Using Apps for Learning Across the Curriculum

Using Apps for Learning Across the Curriculum
Author: Richard Beach
Publisher: Routledge
Total Pages: 287
Release: 2014-10-17
Genre: Language Arts & Disciplines
ISBN: 1317668499

How can apps be used to foster learning with literacy across the curriculum? This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students’ disciplinary literacies and to foster a wide range of literacy practices. Using Apps for Learning Across the Curriculum presents a wide range of different apps and also assesses their value features methods for and apps related to planning instruction and assessing student learning identifies favorite apps whose affordances are most likely to foster certain disciplinary literacies includes resources and apps for professional development provides examples of student learning in the classroom A website (www.usingipads.pbworks.com) with resources for teaching and further reading for each chapter, a link to a blog for continuing conversations about topics in the book (appsforlearningliteracies.com), and more enhance the usefulness of the book.

Using Apps for Learning Across the Curriculum

Using Apps for Learning Across the Curriculum
Author: Richard Beach
Publisher: Routledge
Total Pages: 293
Release: 2014-10-17
Genre: Language Arts & Disciplines
ISBN: 1317668502

How can apps be used to foster learning with literacy across the curriculum? This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students’ disciplinary literacies and to foster a wide range of literacy practices. Using Apps for Learning Across the Curriculum presents a wide range of different apps and also assesses their value features methods for and apps related to planning instruction and assessing student learning identifies favorite apps whose affordances are most likely to foster certain disciplinary literacies includes resources and apps for professional development provides examples of student learning in the classroom A website (www.usingipads.pbworks.com) with resources for teaching and further reading for each chapter, a link to a blog for continuing conversations about topics in the book (appsforlearningliteracies.com), and more enhance the usefulness of the book.

Apps for Learning

Apps for Learning
Author: Harry J. Dickens
Publisher: Corwin Press
Total Pages: 225
Release: 2011-10-20
Genre: Computers
ISBN: 145222532X

Provides detailed descriptions of forty apps that can be used in high school classrooms.

Blended Learning in Action

Blended Learning in Action
Author: Catlin R. Tucker
Publisher: Corwin Press
Total Pages: 253
Release: 2016-09-03
Genre: Education
ISBN: 1506341187

Shift to blended learning to transform education Blended learning has the power to reinvent education, but the transition requires a new approach to learning and a new skillset for educators. Loaded with research and examples, Blended Learning in Action demonstrates the advantages a blended model has over traditional instruction when technology is used to engage students both inside the classroom and online. Readers will find: Breakdowns of the most effective classroom setups for blended learning Tips for leaders Ideas for personalizing and differentiating instruction using technology Strategies for managing devices in schools Questions to facilitate professional development and deeper learning

Tasks Before Apps

Tasks Before Apps
Author: Monica Burns
Publisher: ASCD
Total Pages: 122
Release: 2017-10-09
Genre: Computer-assisted instruction
ISBN: 1416624678

Educator and technology consultant Monica Burns shares strategies, tools, and insights that all teachers can use to effectively incorporate technology in the classroom.

Innovate with IPad

Innovate with IPad
Author: Karen Lirenman
Publisher: My Writers Connection Publishing
Total Pages: 114
Release: 2019-10-09
Genre: Education
ISBN: 9781950714063

Written by two primary teachers, this book provides a complete selection of clearly explained, engaging, open-ended lessons to change the way you use iPad with students at home or in the classroom. It features downloadable task cards, student-created examples, and extension ideas to use with your students. Whether you have access to one iPad for your entire class or one for each student, these lessons will help you transform learning in your classroom.

Personalized Learning

Personalized Learning
Author: Peggy Grant
Publisher: International Society for Technology in Education
Total Pages: 200
Release: 2014-06-21
Genre: Education
ISBN: 1564845443

Personalized Learning: A Guide for Engaging Students with Technology is designed to help educators make sense of the shifting landscape in modern education. While changes may pose significant challenges, they also offer countless opportunities to engage students in meaningful ways to improve their learning outcomes. Personalized learning is the key to engaging students, as teachers are leading the way toward making learning as relevant, rigorous, and meaningful inside school as outside and what kids do outside school: connecting and sharing online, and engaging in virtual communities of their own Renowned author of the Heck: Where the Bad Kids Go series, Dale Basye, and award winning educator Peggy Grant, provide a go-to tool available to every teacher today—technology as a way to ‘personalize’ the education experience for every student, enabling students to learn at their various paces and in the way most appropriate to their learning styles.

Learning in the Cloud

Learning in the Cloud
Author: Mark Warschauer
Publisher: Teachers College Press
Total Pages: 145
Release: 2015-04-17
Genre: Education
ISBN: 0807770841

This comprehensive and cutting-edge book portrays a vision of how digital media can help transform schools, and what kinds of curriculum pedagogy, assessment, infrastructure, and learning environments are necessary for the transformation to take place. The author and his research team spent thousands of hours observing classes and interviewing teachers and students in both successful and unsuccessful technology-rich schools throughout the United States and other countries. Featuring lessons learned as well as analysis of the most up-to-date research, they offer a welcome response to simplistic approaches that either deny the potential of technology or exaggerate its ability to reform education simply by its presence in schools. Challenging conventional wisdom about technology and education, Learning in the Cloud: critically examines concepts such as the "digital divide," "21st-century skills," and "guide on the side" for assessing and guiding efforts to improve schools; combines a compelling vision of technology's potential to transform learning with an insightful analysis of the curricular challenges required for meaningful change; and discusses the most recent trends in media and learning, such as the potential of tablets and e-reading.

Handbook of Research on Integrating Digital Technology With Literacy Pedagogies

Handbook of Research on Integrating Digital Technology With Literacy Pedagogies
Author: Sullivan, Pamela M.
Publisher: IGI Global
Total Pages: 636
Release: 2019-11-22
Genre: Education
ISBN: 1799802477

The allure and marketplace power of digital technologies continues to hold sway over the field of education with billions spent annually on technology in the United States alone. Literacy instruction at all levels is influenced by these evolving and ever-changing tools. While this opens the door to innovations in literacy curricula, it also adds a pedagogical responsibility to operate within a well-developed conceptual framework to ensure instruction is complemented or augmented by technology and does not become secondary to it. The Handbook of Research on Integrating Digital Technology With Literacy Pedagogies is a comprehensive research publication that considers the integration of digital technologies in all levels of literacy instruction and prepares the reader for inevitable technological advancements and changes. Covering a wide range of topics such as augmented reality, literacy, and online games, this book is essential for educators, administrators, IT specialists, curriculum developers, instructional designers, teaching professionals, academicians, researchers, education stakeholders, and students.