Violation: Rape in Gaming

Violation: Rape in Gaming
Author: Clarisse Thorn
Publisher:
Total Pages: 142
Release: 2012-10-17
Genre: Cyberbullying
ISBN: 9781480077454

How does it feel to be virtually raped? Who would decide to commit rape in a game? Should we, as a society, worry about people who pretend to rape software? What does "rape in gaming" even mean, and why does it happen? In this groundbreaking volume, the technology writer Julian Dibbell and the feminist S&M writer Clarisse Thorn have selected ten pieces that discuss, debate, and explore the concept of rape in gaming. From the classic 1974 roleplaying game Dungeons & Dragons to the video games of 2012, rape has come up in every type of game imaginable. How best can we deal with it? Nobody knows for sure, but we have a lot of ideas. 10% of the profits from this volume will benefit the Electronic Frontier Foundation! * * * JULIAN DIBBELL has published widely about online life. He is the author, most recently, of "Play Money: Or How I Quit My Day Job and Made Millions Trading Virtual Loot." CLARISSE THORN is a feminist S&M writer who has lectured from Berlin to San Francisco and written from The Guardian to Jezebel. She's published a lot of stuff lately, including an investigation of the 'seduction subculture' called "Confessions of a Pickup Artist Chaser."

Surviving Sexual Violence

Surviving Sexual Violence
Author: Thema Bryant-Davis
Publisher: Rowman & Littlefield
Total Pages: 385
Release: 2011-10-16
Genre: Medical
ISBN: 144220639X

Victims of sexual assault experience their trauma in different ways, and often one path to recovery and healing is right for one person, but not right for another. While there are some general mental health effects of sexual violence, this book outlines and describes the impact of particular types of sexual violation. Whether the survivor has experienced childhood sexual abuse, sexual assault during adulthood, marital rape, sexual harassment, sex trafficking, or sexual violence within the military, they will find aspects of her experience in these pages. Once survivors understand the ways in which they have been affected, they are introduced to various pathways to surviving sexual violence and moving forward. The chapters provide case examples and specific activities which give a fuller description of the ways survivors can make use of the particular approaches, which include mind-body practices, counseling, group therapies, self-defense training, and others. Anyone who has been a victim of sexual violence, or knows and cares about someone who has, will find relief in these pages, which offer practical approaches to finding balance and healing.

Feminism in Play

Feminism in Play
Author: Kishonna L. Gray
Publisher: Springer
Total Pages: 274
Release: 2018-10-04
Genre: Language Arts & Disciplines
ISBN: 3319905392

Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.

Gaming Masculinity

Gaming Masculinity
Author: Megan Condis
Publisher: University of Iowa Press
Total Pages: 151
Release: 2018-05-01
Genre: Games & Activities
ISBN: 1609385659

In 2016, a female videogame programmer and a female journalist were harassed viciously by anonymous male online users in what became known as GamerGate. Male gamers threatened to rape and kill both women, and the news soon made international headlines, exposing the level of abuse that many women and minorities face when participating in the predominantly male online culture. Gaming Masculinity explains how the term “gamer” has been constructed in the popular imagination by a core group of male online users in an attempt to shore up an embattled form of geeky masculinity. This latest form of toxicity comes at a moment of upheaval in gaming culture, as women, people of color, and LGBTQ individuals demand broader access and representation online. Paying close attention to the online practices of trolling and making memes, author Megan Condis demonstrates that, despite the supposedly disembodied nature of life online, performances of masculinity are still afforded privileged status in gamer culture. Even worse, she finds that these competing discourses are not just relegated to the gaming world but are creating rifts within the culture at large, as witnessed by the direct links between the GamerGate movement and the recent rise of the alt-right during the last presidential election. Condis asks what this moment can teach us about the performative, collaborative, and sometimes combative ways that American culture enacts race, gender, and sexuality. She concludes by encouraging designers and those who work in the tech industry to think about how their work might have, purposefully or not, been developed in ways that are marked by gender.

Video Games, Crime and Next-Gen Deviance

Video Games, Crime and Next-Gen Deviance
Author: Craig Kelly
Publisher: Emerald Group Publishing
Total Pages: 151
Release: 2020-07-03
Genre: Social Science
ISBN: 1838674497

The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, freely available to read online. Drawing on the emerging deviant literature perspective, this book explores a range of culturally embedded harms and other activities to offer new insight on the idea that video games are intertwined with forms of deviancy.

Sexual Violation in Islamic Law

Sexual Violation in Islamic Law
Author: Hina Azam
Publisher: Cambridge University Press
Total Pages: 285
Release: 2015-06-26
Genre: History
ISBN: 1107094240

Centered on legal discourses of Islam's first six centuries, this book analyzes juristic writings on the topic of rape.

The Politics of Rape

The Politics of Rape
Author: Jennifer L. Airey
Publisher: Rowman & Littlefield
Total Pages: 261
Release: 2012
Genre: Drama
ISBN: 1611494044

Beginning with the outbreak of the Irish Rebellion of 1641 and concluding with reactions to the accession of William and Mary, The Politics of Rape is the first full-length study to examine theatrical representations of sexual violence in the latter-half of the seventeenth century.

Rethinking Rape

Rethinking Rape
Author: Ann J. Cahill
Publisher: Cornell University Press
Total Pages: 260
Release: 2001
Genre: Feminist theory
ISBN: 9780801487187

Rethinking Rape applies current feminist theory to an urgent political and ethical issue to counter definitions of rape as mere assault Book jacket.

Hunting Girls

Hunting Girls
Author: Kelly Oliver
Publisher: Columbia University Press
Total Pages: 216
Release: 2016-05-24
Genre: Social Science
ISBN: 0231541767

Katniss Everdeen (The Hunger Games), Bella Swan (Twilight), Tris Prior (Divergent), and other strong and resourceful characters have decimated the fairytale archetype of the helpless girl waiting to be rescued. Giving as good as they get, these young women access reserves of aggression to liberate themselves—but who truly benefits? By meeting violence with violence, are women turning victimization into entertainment? Are they playing out old fantasies, institutionalizing their abuse? In Hunting Girls, Kelly Oliver examines popular culture's fixation on representing young women as predators and prey and the implication that violence—especially sexual violence—is an inevitable, perhaps even celebrated, part of a woman's maturity. In such films as Kick-Ass (2010), The Girl with the Dragon Tattoo (2011), and Maleficent (2014), power, control, and danger drive the story, but traditional relationships of care bind the narrative, and even the protagonist's love interest adds to her suffering. To underscore the threat of these depictions, Oliver locates their manifestation of violent sex in the growing prevalence of campus rape, the valorization of woman's lack of consent, and the new urgency to implement affirmative consent apps and policies.

Gaming Representation

Gaming Representation
Author: Jennifer Malkowski
Publisher: Indiana University Press
Total Pages: 281
Release: 2017-07-03
Genre: Games & Activities
ISBN: 0253026601

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.