Unity
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Author | : Michelle Menard |
Publisher | : Muska/Lipman |
Total Pages | : 463 |
Release | : 2012 |
Genre | : Computers |
ISBN | : 9781435456587 |
Provides information on using the Unity game engine to build games for any platform, including the Web, the Wii, and on smartphones.
Author | : Joseph Hocking |
Publisher | : Simon and Schuster |
Total Pages | : 586 |
Release | : 2018-03-27 |
Genre | : Computers |
ISBN | : 1638356211 |
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Author | : J. Gordon Melton |
Publisher | : Taylor & Francis |
Total Pages | : 428 |
Release | : 1992 |
Genre | : History |
ISBN | : 9780815311409 |
First Published in 1993. Routledge is an imprint of Taylor & Francis, an informa company.
Author | : Kartik Gupta |
Publisher | : FutureZenGroup |
Total Pages | : 81 |
Release | : 2021-05-19 |
Genre | : Computers |
ISBN | : |
About Of Author Kartik Gupta (born 2003) is an Indian video game developer, programmer, businessman, and entrepreneur, known as the work of FuturezenGroup. Kartik Gupta launched his game development book through which young children can learn to make games, can make their career. This is his first book and in the coming time, he will launch many of his books on game development. Through this, children will be able to learn to make games and will be able to make a good career. Has been developing and designing games since 2015. the Work on FutureZenGroup company, a Business Development Company based in Kanpur, India. I love Development, Designing, Programming, and Writing. Kartik Gupta also the author of a book published based on Android Game Development and has written a self-published book on game development which is available on Google Books on how to make your game like a pro and make money. This book will help you get to know Unity better. If you are interested in developing amazing, commercial-quality games that are playable on a variety of platforms, then you've come to the right place. What better way to learn how to develop games in Unity than with their authorized course? The Ultimate Guide to Game Development with Unity introduces you to the Unity Engine and to the fundamentals of C# programming. The course then dives into developing your first 2D and 3D games. You will discover how to set your games apart from the crowd by polishing them with Unity’s latest features, including post-processing effects and the animation system.
Author | : Jeff W. Murray |
Publisher | : CRC Press |
Total Pages | : 282 |
Release | : 2012-07-26 |
Genre | : Computers |
ISBN | : 1040055362 |
This hands-on guide takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.
Author | : Indika Wijesooriya |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 370 |
Release | : 2024-09-03 |
Genre | : Computers |
ISBN | : 1501519328 |
In the rapidly evolving world of immersive technologies, augmented reality (AR) has emerged as a pivotal force, transforming industries from education and healthcare to manufacturing and entertainment. This book provides a comprehensive guide for enthusiasts and professionals looking to explore AR development and applications. Key topics include AR fundamentals and applications, 3D visualization, mathematics, placement of virtual objects in physical spaces, using Unity 3D and Vuforia, creating marker-based and marker-less AR apps, industry standard SDKs and more. Companion files with code samples and color figures are available for downloading. FEATURES • Includes step-by-step tutorials with detailed instructions for developing AR applications, from basic concepts to advanced implementations • Features practical examples and real-world projects, using cases to illustrate the application of AR technology • Explores best practices for AR design and performance optimization to ensure smooth and immersive user experiences • Download companion files with code samples and color figures
Author | : Jiadong Chen |
Publisher | : Packt Publishing Ltd |
Total Pages | : 584 |
Release | : 2022-05-27 |
Genre | : Computers |
ISBN | : 1801075077 |
Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features • Discover solutions to common problems faced by .NET developers while creating games in Unity • Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games • Understand how to program with C# code using Unity's built-in modules and add engaging effects Book Description Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process. What you will learn • Get to grips with using the Unity Editor • Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio • Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline • Write high-performance multithreaded code with the latest DOTS in Unity • Discover the Azure PlayFab Client library for C# in Unity • Understand how the asset management and serialization system within Unity really works • Explore some of the most commonly used profiler tools in Unity development Who this book is for The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.
Author | : Bernard D. Reams (Jr.) |
Publisher | : |
Total Pages | : 1324 |
Release | : 1979 |
Genre | : Taxation |
ISBN | : |
Author | : Georg Northoff |
Publisher | : Oxford University Press |
Total Pages | : 737 |
Release | : 2013-11-11 |
Genre | : Medical |
ISBN | : 0199383987 |
Neuroscience has made considerable progress in figuring out how the brain works. We know much about the molecular-genetic and biochemical underpinnings of sensory and motor functions. Recent neuroimaging work has opened the door to investigating the neural underpinnings of higher-order cognitive functions, such as memory, attention, and even free will. In these types of investigations, researchers apply specific stimuli to induce neural activity in the brain and look for the function in question. However, there may be more to the brain and its neuronal states than the changes in activity we induce by applying particular external stimuli. In Volume 2 of Unlocking the Brain, Georg Northoff addresses consciousness by hypothesizing about the relationship between particular neuronal mechanisms and the various phenomenal features of consciousness. Northoff puts consciousness in the context of the resting state of the brain thereby delivering a new point of view to the debate that permits very interesting insights into the nature of consciousness. Moreover, he describes and discusses detailed findings from different branches of neuroscience including single cell data, animal data, human imaging data, and psychiatric findings. This yields a unique and novel picture of the brain, and will have a major and lasting impact on neuroscientists working in neuroscience, psychiatry, and related fields.
Author | : Stef Weeghel |
Publisher | : Kluwer Law International B.V. |
Total Pages | : 302 |
Release | : 1998-03-27 |
Genre | : Business & Economics |
ISBN | : 9041107371 |
"With particular reference to the Netherlands and the United States."--T.p.