Vintage Laptop Computers

Vintage Laptop Computers
Author: James E. Wilson
Publisher:
Total Pages: 132
Release: 2006
Genre: Computers
ISBN: 9781598004892

The "Man"and his Machines I hope this book will refresh the memories of the few who were lucky enough to use "laptops" in the early years. Also to spark an interest in a machine which changed the way we live and do business today. I believe this book will be an invaluable aid in furnishing the information required to start a very challenging pursuit of vintage "Laptop" Computers. This could be a fascinating venture which would connect you to our life-changing technological history.

Leonardo's Laptop

Leonardo's Laptop
Author: Ben Shneiderman
Publisher: MIT Press
Total Pages: 292
Release: 2003
Genre: Computers
ISBN: 9780262692991

Using the inspiration of Leonardo da Vinci to build a new, humanistic computing that focuses on users' needs and goals.

The Charisma Machine

The Charisma Machine
Author: Morgan G. Ames
Publisher: MIT Press
Total Pages: 323
Release: 2019-11-19
Genre: Technology & Engineering
ISBN: 0262537443

A fascinating examination of technological utopianism and its complicated consequences. In The Charisma Machine, Morgan Ames chronicles the life and legacy of the One Laptop per Child project and explains why—despite its failures—the same utopian visions that inspired OLPC still motivate other projects trying to use technology to “disrupt” education and development. Announced in 2005 by MIT Media Lab cofounder Nicholas Negroponte, One Laptop per Child promised to transform the lives of children across the Global South with a small, sturdy, and cheap laptop computer, powered by a hand crank. In reality, the project fell short in many ways—starting with the hand crank, which never materialized. Yet the project remained charismatic to many who were captivated by its claims of access to educational opportunities previously out of reach. Behind its promises, OLPC, like many technology projects that make similarly grand claims, had a fundamentally flawed vision of who the computer was made for and what role technology should play in learning. Drawing on fifty years of history and a seven-month study of a model OLPC project in Paraguay, Ames reveals that the laptops were not only frustrating to use, easy to break, and hard to repair, they were designed for “technically precocious boys”—idealized younger versions of the developers themselves—rather than the children who were actually using them. The Charisma Machine offers a cautionary tale about the allure of technology hype and the problems that result when utopian dreams drive technology development.

The Old New Thing

The Old New Thing
Author: Raymond Chen
Publisher: Addison-Wesley Professional
Total Pages: 1264
Release: 2006-12-27
Genre: Computers
ISBN: 0132701642

"Raymond Chen is the original raconteur of Windows." --Scott Hanselman, ComputerZen.com "Raymond has been at Microsoft for many years and has seen many nuances of Windows that others could only ever hope to get a glimpse of. With this book, Raymond shares his knowledge, experience, and anecdotal stories, allowing all of us to get a better understanding of the operating system that affects millions of people every day. This book has something for everyone, is a casual read, and I highly recommend it!" --Jeffrey Richter, Author/Consultant, Cofounder of Wintellect "Very interesting read. Raymond tells the inside story of why Windows is the way it is." --Eric Gunnerson, Program Manager, Microsoft Corporation "Absolutely essential reading for understanding the history of Windows, its intricacies and quirks, and why they came about." --Matt Pietrek, MSDN Magazine's Under the Hood Columnist "Raymond Chen has become something of a legend in the software industry, and in this book you'll discover why. From his high-level reminiscences on the design of the Windows Start button to his low-level discussions of GlobalAlloc that only your inner-geek could love, The Old New Thing is a captivating collection of anecdotes that will help you to truly appreciate the difficulty inherent in designing and writing quality software." --Stephen Toub, Technical Editor, MSDN Magazine Why does Windows work the way it does? Why is Shut Down on the Start menu? (And why is there a Start button, anyway?) How can I tap into the dialog loop? Why does the GetWindowText function behave so strangely? Why are registry files called "hives"? Many of Windows' quirks have perfectly logical explanations, rooted in history. Understand them, and you'll be more productive and a lot less frustrated. Raymond Chen--who's spent more than a decade on Microsoft's Windows development team--reveals the "hidden Windows" you need to know. Chen's engaging style, deep insight, and thoughtful humor have made him one of the world's premier technology bloggers. Here he brings together behind-the-scenes explanations, invaluable technical advice, and illuminating anecdotes that bring Windows to life--and help you make the most of it. A few of the things you'll find inside: What vending machines can teach you about effective user interfaces A deeper understanding of window and dialog management Why performance optimization can be so counterintuitive A peek at the underbelly of COM objects and the Visual C++ compiler Key details about backwards compatibility--what Windows does and why Windows program security holes most developers don't know about How to make your program a better Windows citizen

