Vertigo Comics
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Author | : Isabelle Licari-Guillaume |
Publisher | : Taylor & Francis |
Total Pages | : 165 |
Release | : 2022-08-30 |
Genre | : Literary Criticism |
ISBN | : 100064085X |
This book explores the so-called "British Invasion" of DC Comics’ Vertigo imprint, which played an important role in redefining the mainstream comics industry in the US during the early 1990s. Focusing on British creators within Vertigo, this study traces the evolution of the line from its creation in 1993 to its demise in 2019. Through an approach grounded in cultural history, the book disentangles the imprint’s complex roots, showing how editors channelled the potential of its British writers at a time of deep-seated economic and cultural change within the comics industry, and promoted a sense of cohesion across titles that defied categories. The author also delves into lesser-known aspects of the Invasion, exploring less-canonical periods and creators that are often eclipsed by Vertigo’s early star writers. An innovative contribution on a key element of comic book history, this volume will appeal both to researchers of Vertigo scholarship and to fans of the imprint. It will also be an essential read for those interested in transatlantic collaborations and exchanges in the entertainment industry, processes of cultural legitimation and cultural hierarchies, and to anyone working on the representation of national and social identities.
Author | : Peter Milligan |
Publisher | : Vertigo |
Total Pages | : 0 |
Release | : 2014 |
Genre | : COMICS & GRAPHIC NOVELS |
ISBN | : 9781401251314 |
ENIGMA is a thought-provoking post-modern tale of self-discovery and sexual identity told against the backdrop of improbable super-heroes and villains. Michael Smith lives a meaningless life of routine and boredom. But when Enigma, his favorite childhood comic book hero, inexplicably comes to life, Smith finds himself on an obsessive crusade to uncover the secret behind his improbable existence. Teaming with Enigma's comic creator, Smith encounters an insanity-inducing psychopath, a brain-eating serial killer, and a suicide-inciting clown posse as his quest uncovers hidden truths about both his idol and himself. This new edition of the Vertigo classic is written by Peter Milligan (JUSTICE LEAGUE DARK, RED LANTERNS) with kinetic art by Duncan Fegredo (SHADE THE CHANGING MAN). Collects ENIGMA #1-8.
Author | : Alisa Kwitney |
Publisher | : |
Total Pages | : 200 |
Release | : 2000 |
Genre | : Art |
ISBN | : |
"A selection of cover, trading card, and gallery art from DC Comics' Vertigo imprint, Vertigo Visions showcases the work of seventy-five major artists whose illustrations bring the concepts and storylines of the Vertigo writers to life." "Collectively, the pieces in Vertigo Visions convey a truly astonishing range, in both subject matter and technique: images of surpassing loveliness alongside nightmarish visions of the macabre and grotesque; lighthearted takes on familiar characters next to phantasmagorical landscapes from unnamable worlds; impressionistic watercolors, classical oils, and complex collages; delicate line drawings, stencil art, and sophisticated computer-manipulated creations."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Author | : Steven T. Seagle |
Publisher | : Vertigo |
Total Pages | : 0 |
Release | : 2017 |
Genre | : COMICS & GRAPHIC NOVELS |
ISBN | : 9781401272883 |
"Superman created by Jerry Siegel and Joe Shuster, by special arrangement with the Jerry Siegel family."
Author | : Rachel Pollack |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2022-10-18 |
Genre | : Comics & Graphic Novels |
ISBN | : 1779515340 |
Science-fiction author Rachel Pollack brings her unique and inventive sensibility to DC’s weirdest super-team! This massive hardcover collects her entire Doom Patrol run for the first time. Starting in 1989, Doom Patrol evolved into something truly bizarre—and brilliant—with some of the most unique ideas in fiction given shape. The book was part of a wave of unbridled creativity that helped inspire the creation of DC’s groundbreaking Vertigo imprint, and its impact is still felt today in the HBO Max Doom Patrol original series. In 1993, writer Rachel Pollack took over Doom Patrol from Grant Morrison, and quickly made the title her own—retaining its offbeat spirit while pushing its characters in new directions, and tackling important social issues in the Doom Patrol’s thoroughly unconventional way. This hardcover omnibus is the first-ever collection of Pollack’s run on Doom Patrol. In these stories, the Doom Patrol must pull themselves together yet again as they move into a bizarre new headquarters, gain two new members and try to cope with the preteen menace known as the Wild Girls! Then, artist Ted McKeever brings his surreal sensibility to the series, bringing it to a fittingly unique conclusion. This volume collects Doom Patrol #64-87, Doom Patrol Annual #2, Totems #1, and Vertigo Jam #1.
Author | : Christopher B. Field |
Publisher | : McFarland |
Total Pages | : 241 |
Release | : 2019-02-14 |
Genre | : Literary Criticism |
ISBN | : 147663498X |
Comics and the punk movement are inextricably linked--each has a foundational do-it-yourself ethos and a nonconformist spirit defiant of authority. This collection of new essays provides for the first time a thorough analysis of the intersections between comics and punk. The contributors expand the discussion beyond the familiar U.S. and UK scenes to include the influence punk has had on comics produced in other countries, such as Spain and Turkey.
