Video Nation
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Author | : Jefferson Graham |
Publisher | : Peachpit Press |
Total Pages | : 257 |
Release | : 2012-07-10 |
Genre | : Computers |
ISBN | : 0133016943 |
A DIY guide to planning, shooting, and sharing great video from USA Today Talking Tech host All kinds of people are creating video for the web: bloggers, small business owners, web show hosts, and corporate marketing departments, to name just a few. How do the best videos get made and go viral? What secrets lie behind them? In Video Nation you’ll learn everything you need to make great-looking video for YouTube, Facebook or your blog—from one of the top experts around! Jefferson Graham, host of USA Today’s Talking Tech and Talking Your Tech, takes you skillfully through the art of video creation and distribution. And you’ll have a lot of fun along the way. You’ll learn what equipment you need to get started--from bare bones to wish list state-of-the-art great. You’ll get the skinny on sound and lighting. You’ll learn how to properly set up for and shoot an interview. You’ll even get to take your video to the next level by using multiple cameras as they do on TV. You’ll also find 30 downloadable video lessons so you see the concepts from the book in action, including how to make a great video on an iPhone, lighting techniques, simple editing techniques, and much more. To access the videos go to www.peachpit.com/videonation and click "register your product." Here are just a few things you’ll find in Video Nation: tips on developing fresh new ways to promote your business or yourself a guide to the tools available for a “one-man band” production, including advice on shooting with DSLRs, point-and-shoot cameras, and iPhones best techniques for setting up, preparing questions for, and interviewing a subject from a video producer who has interviewed everyone from comedian Jeff Dunham and the late Steve Jobs to Kermit the Frog detailed descriptions of working with sound and lighting for a variety of indoor and outdoor scenarios step-by-step coverage of using editing programs such as Apple iMovie, Adobe Premiere Elements, and Final Cut Pro X a guide to uploading your video to YouTube, create a channel, market your video with Twitter and Facebook, and earn thousands of dollars a year from your efforts via the YouTube Partner program and much more!
Author | : Jefferson Graham |
Publisher | : Peachpit Press |
Total Pages | : 257 |
Release | : 2013 |
Genre | : Business & Economics |
ISBN | : 0321832876 |
"All kinds of people are creating video for the web: bloggers, small business owners, web show hosts, and corporate marketing departments, to name just a few. How do the best videos get made and go viral? What secrets lie behind them? In Video Nation you'll learn everything you need to make great-looking video for YouTube, Facebook or your blog-from one of the top experts around!" -- Cover.
Author | : Gore Vidal |
Publisher | : Yale University Press |
Total Pages | : 166 |
Release | : 2008-10-01 |
Genre | : History |
ISBN | : 0300127928 |
This New York Times bestseller offers “an unblinking view of our national heroes by one who cherishes them, warts and all” (New York Review of Books). In Inventing a Nation, National Book Award winner Gore Vidal transports the reader into the minds, the living rooms (and bedrooms), the convention halls, and the salons of George Washington, Thomas Jefferson, John Adams, and others. We come to know these men, through Vidal’s splendid prose, in ways we have not up to now—their opinions of each other, their worries about money, their concerns about creating a viable democracy. Vidal brings them to life at the key moments of decision in the birthing of our nation. He also illuminates the force and weight of the documents they wrote, the speeches they delivered, and the institutions of government by which we still live. More than two centuries later, America is still largely governed by the ideas championed by this triumvirate. The author of Burr and Lincoln, one of the master stylists of American literature and most acute observers of American life, turns his immense literary and historiographic talent to a portrait of these formidable men
Author | : Tim Ryan |
Publisher | : |
Total Pages | : 231 |
Release | : 2013-03-27 |
Genre | : Psychology |
ISBN | : 1401939309 |
Originally published: Carlsbad, Calif.: Hay House, 2012.
