Video Games and Comedy

Video Games and Comedy
Author: Krista Bonello Rutter Giappone
Publisher: Springer Nature
Total Pages: 371
Release: 2022-03-26
Genre: Performing Arts
ISBN: 3030883388

Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

The Wild World of Gaming Culture

The Wild World of Gaming Culture
Author: Arie Kaplan
Publisher: Lerner Publications ™
Total Pages: 36
Release: 2017-01-01
Genre: Juvenile Nonfiction
ISBN: 1512452149

Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture. Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone!

Trapped in a Video Game

Trapped in a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
Total Pages: 132
Release: 2018-04-10
Genre: Juvenile Fiction
ISBN: 1449496261

Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!

Extra Lives

Extra Lives
Author: Tom Bissell
Publisher: Vintage
Total Pages: 258
Release: 2011-06-14
Genre: Social Science
ISBN: 0307474313

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

The Comic Book Story of Video Games

The Comic Book Story of Video Games
Author: Jonathan Hennessey
Publisher: Ten Speed Graphic
Total Pages: 192
Release: 2017-10-03
Genre: Comics & Graphic Novels
ISBN: 0399578919

A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

The Epic Evolution of Video Games

The Epic Evolution of Video Games
Author: Arie Kaplan
Publisher: Lerner Publications ™
Total Pages: 36
Release: 2017-01-01
Genre: Juvenile Nonfiction
ISBN: 1512452122

Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.

Good Game, No Rematch

Good Game, No Rematch
Author: Mike Drucker
Publisher:
Total Pages: 0
Release: 2025-04
Genre: Biography & Autobiography
ISBN: 9781335012692

A hilarious, heartfelt and nostalgic memoir about the classic video games that entertain and inspire us, and even hold the power to transform our lives, from an Emmy(R)-nominated comedian and former video game writer for Nintendo, the perfect nonfiction read for fans of Tomorrow, and Tomorrow, and Tomorrow. You may know Mike Drucker for his Emmy(R)-nominated comedy writing or his hilarious skits on The Tonight Show and Saturday Night Live. Perhaps his riotous social media feed or his jokes online had you laughing out loud. But at the heart and soul of his career in comedy are the video games he grew up playing as a kid. At the ripe age of three, Mike got his very first Nintendo console, and it was love at first Duck Hunt. As video games evolved, so did Mike, each new game expanding his worldview and teaching him all about football through NFL Blitz, how to dance (kind of) with Dance Dance Revolution and much more. Mike knew he wanted a career in gaming and eventually took a job at Nintendo, but after opening for Patton Oswalt and writing freelance for SNL, he realized his true calling was comedy. Mike combines his love of both gaming and writing in a rollicking tribute to the wonderful history of games and how electronic entertainment deeply influences our lives. Nostalgic and revealing, caustic and biting, yet most of all, unabashedly funny, Good Game, No Rematch is a love letter to video games and on writing, dedicated to the people who were born to hold a controller and to just about anybody looking to laugh.

The Awesome Inner Workings of Video Games

The Awesome Inner Workings of Video Games
Author: Arie Kaplan
Publisher: Lerner Publications ™
Total Pages: 36
Release: 2017-01-01
Genre: Juvenile Nonfiction
ISBN: 1512452041

Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.

Fuck Yeah, Video Games

Fuck Yeah, Video Games
Author: Daniel Hardcastle
Publisher: Unbound Publishing
Total Pages: 334
Release: 2019-09-19
Genre: Games & Activities
ISBN: 1783527897

'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.

The Brain-Boosting Benefits of Gaming

The Brain-Boosting Benefits of Gaming
Author: Arie Kaplan
Publisher: Lerner Publications ™
Total Pages: 36
Release: 2017-01-01
Genre: Juvenile Nonfiction
ISBN: 1512452084

Has anyone ever told you gamers out there that your time would be better spent studying? Well, don't let go of that joystick just yet! Turns out, advancing to that next level of Super Mario Brothers has a similar effect on your brain as getting an A on your spelling test. Video games have been successful at training elite groups in the U.S. military and future doctors. Discover how they can help boost your brain power too!