User-centered design of wearable computers with construction kits for children

User-centered design of wearable computers with construction kits for children
Author: Laura Grönewald
Publisher: GRIN Verlag
Total Pages: 9
Release: 2022-01-18
Genre: Computers
ISBN: 3346574393

Seminar paper from the year 2021 in the subject Engineering - Computer Engineering, grade: 1,0, University of Siegen, language: English, abstract: Addressing children’s needs and interests is crucial when designing and developing computational devices for this user group. Different approaches to include children in the design process, such as Participatory Design, have been investigated and applied in past research. A way to engage children as active design partners is to let them build and reconfigure their own devices. Construction kits, as they have been developed by researchers in the past, enable children to do so. Several application scenarios for why children would build their own handhelds and wearable computers with different construction kits have been identified in past research. The hardware and software components that were included in developed kits as well as the way they were used and evaluated varied widely. This paper outlines the evolution of the investigation and application of construction kits in the research field of wearable computers for children. By referring to approaches and findings presented in related work this paper aims to highlight the potential of using these insights as a basis for future investigations and user-centered design processes. Despite the technological advances, it is argued that design and development processes for wearable computers for children can benefit from past research.

Handheld and Ubiquitous Computing

Handheld and Ubiquitous Computing
Author: Hans-W. Gellersen
Publisher: Springer
Total Pages: 403
Release: 2003-06-29
Genre: Computers
ISBN: 3540481575

Truly personal handheld and wearable technologies should be small and unobtrusive and allow access to information and computing most of the time and in most circumstance. Complimentary, environment-based technologies make artifacts of our surrounding world computationally accessible and facilitate use of everyday environments as a ubiquitous computing interface. The International Symposium on Handheld and Ubiquitous Computing, held for the first time in September 1999, was initiated to investigate links and synergies in these developments, and to relate advances in personal technologies to those in environment-based technologies. The HUC 99 Symposium was organised by the University of Karlsruhe, in particular by the Telecooperation Office (TecO) of the Institute for Telematics, in close collaboration with ZKM Karlsruhe, which generously hosted the event in its truly inspiring Center for Arts and Media Technology. The symposium was supported by the Association of Computing Machinery (ACM) and the German Computer Society (Gesellschaft f r Informatik, GI) and held in cooperation with a number of special interest groups of these scientific societies. HUC 99 attracted a large number of paper submissions, from which the international programme committee selected 23 high-quality contributions for presentation at the symposium and for inclusion in these proceedings. In addition, posters were solicited to provide an outlet for novel ideas and late-breaking results; selected posters are also included with these proceedings. The technical programme was further complemented by four invited keynote addresses, and two panel sessions.

Interaction Design

Interaction Design
Author: Yvonne Rogers
Publisher: John Wiley & Sons
Total Pages: 1089
Release: 2023-03-06
Genre: Computers
ISBN: 1119901111

A delightful, engaging, and comprehensive overview of interaction design Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more. In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples. The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others. The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within. Readers will also find: Explorations of the social and emotional components of interacting with apps, digital devices and computers Descriptions about how to design, prototype, evaluate and construct technologies that support human-computer interaction Discussions of the cognitive aspects of interaction design, as well as design and evaluation, including usability testing and expert reviews. An essential text for undergraduate and graduate students of human-computer interaction, interaction design, software engineering, web design, and information studies, Interaction Design will also prove to be indispensable for interaction design and user experience professionals.

Interaction Design

Interaction Design
Author: Helen Sharp
Publisher: John Wiley & Sons
Total Pages: 656
Release: 2019-04-04
Genre: Computers
ISBN: 111954730X

A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.

Proceedings of the 8th International Conference on Interaction Design and Children

Proceedings of the 8th International Conference on Interaction Design and Children
Author: Association for Computing Machinery
Publisher:
Total Pages: 347
Release: 2009-06-03
Genre: Computer science
ISBN: 9781605583952

IDC '09: The 8th International Conference on Interactive Design and Children Jun 03, 2009-Jun 05, 2009 Milano, Como, Italy. You can view more information about this proceeding and all of ACMs other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Prototyping for Designers

Prototyping for Designers
Author: Kathryn McElroy
Publisher: "O'Reilly Media, Inc."
Total Pages: 326
Release: 2016-12-29
Genre: Computers
ISBN: 1491954051

Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget. Learn similarities and differences between prototyping for physical and digital products Know what fidelity level is needed for different prototypes Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use Learn electronics prototyping basics and resources for getting started Write basic pseudocode and translate it into usable code for Arduino Conduct user tests to gain insights from prototypes

Interaction Design and Children

Interaction Design and Children
Author: Juan Pablo Hourcade
Publisher: Now Publishers Inc
Total Pages: 129
Release: 2008
Genre: Communication and technology
ISBN: 1601981287

Interaction Design and Children surveys the research on children's cognitive and motor development, safety issues related to technologies and design methodologies and principles. It also provides an overview of current research trends in the field of interaction design and children and identifies challenges for future research.

User Experience Innovation

User Experience Innovation
Author: Christian Kraft
Publisher: Apress
Total Pages: 224
Release: 2012-06-12
Genre: Business & Economics
ISBN: 1430241500

User Experience Innovation is a book about creating novel and engaging user experiences for new products and systems. User experience is what makes devices such as Apple's iPhone and systems such as Amazon.com so successful. iPhone customers don't buy just a phone; they buy into an experience enabled by the device. Similarly, Amazon.com customers enter a world of book reviews, interesting recommendations, instant downloads to their Kindle, and one-click purchasing. Products today are focal points, and it is the experience surrounding the product that matters the most. User Experience Innovation helps you create the right sort of experience around your products in order to be successful in the marketplace. The approach in User Experience Innovation is backed by 18 years of experience from an author holding more than 100 patents relating to user experience. This is a book written by a practitioner for other practitioners. You'll learn 17 specific methods for creating innovation; these methods run the gamut from targeting user needs to relieving pain points, to providing positive surprises, to innovating around paradoxes. Each method is one that the author has used successfully. Taken together, they can help you create truly successful user experience innovations to benefit your company or organization, and to help you grow as an experienced expert and innovator in your own right. Provides 17 proven methods for innovating around user experience Helps you think beyond the product to the sum total of a customer's experience Written by an experienced practitioner holding more than 100 user-experience patents

Computationally Enhanced Toolkits for Children

Computationally Enhanced Toolkits for Children
Author: Paulo Blikstein
Publisher:
Total Pages: 86
Release: 2015-12-17
Genre: Computers
ISBN: 9781680830804

Analyses the history and technology of computing devices designed for children, deriving categories of design decisions, and creating theoretical and design frameworks to guide designers and researchers. It is a timely reference for anyone with an interest in the topic given the growing presence of these devices in formal and informal education.