Author | : Dr. Anna Lembke |
Publisher | : Penguin |
Total Pages | : 305 |
Release | : 2023-01-03 |
Genre | : Psychology |
ISBN | : 1524746746 |
INSTANT NEW YORK TIMES and LOS ANGELES TIMES BESTSELLER “Brilliant . . . riveting, scary, cogent, and cleverly argued.”—Beth Macy, author of Dopesick, as heard on Fresh Air This book is about pleasure. It’s also about pain. Most important, it’s about how to find the delicate balance between the two, and why now more than ever finding balance is essential. We’re living in a time of unprecedented access to high-reward, high-dopamine stimuli: drugs, food, news, gambling, shopping, gaming, texting, sexting, Facebooking, Instagramming, YouTubing, tweeting . . . The increased numbers, variety, and potency is staggering. The smartphone is the modern-day hypodermic needle, delivering digital dopamine 24/7 for a wired generation. As such we’ve all become vulnerable to compulsive overconsumption. In Dopamine Nation, Dr. Anna Lembke, psychiatrist and author, explores the exciting new scientific discoveries that explain why the relentless pursuit of pleasure leads to pain . . . and what to do about it. Condensing complex neuroscience into easy-to-understand metaphors, Lembke illustrates how finding contentment and connectedness means keeping dopamine in check. The lived experiences of her patients are the gripping fabric of her narrative. Their riveting stories of suffering and redemption give us all hope for managing our consumption and transforming our lives. In essence, Dopamine Nation shows that the secret to finding balance is combining the science of desire with the wisdom of recovery.
Author | : D. Buckingham |
Publisher | : Springer |
Total Pages | : 249 |
Release | : 2009-10-09 |
Genre | : Social Science |
ISBN | : 0230244696 |
Over the past decade, there has been a huge increase in ordinary people's access to video production technology. These essays explore the theoretical significance of this trend and its impact on society, as well as examining a wide range of case studies, from camcorders and camera phones to YouTube and citizen journalism.
Author | : David Vine |
Publisher | : Macmillan |
Total Pages | : 433 |
Release | : 2015-08-25 |
Genre | : History |
ISBN | : 1627791698 |
American military bases encircle the globe; from Italy to the Indian Ocean, from Japan to Honduras. The far-reaching story of the perils of the U. S. military bases and what these bases say about America today.
Author | : John Wills |
Publisher | : JHU Press |
Total Pages | : 297 |
Release | : 2019-05-21 |
Genre | : History |
ISBN | : 1421428695 |
Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.
Author | : Roxanne Dunbar-Ortiz |
Publisher | : Beacon Press |
Total Pages | : 394 |
Release | : 2021-08-24 |
Genre | : History |
ISBN | : 0807036293 |
Debunks the pervasive and self-congratulatory myth that our country is proudly founded by and for immigrants, and urges readers to embrace a more complex and honest history of the United States Whether in political debates or discussions about immigration around the kitchen table, many Americans, regardless of party affiliation, will say proudly that we are a nation of immigrants. In this bold new book, historian Roxanne Dunbar-Ortiz asserts this ideology is harmful and dishonest because it serves to mask and diminish the US’s history of settler colonialism, genocide, white supremacy, slavery, and structural inequality, all of which we still grapple with today. She explains that the idea that we are living in a land of opportunity—founded and built by immigrants—was a convenient response by the ruling class and its brain trust to the 1960s demands for decolonialization, justice, reparations, and social equality. Moreover, Dunbar-Ortiz charges that this feel good—but inaccurate—story promotes a benign narrative of progress, obscuring that the country was founded in violence as a settler state, and imperialist since its inception. While some of us are immigrants or descendants of immigrants, others are descendants of white settlers who arrived as colonizers to displace those who were here since time immemorial, and still others are descendants of those who were kidnapped and forced here against their will. This paradigm shifting new book from the highly acclaimed author of An Indigenous Peoples’ History of the United States charges that we need to stop believing and perpetuating this simplistic and a historical idea and embrace the real (and often horrific) history of the United States.
Author | : Carpentier |
Publisher | : Lexington Books |
Total Pages | : 341 |
Release | : 2012-07-10 |
Genre | : Social Science |
ISBN | : 0739131907 |
Trans-Reality Television: The Transgression of Reality, Genre, Politics, and Audience offers an overview of contributions which engage with the phenomenon of reality television as a tool to reflect on societal and mediated transformations and transgressions. While some contributors delve deep into the theoretical issues, others approach the topic at hand through empirical studies of specific reality television formats and programs. The chapters in this volume are divided into four sections, all of which deal with how we see the fluid social at work in reality television through the trans-real, trans-politics, trans-genre, and trans-audience. The first section stresses the concept of the trans-real. These chapters go into the complexity of the construction of reality in reality television. The second section, which deals with the concept of trans-politics, offers a diversity of perspectives on the articulation and re-articulation of politics and the political. In the third section, trans-genre, the chapters analyze how the modern conceptualizations of genre and format are transcended. Finally, the last set of chapters articulate the concept of trans-audiences, using case studies of particular audiences and a study of reality celebrities. Trans-Reality Television concludes by returning to the sense and nonsense of the use of these 'post' concepts.