Vacation Bible School 2010 Galactic Blast Adult Study Vbs

Vacation Bible School 2010 Galactic Blast Adult Study Vbs
Author:
Publisher:
Total Pages:
Release: 2010-03
Genre:
ISBN: 9781426706073

The Galactic Blast VBS 2010 Adult Study is a five-session Bible study of the same scriptures as the children. Be sure to use this study early with your VBS leaders and then again during VBS with a separate adult class. 64 pages. To listen to the music of Galactic Blast, sign up for the e-newsletter, and keep up with the latest Galactic Blast news, visit the Galactic Blast VBS 2010 website. For real time VBS updates and information, be sure to follow us on Twitter!

Vacation Bible School 2011 Shake It Up Cafe Adult Study VBS

Vacation Bible School 2011 Shake It Up Cafe Adult Study VBS
Author: Abingdon Press
Publisher:
Total Pages:
Release: 2011-02-01
Genre: Religion
ISBN: 9781426712517

The Shake It Up Café VBS 2011 Adult Study is a five-session Bible study of the same Scriptures that the children experience. Be sure to use this study early with your VBS leaders and then again during VBS with a separate adult class. Visit the Shake It Up Café VBS 2011 website for more info, to sample music and video, and sign up for our e-newsletter!  Find Cokesbury VBS on Facebook Find Cokesbury VBS on Twitter

Vacation Bible School (Vbs) 2018 Rolling River Rampage Adult Study Book

Vacation Bible School (Vbs) 2018 Rolling River Rampage Adult Study Book
Author: Cokesbury
Publisher:
Total Pages: 0
Release: 2018-01-02
Genre:
ISBN: 9781501846496

VBS isn't just for kids! Bring adults along on the ride of a lifetime with God in this five-session Bible study with Leader Guide notes and resources! Use it in advance with your volunteers and again during VBS with a separate adult class.

The Pirate's Dilemma

The Pirate's Dilemma
Author: Matt Mason
Publisher: Simon and Schuster
Total Pages: 289
Release: 2009-05-05
Genre: Business & Economics
ISBN: 141653220X

Explores the influence of youth culture on transforming mainstream society through innovative cooperative venues and modern "do-it-yourself" values, in a report that reveals what can be learned through the indirect social experiments being performed by today's young artists and entrepreneurs. Reprint.

Go & Tell Kids Kit

Go & Tell Kids Kit
Author: Lifeway Kids
Publisher: Lifeway Church Resources
Total Pages: 0
Release: 2017-09-28
Genre:
ISBN: 9781462778065

This easy-to-use, transportable VBS is designed to help you host a VBS anywhere in the world. Simple visuals, 100+ recreation games, and five sessions of gospel-centered content help you explain the good news to kids outside of your church.

The Renewed Homiletic

The Renewed Homiletic
Author: O. Wesley Allen
Publisher: Fortress Press
Total Pages: 162
Release: 2010-04-21
Genre: Religion
ISBN: 145141532X

"The major shift in the study and practice of preaching in the 1970s and 1980s, labeled the New Homiletic, turned toward the hearer. The purpose of preaching focused less on persuasion and more on transformation, less on asserting religious truths and more on offering an experience of the gospel. Instead of viewing language as referential, its creative, evocative nature began to be emphasized. Thus homiletical strategies utilizing induction, celebration, story, narrative structures, and moves replaced a deductive, propositional approach to preaching. Now three-and-a-half decades after this shift began, preachers recognize that the homiletical landscape has continued to evolve in ways that influence how preaching ought to be done£for example, the rise of postmodernity, the decline of the mainline church, cultural pluralism, and biblical and theological illiteracy.Those considered to be the pillars of the New Homiletic £ David Buttrick, Fred Craddock, Eugene Lowry, Henry Mitchell, and Charles Rice £ discuss how to change their homiletical approach for a new day. Each of these distinguished scholars offers a lecture describing how his mind has changed, preaches a sermon reflecting these changes, and participates in a panel discussion with younger respondents" -- Publisher description.

A Lot Like Hope

A Lot Like Hope
Author: Kathryn Cantrell
Publisher: Brazoria House Books
Total Pages: 194
Release: 2020-10-06
Genre: Fiction
ISBN:

A small town doctor’s prescription for mending her broken heart: one reclusive, battle-scarred hero Ex-SEAL Rowe Hardy deserves every last bad thing that happened to him on that final mission, especially the scars on his face. After all, it’s his fault that he and the other guys on his team were kicked out of the Navy. Losing his hearing is his penance, same as being single forever. No woman would be interested in a half-deaf beast anyway. Especially not the beautiful new doctor in town…the one he can’t stop dreaming about. Dr. India Kingston didn’t get the memo that Rowe is supposed to be repulsive. Her secret crush on the reclusive handyman is only heightened by his obvious scars—physical and emotional. But she fled big city medicine in favor of Superstition Springs where she hopes to reclaim lost pieces of herself after ending a bad relationship. Love should be the last thing on her mind. Until Serenity Force throws a love prediction into the mix, matching her with Rowe. How can he be her destiny when he’s made it oh-so-clear he’s not interested in her? Beauty and the Beast is a fairy tale. Not reality. Unless you’re in Superstition Springs. Tropes · Beauty and the Beast · Doctor heroine · Fish out of water · Soulmates · Matchmaker · Alpha cinnamon roll SEAL hero · Wounded warrior (his scars are on the inside) · Found family · Slow burn · Closed door/kissing only

Playing with the Past

Playing with the Past
Author: Matthew Wilhelm Kapell
Publisher: Bloomsbury Publishing USA
Total Pages: 493
Release: 2013-10-24
Genre: Social Science
ISBN: 1623568242

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.