Core Memory

Core Memory
Author:
Publisher: Chronicle Books
Total Pages: 164
Release: 2012-06-01
Genre: Computers
ISBN: 0811875776

An unprecedented combination of computer history and striking images, Core Memory reveals modern technology's evolution through the world's most renowned computer collection, the Computer History Museum in the Silicon Valley. Vivid photos capture these historically important machinesincluding the Eniac, Crays 13, Apple I and IIwhile authoritative text profiles each, telling the stories of their innovations and peculiarities. Thirty-five machines are profiled in over 100 extraordinary color photographs, making Core Memory a surprising addition to the library of photography collectors and the ultimate geek-chic gift.

Vintage Laptop

Vintage Laptop
Author: Tri-Moon Tri-Moon Press
Publisher:
Total Pages: 160
Release: 2017-04-16
Genre:
ISBN: 9781545387221

This stylish Journal has College Ruled Paper, with 160 pages, measuring at 8"x10". This Composition Notebook has a Matte, Sturdy Paperback Cover, perfect bound, for a beautiful look and feel. This notebook is the perfect addition to any note taker, artist, journaling, scholar, teacher or office for that fun look!

Laptops For Seniors For Dummies

Laptops For Seniors For Dummies
Author: Nancy C. Muir
Publisher: John Wiley & Sons
Total Pages: 432
Release: 2015-10-19
Genre: Computers
ISBN: 1119049563

The go-to guide for learning the ins and outs of laptop computers! Over 50 and still want to learn how to get the most out of your laptop? Laptops For Seniors For Dummies is your ideal guide. No experience? No problem! This book walks you step by step through the setup, navigation, software, email, using the Internet safely, and more. This new edition uses larger type and larger figures for easier reading, and each chapter opens with an outline of tasks covered so you can find the answers you need quickly. Tips, warnings, and notes are highlighted to help you develop positive habits and avoid common pitfalls, and the uncluttered layout makes navigation a breeze. You'll learn how to choose a new laptop, how to set it up, how to get around the Windows 10 operating system, and how to get things done. Coverage includes information on battery life, wireless printing, connectivity, online data storage, Internet safety, the new Windows OS, synching to your mobile phone, and more! Laptops allow you to do just about everything you can do on a traditional desktop computer, just without the bulky hardware and the tangled mess of cords. This book will show you everything you need to know about working — and playing —with your new device. Discover which laptop is best for you Get set up and start using the keyboard and mouse Find your way around Windows 10 and the Office applications Safely use the internet for shopping,social networking, emailing, research, and more Stop being chained to your clunky old desktop computer! Laptops For Seniors For Dummies is the clear, friendly guide to using your new laptop on the go, like a pro.

Vintage Laptop

Vintage Laptop
Author: Tri-Moon Tri-Moon Press
Publisher:
Total Pages: 160
Release: 2017-04-16
Genre:
ISBN: 9781545387306

Graph Paper Blank Journal has 4 Squares per Inch, with 160 pages, measuring at 8"x10". This Notebook has a Matte, Sturdy Paperback Cover, perfect bound, for a stylish and beautiful look and feel. This notebook is the perfect addition to any note taker, artist, journaling, math nerd, science student or work office for that fun look!

Do You Compute

Do You Compute
Author: Ryan Mungia
Publisher:
Total Pages: 0
Release: 2019
Genre: Art
ISBN: 9780991619825

Before Alexa and the iPhone, there was the large and unwieldy mainframe computer. In the postwar 1950s, computers were mostly used for aerospace and accounting purposes. To the public at large, they were on a rung that existed somewhere between engineering and science fiction. Magazine ads and marketing brochures were designed to create a fantasy surrounding these machines for prospective clients: Higher profit margins! Creativity unleashed! Total automation! With the invention of the microchip in the 1970s came the PC and video games, which shifted the target of computer advertising from corporations to the individual. By the end of the millennium, the notion of selling tech burst wide open to include robots, cell phones, blogs, online dating services, and much, much more. Do You Compute? is a broad survey featuring the very best of computer advertising in the 20th century. From the Atomic Age to the Y2K bug, this volume presents a connoisseur's selection of graphic gems culled from museums, university archives, and private collections to illustrate the evolution of the computer from its early days as a hulking piece of machinery to its current state as a handheld device. Accompanied by two essays--one by cultural anthropologist Ryan Mungia and the other by graphic design historian Steven Heller--and including five different decade-long timelines that highlight some of the most influential moments in computer history, this fun yet meaningful volume is a unique look at the computer and how it has shaped our world.