User Interfaces For Wearable Computers
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Author | : Hendrik Witt |
Publisher | : Springer Science & Business Media |
Total Pages | : 285 |
Release | : 2009-04-20 |
Genre | : Computers |
ISBN | : 3835192329 |
Hendrik Witt examines user interfaces for wearable computers and analyses the challenges imposed by the wearable computing paradigm through its dual-task character. He introduces a special software tool as well as the “HotWire” evaluation method to facilitate user interface development and evaluation. Based on the results of different end-user experiments conducted to study the management of interruptions with gesture and speech input in a wearable computing scenario, the author derives design guidelines and general constraints for forthcoming interface designs.
Author | : Vivian Genaro Motti |
Publisher | : Springer Nature |
Total Pages | : 196 |
Release | : 2020-01-01 |
Genre | : Computers |
ISBN | : 3030271110 |
This book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies, Wearable Interaction illustrates how to create and to assess interactive wearables considering human factors in design decisions related to input entry and output responses. The book also discusses the impacts of form factors and contexts of use in the design of wearable interaction. Miniaturized components, flexible materials, and sewable electronics toolkits exemplify advances in technology that facilitated the design and development of wearable technologies. Despite such advances, creating wearable interfaces that are efficient is still challenging. The new affordances of on-body interfaces require the consideration of new interaction paradigms, so that the design decisions for the user interaction take into account key limitations in the interaction surfaces of wearables concerning input entry, processing power for output responses, and in the time and attention that wearers dedicate to complete their interaction. Under such constraints, creating interfaces with high usability levels is complex. Also, because wearables are worn continuously and in close contact with the human body, on-body interfaces must be carefully designed to neither disturb nor overwhelm wearers. The context of use and the potential of wearable technologies must be both well understood to provide users with relevant information and services using appropriate approaches and without overloading them with notifications. Wearable Interaction explains thoroughly how interactive wearables have been created taking into account the needs of end users as well as the vast potential that wearable technologies offer. Readers from academia, industry or government will learn how wearables can be designed and developed to facilitate human activities and tasks across different sectors.
Author | : Lumsden, Joanna |
Publisher | : IGI Global |
Total Pages | : 1166 |
Release | : 2008-02-28 |
Genre | : Computers |
ISBN | : 1599048728 |
"This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office environment, from choice and effective use of technologies to necessary participants in the virtual workplace"--Provided by publisher.
Author | : Woodrow Barfield |
Publisher | : CRC Press |
Total Pages | : 739 |
Release | : 2017-07-26 |
Genre | : Augmented reality |
ISBN | : 9781138749313 |
Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied. Upon its initial publication, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and applications of wearable computers and augmented reality occurred. Written by expert researchers and teachers, each chapter in the second edition has been revised and updated to reflect advances in the field and provide fundamental knowledge on each topic, solidifying the book's reputation as a valuable technical resource as well as a textbook for augmented reality and ubiquitous computing courses. New Chapters in the Second Edition Explore: Haptics Visual displays Use of augmented reality for surgery and manufacturing Technical issues of image registration and tracking Augmenting the environment with wearable audio interfaces Use of augmented reality in preserving cultural heritage Human-computer interaction and augmented reality technology Spatialized sound and augmented reality Augmented reality and robotics Computational clothing From a technology perspective, much of what is happening now with wearables and augmented reality would not have been possible even five years ago. In the fourteen years since the first edition burst on the scene, the capabilities and applications of both technologies are orders of magnitude faster, smaller, and cheaper. Yet the book's overarching mission remains the same: to supply the fundamental information and basic knowledge about the design and use of wearable computers and augmented reality with the goal of enhancing people's lives.
Author | : Masaaki Kurosu |
Publisher | : Springer |
Total Pages | : 747 |
Release | : 2017-06-28 |
Genre | : Computers |
ISBN | : 331958071X |
The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: HCI theory and education; HCI, innovation and technology acceptance; interaction design and evaluation methods; user interface development; methods, tools, and architectures; multimodal interaction; and emotions in HCI.
Author | : Konrad Baumann |
Publisher | : CRC Press |
Total Pages | : 483 |
Release | : 2001-04-05 |
Genre | : Technology & Engineering |
ISBN | : 1134544847 |
This simple and manageable guide to user interface design is written for the professional in industry working on product development and the decision process. It is directed not only to the human factors specialists, but also to technicians, designers, marketing and product managers and students. The book presents guidelines for user interface d
Author | : Curran, Kevin |
Publisher | : IGI Global |
Total Pages | : 316 |
Release | : 2012-09-30 |
Genre | : Computers |
ISBN | : 1466620420 |
Ambient intelligence began as a vision for the future of technology and has now become a reality. The widespread use of modern technology has quickly expanded into the use of our everyday lives. On a daily basis, we are instantly connected to people, places, ideas, and information which have led to the acceleration of knowledge. As the continuing development of new technologies becomes available, those technologies will play an integral role in the future. Pervasive and Ubiquitous Technology Innovations for Ambient Intelligence Environments is a collection of research on the subject matter of human computer interaction, ubiquitous computing, embedded systems, and other areas of study which contribute to ambient intelligence. This comprehensive reference aims to broaden the overall knowledge on ambient intelligence as it relates to the aspects of modern life.
Author | : Vincent G. Duffy |
Publisher | : Springer Nature |
Total Pages | : 678 |
Release | : 2023-07-11 |
Genre | : Computers |
ISBN | : 3031357418 |
This book constitutes the refereed proceedings of the 14th Digital Human Modeling & Applications in Health, Safety, Ergonomics & Risk Management (DHM) Conference, held as part of the 25th International Conference, HCI International 2023, which was held virtually in Copenhagen, Denmark in July 2023. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 7472 submissions. The DHM 2023 method focuses on different areas of application and has produced works focused on human factors and ergonomics based on human models, novel approaches in healthcare and the application of artificial intelligence in medicine. Interesting applications will be shown in many sectors. Work design and productivity, robotics and intelligent systems are among this year's human-machine modeling and results reporting efforts.
Author | : Laurence T. Yang |
Publisher | : John Wiley & Sons |
Total Pages | : 900 |
Release | : 2010-02-12 |
Genre | : Technology & Engineering |
ISBN | : 9780470579381 |
* Focuses on learning patterns and knowledge from data generated by mobile users and mobile technology. * Covers research and application issues in applying computational intelligence applications to mobile computing * Delivers benefits to a wide range of applications * Introduces the state of the art of computational intelligence to the mobile paradigm
Author | : Masood Masoodian |
Publisher | : Springer |
Total Pages | : 706 |
Release | : 2005-03-01 |
Genre | : Computers |
ISBN | : 3540277951 |
APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind peer-review process. The research topics cover the spectrum of HCI, including human factors and ergonomics,user interfacetools and technologies,mobile and ubiquitous computing, visualization, augmented reality, collaborative systems, internationalization and cultural issues, and more. APCHI also included a d- toral consortium, allowing 10 doctoral students from across the globe to meet and discuss their work in an interdisciplinary workshop with leading researchers and fellow students. Additionally, ?ve tutorials were o?ered in association with the conference.