Urban Toys
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Author | : Louis Bou |
Publisher | : Harper Collins |
Total Pages | : 351 |
Release | : 2014-02-25 |
Genre | : Antiques & Collectibles |
ISBN | : 006235180X |
The indie world is producing extraordinary toy characters but little is known about the designers creating them or the processes used to make them. We Are Indie Toys! profiles the most interesting toymakers and reveals how they turn their unique ideas into one-of-a-kind collectibles.
Author | : Woodrow Phoenix |
Publisher | : Kodansha International |
Total Pages | : 124 |
Release | : 2006-06-26 |
Genre | : Antiques & Collectibles |
ISBN | : 9784770030177 |
In "Plastic Culture", British comics artist and illustrator Woodrow Phoenixxplores our relationship to toys in the twenty-first century, witharticular emphasis on Japan - an exporter of both merchandise and ideas.lastic Toys based on comics, movies and TV shows from "Astro Boy", "Godzilla"nd "Gatchaman", to "Power Rangers", "Sailor Moon" and "Pokemon" have had aowerful effect on the West, and have kick-started trends in design and populture that have crossed from Japan to the West and back East again. Withts blend of incisive analysis and stylish photography, this is a book thatill appeal to a wide range of readers: from those interested in the latestrends in contemporary art, to toy collectors young and old, and to anyoneith an interest in Japan's influence on contemporary pop culture.
Author | : Sri Hastjarjo |
Publisher | : European Alliance for Innovation |
Total Pages | : 294 |
Release | : 2021-02-08 |
Genre | : Social Science |
ISBN | : 1631902873 |
The advance technological development has led to the revolution on the way people communicating. People, things, and systems now are all connected in cyberspace and optimal results obtained by artificial intelligence (AI) exceeding the capabilities of humans fed back to physical space. This process brings new value to industry and society in ways not possible previously. To explore and examine it, the proceedings comprise themes (1) communication industry and beyond that focused on the concept of personalization to the next level of “mass personalization” in the communication fields, (2) social cultural and its implications that explore communities based on interest, religion, or shared identify to achieve a forward-looking society whose members have mutual respect for each other, transcending the generations, and lead an active and enjoyable life, (3) the digitization of content that focuses on the process of converting information into a digital format where the big data becomes the central of this area that make easier to preserve, access, and share information to people worldwide, but implied by the competencies and ethics, (4) governance; politics and good public governance that explore the way public control others and participate to all governance-related activities for encouraging transparency and public accountability politics and democracy, (5) entrepreneurship that focuses on the endorsement of technological-based innovation that give opportunity to create and develop an initiative effected to society, from a scale up start-up to a global level or become a social entrepreneur using the technology as a place to break a social change, and (6) special issues exploring interests in global, regional, national, and local level.
Author | : Fabio Duarte |
Publisher | : MIT Press |
Total Pages | : 225 |
Release | : 2021-08-03 |
Genre | : Social Science |
ISBN | : 0262045346 |
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.
Author | : Subramanian Senthilkannan Muthu |
Publisher | : Springer Nature |
Total Pages | : 100 |
Release | : 2022-02-17 |
Genre | : Science |
ISBN | : 981169673X |
This book presents five interesting chapters dealing with the sustainability of toys. The concept of sustainability has reached all industrial sectors these days and being practiced in almost all the sectors. One of the main sectors where sustainability has to be embedded to the core is the toy sector. Needless to enumerate the importance of sustainability in this sector especially when it comes to usage of chemicals and so on. There are various elements associated with the sustainability of toys and there is a dearth of published literature on this subject.
Author | : Brian McCarty |
Publisher | : |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Photography |
ISBN | : 9780979330766 |
Collection of photographs taken from 1996-2010 by Brian McCarty.
Author | : Chet Haase |
Publisher | : No Starch Press |
Total Pages | : 415 |
Release | : 2022-07-19 |
Genre | : Computers |
ISBN | : 1718502680 |
The fascinating inside story of how the Android operating system came to be. In 2004, Android was two people who wanted to build camera software but couldn't get investors interested. Today, Android is a large team at Google, delivering an operating system (including camera software) to over 3 billion devices worldwide. This is the inside story, told by the people who made it happen. Androids: The Team that Built the Android Operating System is a first-hand chronological account of how the startup began, how the team came together, and how they all built an operating system from the kernel level to its applications and everything in between. It describes the tenuous beginnings of this ambitious project as a tiny startup, then as a small acquisition by Google that took on an industry with strong, entrenched competition. Author Chet Haase joined the Android team at Google in May 2010 and later recorded conversations with team members to preserve the early days of Android's history leading to the launch of 1.0. This engaging and accessible book captures the developers' stories in their own voices to answer the question: How did Android succeed?
Author | : Shawn Pryor |
Publisher | : Epic Ink Books |
Total Pages | : 247 |
Release | : 2024-10-29 |
Genre | : History |
ISBN | : 0760392897 |
Kaiju Unleashed offers a general introduction to the exciting film genre, serves as a guidebook to its film highlights, and celebrates its practitioners, trends, and stories.
Author | : Jeffrey Goldstein |
Publisher | : Routledge |
Total Pages | : 262 |
Release | : 2004-09-10 |
Genre | : History |
ISBN | : 1135614555 |
This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer. This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. It is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and teacher training, and child development.
Author | : Fodor's |
Publisher | : Fodors Travel Publications |
Total Pages | : 578 |
Release | : 2006-08-29 |
Genre | : New York (N.Y.) |
ISBN | : 1400016800 |
Try New York City's best coal-oven pizza or indulge in steamed dumplings and dim sum. Ponder hundreds of masterpieces under one roof, give your regards to Broadway or sip cocktails inside one of Manhattan's most opulent rooms -Fodor's New York City 2007offers all these experiences and many more! From the Upper West Side to Battery Park, our local writers have explored the Big Apple, to find the best hotels, restaurants, attractions and activities to prepare you for a journey of stunning variety. Before you leave for the city that never sleeps, be sure to pack your Fodor's guide to make sure you don't miss a thing.