Author | : Randall Bonser |
Publisher | : Rowman & Littlefield |
Total Pages | : 327 |
Release | : 2017-09-08 |
Genre | : Young Adult Nonfiction |
ISBN | : 1442268409 |
Interest in comic books, graphic novels, and manga has never been greater, and fans of these works continue to grow around the world. From American superheroes like Superman and Spiderman to Japanese manga like Dragon Ball, there is a rich world of graphic storytelling that appeals to a wide range of readers—from young children just beginning to read to adults of every age who are captivated by dynamic illustrations and complex characters. Once dismissed as “just” for children, comic books are now appreciated for their vibrant art and sophisticated storylines. In Comics, Graphic Novels, and Manga: The Ultimate Teen Guide, Randall Bonser explores the history, evolution, diversification, and impact of graphic storytelling. This book looks at the origins of illustrated stories and how they evolved over the decades. A celebration and exploration of the rapidly growing world of comics, this book discusses such topics as the history of graphic storytelling, from cave drawings to zombie comics the impact of American superhero comics on popular culture diversity in comics the tools comic book and graphic novel creators use to communicate easy starting points for readers new to comics Featuring reviews of more than 90 graphic novels and popular manga series, this book provides recommendations of what teens should consider reading next. The author also provides a short course on how teens can create and distribute their own comics. For those who either want to start reading comics but aren’t sure where to start, or as a gateway for the comics enthusiast to explore a different graphic novel genre, Comics, Graphic Novels, and Manga: The Ultimate Teen Guide provides a fun and fascinating introduction to these worlds.
Author | : Matthew Z. Wood |
Publisher | : Rowman & Littlefield |
Total Pages | : 185 |
Release | : 2018-08-15 |
Genre | : Language Arts & Disciplines |
ISBN | : 1538107333 |
Comic Book Collections and Programming will help librarians build a collection that’s right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into the library, and using comics as a community outreach tool – even hosting comic conventions in libraries. The guide covers: Comics for kids, teens, and adults. Comics genres from superheroes to fantasy to Manga; from memoirs and biographies to science texts to Pulitzer Prize winning literature. Comics publishers and distributors. Comics history and influential contemporary creators. Online resources and communities. After reading the guide, librarians will be able to: Organize creator visits and events. Plan and produce community anthologies. Host drawing parties and comic discussion groups. Preserve comics in a library environment Develop, run, and grow a library-based comic convention. This is an essential reference for collections librarians, children’s librarians, and teen librarians, whether they are comics-lovers or have never read an issue. The guide is aimed at public, academic, and school libraries.
Author | : John Lent |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 357 |
Release | : 2006-04-30 |
Genre | : Social Science |
ISBN | : 0313083916 |
This final work in John Lent's series of bibliographies on comic art gathers together an astounding array of citations on American comic books and comic strips. Included in this volume are citations regarding anthologies and reprints; criticism and reviews; exhibitions, festivals, and awards; scholarship and theory; and the business, artistic, cultural, legal, technical, and technological aspects of American comics. Author John Lent has used all manner of methods to gather the citations, searching library and online databases, contacting scholars and other professionals, attending conferences and festivals, and scanning hundreds of periodicals. He has gone to great length to categorize the citations in an easy-to-use, scholarly fashion, and in the process, has helped to establish the field of comic art as an important part of social science and humanities research. The ten volumes in this series, covering all regions of the world, constitute the largest printed bibliography of comic art in the world, and serve as the beacon guiding the burgeoning fields of animation, comics, and cartooning. They are the definitive works on comic art research, and are exhaustive in their inclusiveness, covering all types of publications (academic, trade, popular, fan, etc.) from all over the world. Also included in these books are citations to systematically-researched academic exercises, as well as more ephemeral sources such as fanzines, press articles, and fugitive materials (conference papers, unpublished documents, etc.), attesting to Lent's belief that all pieces of information are vital in a new field of study such as comic art.
Author | : Paul Williams |
Publisher | : Univ. Press of Mississippi |
Total Pages | : 256 |
Release | : 2010-11-11 |
Genre | : Literary Criticism |
ISBN | : 160473793X |
Contributions by David M. Ball, Ian Gordon, Andrew Loman, Andrea A. Lunsford, James Lyons, Ana Merino, Graham J. Murphy, Chris Murray, Adam Rosenblatt, Julia Round, Joe Sutliff Sanders, Stephen Weiner, and Paul Williams Starting in the mid-1980s, a talented set of comics artists changed the American comic book industry forever by introducing adult sensibilities and aesthetic considerations into popular genres such as superhero comics and the newspaper strip. Frank Miller's Batman: The Dark Knight Returns (1986) and Alan Moore and Dave Gibbons's Watchmen (1987) revolutionized the former genre in particular. During this same period, underground and alternative genres began to garner critical acclaim and media attention beyond comics-specific outlets, as best represented by Art Spiegelman's Maus. Publishers began to collect, bind, and market comics as “graphic novels,” and these appeared in mainstream bookstores and in magazine reviews. The Rise of the American Comics Artist: Creators and Contexts brings together new scholarship surveying the production, distribution, and reception of American comics from this pivotal decade to the present. The collection specifically explores the figure of the comics creator—either as writer, as artist, or as writer and artist—in contemporary US comics, using creators as focal points to evaluate changes to the industry, its aesthetics, and its critical reception. The book also includes essays on landmark creators such as Joe Sacco, Art Spiegelman, and Chris Ware, as well as insightful interviews with Jeff Smith (Bone), Jim Woodring (Frank) and Scott McCloud (Understanding Comics). As comics have reached new audiences, through different material and electronic forms, the public's broad perception of what comics are has changed. The Rise of the American Comics Artist surveys the ways in which the figure of the creator has been at the heart of these evolutions.