Video Game Recruiting

Video Game Recruiting
Author: Tom Germann
Publisher: Tom Germann
Total Pages: 208
Release: 2016-05-16
Genre: Fiction
ISBN:

Science Fiction and the Scientists lied….. There was no golden age of discovery. No FTL or Galactic Federations. At first contact we found out how wrong we had been about the future. Then a failed alien invasion had crushed our reborn hope. ========================================== Tim grew up a normal kid. He went to school and spent time with friends. After all ‘work hard, play hard’ is the way people live now. All Tim had ever wanted was a nice entry level management position somewhere. Preferably in The Glentol Corporation. He didn’t know that he would become involved in something much bigger. There have never been many successful candidates for Marine training. The requirements are high and only a few successfully complete training every year. Humanity needs every Marine it has and more. Tim will be put into a situation where he will discover the sabotage in the recruiting program. Will he be able to expose the cause and fix it? Or will he fail and watch as the experimental video game recruiting process is shut down? Without the Marines how will humanity survive when the aliens come back? Book 2 in The Corporate Marines Welcome To The Marines out now. Book 3 in The Corporate Marines First Deployment coming soon. =========================================== Author's Note: I just want to say thank you for taking the time to look at my book with a special thanks to those of you who have purchased it. I appreciate that you are spending your valuable time looking at my work, and it's my hope that it has been able to bring you some entertainment, and reading pleasure. Reviews are always appreciated.

Playing the Game

Playing the Game
Author: Chris Lincoln
Publisher: Nomad Press
Total Pages: 341
Release: 2004-05-01
Genre: Education
ISBN: 1936313146

Playing The Game offers readers the first detailed, inside look at exactly how the athletic recruiting game is played by coaches, prospective students, parents, administrators, admission officers, and even college presidents in the Ivy League and its Division III counterpart, the NESCAC. Here is the inside story on why this specialized process has caused so much controversy on campus and off.

Get in the Game!

Get in the Game!
Author: Marc Mencher
Publisher: New Riders Publishing
Total Pages: 318
Release: 2003
Genre: Business & Economics
ISBN: 9780735713079

Learn from industry insiders at Sony, Pixar, InfoGames, Electronic Arts and Midway about how they got in the game. Despite the fact that the games industry has now surpassed films in terms of size and revenues, there is a dearth of information on how to get a job in the industry.This book answers those questions.

Changing the Game

Changing the Game
Author: John O'Sullivan
Publisher: Morgan James Publishing
Total Pages: 224
Release: 2013-12-01
Genre: Sports & Recreation
ISBN: 1614486468

The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.

Recruit Rockstars

Recruit Rockstars
Author: Jeff Hyman
Publisher:
Total Pages: 232
Release: 2017-11-06
Genre: Business & Economics
ISBN: 9781619618152

Ninety percent of business problems are actually recruiting problems in disguise. If you're filling your company's vacant positions with B-Players, you're playing with fire. Instead, hire Rockstars to build an organization with limitless potential. Recruit Rockstars shows you how to find, hire, and keep the best of the best. Top-tier executive recruiter Jeff Hyman has hired more than three thousand people over the course of his career. Now, he reveals his bulletproof 10-step method for landing the very best talent, based on data instead of gut feel. From sourcing and interviewing to closing and onboarding, you'll learn how to attract winners like a magnet and avoid the mistakes that result in bad hires. Assembling a team of driven and innovative Rockstars is the most powerful competitive advantage you can have in today's ever-changing business world. Recruit Rockstars will help you nail your numbers, impress your investors, and crush your competitors.

Changing the Game

Changing the Game
Author: David Edery
Publisher: FT Press
Total Pages: 238
Release: 2008-10-07
Genre: Business & Economics
ISBN: 0137151756

Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army’s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google’s computers cannot identify on their own. Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity...in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyond Choose your best marketing opportunities--and avoid the pitfalls Use gaming to recruit and develop better employees Learn practical lessons from America’s Army and other innovative case studies Channel the passion of your user communities Help your customers improve your products and services--and have fun doing it What gamers do better than computers, scientists, or governments Use games to solve problems that can’t be solved any other way

The Pocket Mentor for Video Game Testing

The Pocket Mentor for Video Game Testing
Author: Harun H. Ali
Publisher: CRC Press
Total Pages: 170
Release: 2023-12-07
Genre: Computers
ISBN: 1003804578

Written explicitly for aspiring and beginner QA testers, with concise and accessible advice and guidance. Combines proven and tested examples, tips, and tricks from experts currently working in the global games industry. Insight into different roles within a QA department, with advice on breaking into the industry and finding which role works for you

Gadgets, Games and Gizmos for Learning

Gadgets, Games and Gizmos for Learning
Author: Karl M. Kapp
Publisher: John Wiley & Sons
Total Pages: 448
Release: 2007-09-24
Genre: Business & Economics
ISBN: 9780787995669

Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

Hack Recruiting

Hack Recruiting
Author: Victor Assad
Publisher: Archway Publishing
Total Pages: 411
Release: 2019-07-23
Genre: Business & Economics
ISBN: 1480876690

Praise for Hack Recruiting "It is a brilliant piece of work. A must-read for those of us in global corporations, or companies of any size really, that seek to act NOW." --Julia Martensen, Head of HR Strategy and Innovation at DB Schenker. "Victor Assad uncovers longstanding empirical research from I/O psychologists on how to best match job candidates to jobs and the best of today's digital technology. He sees a world (that is emerging today) in which AI ontologies (which are identifying information and relationships about today's global and diverse workforces) will make significant improvements for matching candidates to jobs while reducing recruiting cycle times, costs and selection biases. Victor points out that HR now has the digital tools it needs to dramatically transform recruiting and the role of the recruiter. HR can now build strategic talent pools, improve the employee experience, and digitally collect insightful analytics that will open up a new era of understanding on what truly drives employee performance and innovation." --Angela Hood, Founder and CEO of ThisWay Global. "Must read book if you are a recruiter or talent acquisition head. It goes over best practices and hacks each step of recruiting." --Sandeep Purwar, Founder/CEO, Bevov