Values And Technology
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Author | : Kristin Sharon Shrader-Frechette |
Publisher | : Rowman & Littlefield |
Total Pages | : 494 |
Release | : 1997 |
Genre | : Social Science |
ISBN | : 9780847686315 |
Technology and Values provides a highly useful collection of essays organized around issues related to science, technology, public health, economics, the environment, and ethical theory. The editors present effective introductions that provide background information as well as philosophical tools and case studies to facilitate understanding of the variety of issues emanating from the most significant developments in technology, including the effects on privacy of the widespread use of computers to store and retrieve personal information and the ethical considerations of genetic engineering.
Author | : Craig Hanks |
Publisher | : John Wiley & Sons |
Total Pages | : 561 |
Release | : 2009-05-04 |
Genre | : Science |
ISBN | : 1405149000 |
This anthology features essays and book excerpts on technology and values written by preeminent figures in the field from the early 20th century to the present. It offers an in-depth range of readings on important applied issues in technology as well. Useful in addressing questions on philosophy, sociology, and theory of technology Includes wide-ranging coverage on metaphysics, ethics, and politics, as well as issues relating to gender, biotechnology, everyday artifacts, and architecture A good supplemental text for courses on moral or political problems in which contemporary technology is a unit of focus An accessible and thought-provoking book for beginning and advanced undergraduates; yet also a helpful resource for graduate students and academics
Author | : Jeroen van den Hoven |
Publisher | : Cambridge University Press |
Total Pages | : 428 |
Release | : 2009-11-23 |
Genre | : Philosophy |
ISBN | : 9780521671613 |
This book gives an in-depth philosophical analysis of moral problems to which information technology gives rise, for example, problems related to privacy, intellectual property, responsibility, friendship, and trust, with contributions from many of the best-known philosophers writing in the area.
Author | : Batya Friedman |
Publisher | : Cambridge University Press |
Total Pages | : 332 |
Release | : 1997-12-13 |
Genre | : Business & Economics |
ISBN | : 9781575860817 |
Human values--including accountability, privacy, autonomy, and respect for person--emerge from the computer systems that we build and how we choose to use them. Yet, important questions on human values and system design have remained largely unexplored. If human values are controversial, then on what basis do some values override others in the design of, for example, hardware, algorithms, and databases? Do users interact with computer systems as social actors? If so, should designers of computer persona and agents seek to build on such human tendencies, or check them? How have design decisions in hospitals, research labs, and computer corporations protected or degraded such values? This volume brings together leading researchers and system designers who take up these questions, and more.
Author | : Beatrice Dedaa Okyere-Manu |
Publisher | : Springer Nature |
Total Pages | : 286 |
Release | : 2021-04-30 |
Genre | : Philosophy |
ISBN | : 3030705501 |
This book charts technological developments from an African ethical perspective. It explores the idea that while certain technologies have benefited Africans, the fact that these technologies were designed and produced in and for a different setting leads to conflicts with African ethical values. Written in a simple and engaging style, the authors apply an African ethical lens to themes such as: The Fourth Industrial Revolution, the moral status of technology, technology and sexual relations, and bioethics and technology.
Author | : Batya Friedman |
Publisher | : MIT Press |
Total Pages | : 258 |
Release | : 2019-05-21 |
Genre | : Design |
ISBN | : 0262039532 |
Using our moral and technical imaginations to create responsible innovations: theory, method, and applications for value sensitive design. Implantable medical devices and human dignity. Private and secure access to information. Engineering projects that transform the Earth. Multigenerational information systems for international justice. How should designers, engineers, architects, policy makers, and others design such technology? Who should be involved and what values are implicated? In Value Sensitive Design, Batya Friedman and David Hendry describe how both moral and technical imagination can be brought to bear on the design of technology. With value sensitive design, under development for more than two decades, Friedman and Hendry bring together theory, methods, and applications for a design process that engages human values at every stage. After presenting the theoretical foundations of value sensitive design, which lead to a deep rethinking of technical design, Friedman and Hendry explain seventeen methods, including stakeholder analysis, value scenarios, and multilifespan timelines. Following this, experts from ten application domains report on value sensitive design practice. Finally, Friedman and Hendry explore such open questions as the need for deeper investigation of indirect stakeholders and further method development. This definitive account of the state of the art in value sensitive design is an essential resource for designers and researchers working in academia and industry, students in design and computer science, and anyone working at the intersection of technology and society.
