dating. Recent developments in methods and analytical techniques which have revolutionized the ways excavations are performed are also covered; as well as new areas within archeology, such as cultural tourism; and major new sites which have expanded our understanding of prehistory and human developments through time. In addition to significant expansion, first-edition entries have been thoroughly revised and updated to reflect the progress that has been made in the last decade and a half.

Virtual Manufacturing

Virtual Manufacturing
Author: Wasim Ahmed Khan
Publisher: Springer Science & Business Media
Total Pages: 816
Release: 2011-02-16
Genre: Technology & Engineering
ISBN: 0857291866

Virtual Manufacturing presents a novel concept of combining human computer interfaces with virtual reality for discrete and continuous manufacturing systems. The authors address the relevant concepts of manufacturing engineering, virtual reality, and computer science and engineering, before embarking on a description of the methodology for building augmented reality for manufacturing processes and manufacturing systems. Virtual Manufacturing is centered on the description of the development of augmented reality models for a range of processes based on CNC, PLC, SCADA, mechatronics and on embedded systems. Further discussions address the use of augmented reality for developing augmented reality models to control contemporary manufacturing systems and to acquire micro- and macro-level decision parameters for managers to boost profitability of their manufacturing systems. Guiding readers through the building of their own virtual factory software, Virtual Manufacturing comes with access to online files and software that will enable readers to create a virtual factory, operate it and experiment with it. This is a valuable source of information with a useful toolkit for anyone interested in virtual manufacturing, including advanced undergraduate students, postgraduate students and researchers.

Mastering Autodesk VIZ 2005

Mastering Autodesk VIZ 2005
Author: George Omura
Publisher: John Wiley & Sons
Total Pages: 926
Release: 2006-02-20
Genre: Computers
ISBN: 0782150993

Experience the Full Range of VIZ 2005's Powerful Tools Creating hyper-realistic 3D visualizations of your designs just got easier with Autodesk VIZ 2005. Using its enhanced rendering technology, architectural materials, software interoperability, surface modeling tools, and user interface, you'll work more efficiently and produce astounding results. In Mastering Autodesk VIZ 2005, world-renowned AutoCAD expert George Omura teaches you how to get the most out of Autodesk's potent 3D modeling, rendering, and presentation software. As you follow his real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you. Coverage includes: Finding your way around in VIZ Importing and exporting AutoCAD files Creating realistic and dramatic lighting effects Managing your design data more efficiently Creating complex shapes with surface modeling tools Simulating lighting effects accurately with global illumination Rendering real-world surfaces with Architectural material Setting up animated walk-throughs Using radiosity to create lifelike views of a scene Using mental ray to achieve the most realistic rendering Producing design presentation views Understanding keyframes and the world of video time Using Photoshop with VIZ to create 3D effects Exporting Shockwave content to the Web Acquiring 3D models and props from the Web Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming
Author: Jim X. Chen
Publisher: Springer Science & Business Media
Total Pages: 306
Release: 2007-01-15
Genre: Computers
ISBN: 1846285976

This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.

Handbook on Parallel and Distributed Processing

Handbook on Parallel and Distributed Processing
Author: Jacek Blazewicz
Publisher: Springer Science & Business Media
Total Pages: 645
Release: 2013-03-09
Genre: Computers
ISBN: 3662043033

Here, authors from academia and practice provide practitioners, scientists and graduates with basic methods and paradigms, as well as important issues and trends across the spectrum of parallel and distributed processing. In particular, they cover such fundamental topics as efficient parallel algorithms, languages for parallel processing, parallel operating systems, architecture of parallel and distributed systems, management of resources, tools for parallel computing, parallel database systems and multimedia object servers, as well as the relevant networking aspects. A chapter is dedicated to each of parallel and distributed scientific computing, high-performance computing in molecular sciences, and multimedia applications for parallel and distributed systems.

Mixed Reality for Education

Mixed Reality for Education
Author: Yiyu Cai
Publisher: Springer Nature
Total Pages: 400
Release: 2023-09-16
Genre: Technology & Engineering
ISBN: 9819949580

This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games in their education. Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

EASEC16

EASEC16
Author: Chien Ming Wang
Publisher: Springer Nature
Total Pages: 2093
Release: 2020-12-22
Genre: Technology & Engineering
ISBN: 9811580790

This book presents articles from The 16th East Asian-Pacific Conference on Structural Engineering and Construction, 2019, held in Brisbane, Australia. It provides a forum for professional engineers, academics, researchers and contractors to present recent research and developments in structural engineering and construction.​