VFX Artistry

VFX Artistry
Author: Spencer Drate
Publisher: Taylor & Francis
Total Pages: 193
Release: 2013-01-25
Genre: Art
ISBN: 1136137335

Be inspired by the masters! This visually stunning book showcases the work and creative process of several of today's leading VFX studios. Over 1000 vibrant four color images provide great visual insight as to how the studios start with a concept then arrive at their finished VFX shot. Also included are case studies that delve further into the techniques applied, insight into the production process, and listings of the tools used to create each effect. Among the studios featured are ILM, Pixar, Weta Digital, Sony Pictures and more

VFX Artistry

VFX Artistry
Author: Spencer Drate
Publisher: CRC Press
Total Pages: 192
Release: 2013-01-25
Genre: Art
ISBN: 1136137343

Be inspired by the masters! This visually stunning book showcases the work and creative process of several of today's leading VFX studios. Over 1000 vibrant four color images provide great visual insight as to how the studios start with a concept then arrive at their finished VFX shot. includes insight into the production process and listings of the tools used to create each effect. Among the studios featured are Digital Kitchen, Trollback and Company, Eyeball, and nailgun*, among others. * Artistic inspiration through a visual showcase of work from some of today's leading VFX studios * Be captivated and find creative guidance with over 1000 radiant 4 color illustrations * Companies featured include Digital Kitchen, Prologue, Thornberg and Forester, Trollback and more.

Star Trek: The Artistry of Dan Curry

Star Trek: The Artistry of Dan Curry
Author: Dan Curry
Publisher: National Geographic Books
Total Pages: 0
Release: 2020-12-01
Genre: Art
ISBN: 1785659340

Hardback volume showcasing the diverse work of one of Star Trek's most talented alumni, Dan Curry, whose contributions to the TV shows and movies include visual effects, practical effects, title design and weaponry. With more than 50 years of history to its name, Star Trek is one of the world's most treasured popular culture institutions, and seven-time Emmy award winner Dan Curry is one of its most enduring talents. His amazing contributions have ranged from directing, title design and concept art to practical on-set effects and weapon design. From The Next Generation to Enterprise, Dan's incredibly diverse Star Trek work has resulted in some of the series' most memorable moments. Star Trek: The Artistry of Dan Curry reveals the many and varied techniques used to produce some of the most spectacular visual effects used in the various series, while Dan also goes in-depth to divulge the secrets of some of his own personal favorite creations. This is a book for all Star Trek fans to treasure!

Adobe Photoshop for VFX Artists

Adobe Photoshop for VFX Artists
Author: Lopsie Schwartz
Publisher: Course Technology
Total Pages: 338
Release: 2005
Genre: Computers
ISBN:

Incorporating a straight-forward, visual approach, this text covers all aspects of Photoshop that apply to the 3D artist.

The Art and Science of Digital Compositing

The Art and Science of Digital Compositing
Author: Ron Brinkmann
Publisher: Morgan Kaufmann
Total Pages: 428
Release: 1999-06-02
Genre: Computers
ISBN: 9780121339609

The digital compositing process is being applied in many diverse fields from Hollywood to corporate projects. Featuring over 30 pages of color, this tutorial/reference.provides a complete overview of the technical and artistic skills necessary to undertake a digital composition project. The CD-ROM contains composition examples, illustrations, and development software.

The Visual Effects Producer

The Visual Effects Producer
Author: Charles Finance
Publisher: CRC Press
Total Pages: 416
Release: 2015-02-11
Genre: Art
ISBN: 1136135499

First published in 2010. Go behind the scene of the behind the scenes to learn how the business of producing the dazzling visual effects we see in movies and on TV works. With decades of combined VFX production and supervisory experience in Hollywood, the authors share their experience with you, illuminating standard industry practices and tips on:* preproduction planning * scheduling * budgeting* evaluating vendors and the bidding process * effective data management * working on-set, off-set, or overseas * dealing with changes in post-production * legal issues (contracts, insurance, business ethics), and more. Also included are interviews with established, successful Hollywood VFX Producers about their career paths and how they got to where they are now. From pre-production to final delivery, this is your complete guide to visual effects production, providing insight on VFX budgeting and scheduling (with actual forms for your own use) and common production techniques such as motion control, miniatures, and pre-visualization.