Author | : Hans Oberdiek |
Publisher | : Routledge |
Total Pages | : 172 |
Release | : 2005-11-02 |
Genre | : Philosophy |
ISBN | : 1134911165 |
Technology is no longer confined to the laboratory but has become an established part of our daily lives. Its sophistication offers us power beyond our human capacity which can either dazzle or threaten; it depends who is in control. Living in a Technological Culture challenges traditionally held assumptions about the relationship between `man-and-machine'. It argues that contemporary science does not shape technology but is shaped by it. Neither discipline exists in a moral vacuum, both are determined by politics rather than scientific inquiry. By questioning our existing uses of technology, this book opens up wider debate on the shape of things to come and whether we should be trying to change them now. As an introduction to the philosophy of technology this will be valuable to students, but will be equally engaging for the general reader.
Author | : E. Mumford |
Publisher | : Springer |
Total Pages | : 318 |
Release | : 2011-10-26 |
Genre | : Philosophy |
ISBN | : 9789400983441 |
This book describes the experiences of four organizations who tried to introduce new computer systems in a humanistic manner so that human as well as business gains would be derived from the introduction of technology. All four paid a great deal of attention to identifying efficiency and job satisfaction needs and to design ing the technical system and its surrounding organizational context in such a way that these needs could be effectively met. Nevertheless, as with all major change, the change process was difficult and demanding and considerable management skill and insight was required before successful systems were implemented. The author set out to identify the extent to which the values of the different groups involved in the design process influenced the way in which computer systems were designed and implemented. She also wished to establish the extent to which the values of technical systems designers, user management and user clerks converged or diverged in the change process. It is hoped that the ideas set out here will contribute both to a greater theoretical understanding of the in fluences which affect technical change and to the practical design of humanistic computer systems. The research was carried out in three large government de partments, two industrial firms and an international bank. Two of the govern ment departments asked for their data to remain confidential and so these are not described in detail in the book. The book is in twelve chapters.
Author | : Mary Flanagan |
Publisher | : MIT Press |
Total Pages | : 222 |
Release | : 2014-07-18 |
Genre | : Computers |
ISBN | : 0262027666 |
A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.
Author | : Katie Shilton |
Publisher | : Foundations and Trends (R) in Human-Computer Interaction |
Total Pages | : 77 |
Release | : 2018-07-16 |
Genre | : Human-computer interaction |
ISBN | : 9781680834666 |
Any design process involves an imaginative act, a picturing of the world as other than it is. Fiction has long played a part in design research in the form of scenarios, personas, sketches, paper-based prototypes, simulations, prototypes, and speculative design. The term "design fiction" has been recently adopted to describe more elaborate and detailed representations of products and services that do not exist yet. Design fiction is an emerging practice and there are several competing definitions and forms.Research Fiction and Thought Experiments in Design traces design fiction from the Italian radical design of the 1960s through British Art Schools in the late 1990s to contemporary adaptations of the practice by companies like Google, Microsoft and Facebook. Design fiction is now produced regularly by individuals launching Kickstarter campaigns, corporations selling visions of future products and governments imagining new digital services. But there is little agreement about the status of such fictions: what constitutes a good fiction? How does fiction relate to research? In what sense does fiction contribute to existing knowledge? Although fiction can sometimes result in accurate prediction, this is not its main value. It is rather the creation of ambiguous artefacts that help us think carefully about emerging technologies and their potential impact.Fiction may seem to be the antithesis of empirical enquiry but it is often employed in the form of "thought experiments" in Physics, Mathematics, Ethics and Philosophy. Research Fiction and Thought Experiments in Design argues that design fiction can also be considered as a form of thought experiment. Excerpts from a fictional Wikipedia article about Valdis Ozols, a Latvian historian and author writing design fiction in the 1940s, precede each section as think pieces about the nature and value of fiction. The text is illustrated with pages from a fictional design workbook written in an invented language.