Unhallowed Necropolis
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Author | : Michael Dempsey |
Publisher | : Start Publishing LLC |
Total Pages | : 370 |
Release | : 2011-10-01 |
Genre | : Fiction |
ISBN | : 1597803162 |
In a world where death is a thing of the past, how far would you go to solve your own murder? NYPD detective Paul Donner and his wife Elise were killed in a hold-up gone wrong. Fifty years later, Donner is back: revived courtesy of the Shift. Supposedly the unintended side-effect of a botched biological terrorist attack and carried by a ubiquitous retrovirus, the Shift jump-starts dead DNA and throws the life cycle into reverse, so reborns like Donner must cope with the fact that they are not only slowly youthing toward a new childhood, but have become New York's most hated minority. With New York quarantined beneath a geodesic blister, government and basic services have been outsourced by a private security corporation named Surazal. Reborns and infected norms alike struggle in a counterclockwise world, where everybody gets younger, you can see Elvis every night at Radio City Music Hall, and nobody has any hope of ever seeing the outside world. Lost in a sea of nostalgia, NYC becomes an inwardly focused schizophrenic culture of alienation and loss. In this backwards-looking culture where only some of the dead have returned, Donner is haunted by revivers guilt, and becomes obsessed with finding out who killed him and his non-returning wife. Little does he know, strange forces have already begun tracking him. Donner isn't the only one obsessed with the past.
Author | : Atomic Overmind Press |
Publisher | : |
Total Pages | : 196 |
Release | : 2012-10-10 |
Genre | : Games |
ISBN | : 9780981679297 |
Author | : Robert Naismith (of Kirkintilloch.) |
Publisher | : |
Total Pages | : 112 |
Release | : 1847 |
Genre | : |
ISBN | : |
Author | : M. L. O'Byrne |
Publisher | : |
Total Pages | : 748 |
Release | : 1884 |
Genre | : Ireland |
ISBN | : |
Author | : Robert Naismith |
Publisher | : |
Total Pages | : 112 |
Release | : 1847 |
Genre | : |
ISBN | : |
Author | : Atomic Overmind Pres |
Publisher | : |
Total Pages | : |
Release | : 2011-09-15 |
Genre | : |
ISBN | : 9780981679280 |
Author | : David Edward Collier |
Publisher | : Xlibris Corporation |
Total Pages | : 272 |
Release | : 2012-11 |
Genre | : Fiction |
ISBN | : 1477118640 |
THE APOCALYPSE DE-CLASSIFIED CASE FILE WAS GATHERED BY THE APOCALYPSE RESISTANCE COUNTERINTELLIGENCE RECOUNTING "THE COMING APOCALYPSE" RECOUNTING PERSONAL NARRATIVE ACCOUNTINGS RECOUNTING THE APOCALYPSE CODEX KNOWN ONLY BY THE APOCALYPSE RESISTANCE REWRITING THE APOCALYPSE CODEX WRITTEN OUT IN 66 APOCALYPSE SCROLLS DISPLAYED INSIDE THE APOCALYPSE MUSEUM WHERE THE 66 APOCALYPSE SCROLLS ARE RE-WRITTEN BY THE APOCALYPSE RESISTANCE RE-WRITING HISTORY STORIES ALREADY WRITTEN BEFORE THE APOCALYPSE CODEX IS WRITTEN INTO STONE.
Author | : Albert Tesnière |
Publisher | : |
Total Pages | : 232 |
Release | : 1897 |
Genre | : Lord's Supper |
ISBN | : |
Author | : William Sims Bainbridge |
Publisher | : Oxford University Press |
Total Pages | : 336 |
Release | : 2013-04-01 |
Genre | : Religion |
ISBN | : 0199323712 |
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the gameworlds (and how this relates to cults in the real world); the predominance of polytheism; and, of course, how gameworld religions depict death. As avatars are multiple and immortal, death is merely a minor setback in most games. Nevertheless, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Examining EverQuest II, Lord of the Rings Online, Rift, World of Warcraft, Star Wars: The Old Republic, and many others, Bainbridge contends that gameworlds offer a new perspective on the human quest, one that combines the arts, simulates many aspects of real life, and provides meaningful narratives about achieving goals by overcoming obstacles. Indeed, Bainbridge suggests that such games take us back to those ancient nights around the fire, when shadows flickered and it was easy to imagine the monsters conjured by the storyteller lurking in the forest. Arguing that gameworlds reintroduce a curvilinear model of early religion, where today as in ancient times faith is inseparable from fantasy, eGods shows how the newest secular technology returns us to the very origins of religion so that we might "arrive where we started and know the place for the first time."
Author | : |
Publisher | : |
Total Pages | : 696 |
Release | : 1923 |
Genre | : Encyclopedias and dictionaries |
ISBN | : |