Real Time Visual Effects for the Technical Artist

Real Time Visual Effects for the Technical Artist
Author: Chris Roda
Publisher: CRC Press
Total Pages: 504
Release: 2022-04-05
Genre: Computers
ISBN: 1000551571

Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX. Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.

Masters of FX

Masters of FX
Author: Ian Failes
Publisher: CRC Press
Total Pages: 327
Release: 2016-02-19
Genre: Art
ISBN: 1317540921

It would be rare these days to find a film that did not in some way depend on the magic of visual effects, from the raging computer-generated dinosaurs in Steven Spielberg's Jurassic Park, to the fantastical worlds of Tim Burton's Alice in Wonderland, and the photoreal tiger and ocean in Ang Lee's Life of Pi. Through interviews with 16 of the leading effects pioneers from around the world (see list below), author Ian Failes explores the making of some of the most memorable film sequences ever produced, showcasing the shift from practical to digital magic with original behind-the-scenes imagery, shot breakdowns, and detailed explanations of some of the secrets behind the making of cinema's most extraordinary creations. Visual effects artists and films discussed include: Dennis Muren (Star Wars: Episodes IV–VI; Terminator 2: Judgment Day; Jurassic Park; A.I. Artificial Intelligence; War of the Worlds) Bill Westenhofer (Babe: Pig in the City; Cats & Dogs; The Lion, the Witch and the Wardrobe; The Golden Compass; Life of Pi) Joe Letteri (The Lord of the Rings trilogy; King Kong; Avatar; Planet of the Apes; The Hobbit trilogy) Rob Legato (Apollo 13; Titanic; The Aviator; Hugo) Paul Franklin (Pitch Black; Christopher Nolan’s The Dark Knight trilogy; Inception; Interstellar) Richard Edlund (Star Wars: Episodes IV–VI; Raiders of the Lost Ark; Ghostbusters; Multiplicity); Edson Williams (X-Men: The Last Stand; The Curious Case of Benjamin Button; The Social Network; Captain America films) Karen Goulekas (Godzilla; The Day After Tomorrow; 10,000 BC; Green Lantern); Chris Corbould (Golden Eye; Die Another Day; Christopher Nolan’s The Dark Knight trilogy; Inception); Ian Hunter (The X-Files; The Dark Knight; The Dark Knight Rises; Inception; Interstellar) John Rosengrant (Terminator films; Jurassic Park; Iron Man films; Real Steel)

Becoming a Video Game Artist

Becoming a Video Game Artist
Author: John Pearl
Publisher: CRC Press
Total Pages: 248
Release: 2016-08-01
Genre: Computers
ISBN: 1317579593

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.

The Art and Technique of Matchmoving

The Art and Technique of Matchmoving
Author: Erica Hornung
Publisher: Taylor & Francis
Total Pages: 288
Release: 2013-07-24
Genre: Computers
ISBN: 113613574X

Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. It allows virtual and real scenes that have been composited together to seamlessly appear as though they are from the same perspective. This authoritative step-by-step guide from one of the best matchmovers in the business allows you to master this technique that has been called the foundation upon which all VFX work stands. Author Erica Hornung (sr. matchmover for Lord of the Rings: The Two Towers, Matrix: Revolutions, and more) imparts her techniques, tips, and wisdom from the trenches that will have you matchmoving like a true professional in no time. Lessons in the most popular matchmoving software (Maya, Boujou, and others) are included, as well as tips and techniques for surveying on set, dolly moves, and operating nodal cameras. Individual chapters dedicated to object and character matchmoves show you how to matchmove for shadow casting, adding weapons and other objects, focusing on center of gravity, as well as complete CG character support. The companion DVD includes Quicktime examples of techniques shown in the book, as well as project files that allow you to master these techniques yourself by working alongside the lessons featured in the text.