Understanding Manga And Anime
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Author | : Robin E. Brenner |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 356 |
Release | : 2007-06-30 |
Genre | : Language Arts & Disciplines |
ISBN | : 0313094489 |
Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.
Author | : Northrop Davis |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 439 |
Release | : 2015-12-17 |
Genre | : Performing Arts |
ISBN | : 1623560381 |
The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future.
Author | : Robert M. Henderson |
Publisher | : Referencepoint Press |
Total Pages | : 64 |
Release | : 2021 |
Genre | : Young Adult Nonfiction |
ISBN | : 9781678200930 |
Anime and manga are surging in popularity, creating legions of new fans and bringing in billions of dollars in revenue. This quick guide covers all the essential titles and artists while exploring the reasons why these uniquely Japanese art forms have captured the imagination of so many different types of people throughout the world.
Author | : Kazuo Koike |
Publisher | : Dark Horse Comics |
Total Pages | : 304 |
Release | : 2007 |
Genre | : Assassins |
ISBN | : 1593075081 |
A master ninja's duty is to protect the boy who would grow up to become Shogun and unify Japan.
Author | : Kazuhiro Fujitaki |
Publisher | : No Starch Press |
Total Pages | : 227 |
Release | : 2009-03-01 |
Genre | : Science |
ISBN | : 1593271972 |
Rereko is just your average high-school girl from Electopia, the land of electricity, but she's totally failed her final electricity exam! Now she has to go to summer school on Earth. And this time, she has to pass. Luckily, her ever-patient tutor Hikaru is there to help. Join them in the pages of The Manga Guide to Electricity as Rereko examines everyday electrical devices like flashlights, heaters, and circuit breakers, and learns the meaning of abstract concepts like voltage, potential, current, resistance, conductivity, and electrostatic force. The real-world examples that you'll find in The Manga Guide to Electricity will teach you: –What electricity is, how it works, how it's created, and how it can be used –The relationship between voltage, current, and resistance (Ohm's law) –Key electrical concepts like inductance and capacitance –How complicated components like transformers, semiconductors, diodes, and transistors work –How electricity produces heat and the relationship between current and magnetic fields If thinking about how electricity works really fries your brain, let The Manga Guide to Electricity teach you all things electrical in a shockingly fun way.
Author | : Mark W. MacWilliams |
Publisher | : Routledge |
Total Pages | : 365 |
Release | : 2014-12-18 |
Genre | : Social Science |
ISBN | : 1317467000 |
Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.
Author | : R a Paterson |
Publisher | : Kung Fu Action Theatre |
Total Pages | : |
Release | : 2017-12-02 |
Genre | : |
ISBN | : 9780986839276 |
Are you a comic artist who wants to write, but doesn't know how? Are you a writer who wants to write stories like the ones in your favorite manga? Are you an experienced storyteller looking to up your game by trying something new? Write! Shonen Manga is the guide you need to understanding how the Japanese bring their stories to life and created a global manga revolution. Whether you're a complete beginner, or a master of words, this book will help you understand and break down why your favorite manga work the way they do, and how you can do the same. Utilizing the IDEA story system, this book will help you easily put together stories in ways you didn't know were possible, bring your characters and settings to life, and write the stories that will touch your audience. Naruto has sold over 220 million copies in 35 countries worldwide. Dragonball is a $5 Billion-dollar global franchise. One Piece has sold more than 430 million copies globally, and is the best-selling manga in history. And, this book takes apart the story formulas that their creators used to build their manga and anime empires so you can make your stories even better and reach your own global audience. Along the way, you'll also learn why the Japanese approach to storytelling is so different from the American one, and how this difference in perspective makes the stories what they are. Also, you'll learn to how take control of your story's central themes, characters, plot and setting, and how to combine them to create fresh takes on old stories- and make new stories that are as unique as you are. So, what are you waiting for? Hoist your flag and set sail on your own manga creator voyage with Write! Shonen Manga as your guide. You never know where your imagination and skills will carry you, and what friends and adventures await! You only need to take that first step into a new world. Let's do it together!
Author | : Jolyon Baraka Thomas |
Publisher | : University of Hawaii Press |
Total Pages | : 218 |
Release | : 2012-10-31 |
Genre | : Literary Criticism |
ISBN | : 0824835891 |
Manga and anime (illustrated serial novels and animated films) are highly influential Japanese entertainment media that boast tremendous domestic consumption as well as worldwide distribution and an international audience. Drawing on Tradition examines religious aspects of the culture of manga and anime production and consumption through a methodological synthesis of narrative and visual analysis, history, and ethnography. Rather than merely describing the incidence of religions such as Buddhism or Shinto in these media, Jolyon Baraka Thomas shows that authors and audiences create and re-create “religious frames of mind” through their imaginative and ritualized interactions with illustrated worlds. Manga and anime therefore not only contribute to familiarity with traditional religious doctrines and imagery, but also allow authors, directors, and audiences to modify and elaborate upon such traditional tropes, sometimes creating hitherto unforeseen religious ideas and practices. The book takes play seriously by highlighting these recursive relationships between recreation and religion, emphasizing throughout the double sense of play as entertainment and play as adulteration (i.e., the whimsical or parodic representation of religious figures, doctrines, and imagery). Building on recent developments in academic studies of manga and anime—as well as on recent advances in the study of religion as related to art and film—Thomas demonstrates that the specific aesthetic qualities and industrial dispositions of manga and anime invite practices of rendition and reception that can and do influence the ways that religious institutions and lay authors have attempted to captivate new audiences. Drawing on Tradition will appeal to both the dilettante and the specialist: Fans and self-professed otaku will find an engaging academic perspective on often overlooked facets of the media and culture of manga and anime, while scholars and students of religion will discover a fresh approach to the complicated relationships between religion and visual media, religion and quotidian practice, and the putative differences between “traditional” and “new” religions.
Author | : Fred Patten |
Publisher | : Stone Bridge Press |
Total Pages | : 385 |
Release | : 2004-09-01 |
Genre | : Social Science |
ISBN | : 1611725100 |
Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site
Author | : Next |
Publisher | : Tyndale House Publishers, Inc. |
Total Pages | : 147 |
Release | : 2019 |
Genre | : Young Adult Nonfiction |
ISBN | : 1496420101 |
This last book in the six-volume series from NEXTmanga combines cutting-edge illustration with fast-paced storytelling to deliver biblical truth to an ever-changing, postmodern culture. More than 10 million books in over 40 different languages have been distributed worldwide in the series.