D20 Modern Roleplaying Game

D20 Modern Roleplaying Game
Author: Jeff Grubb
Publisher:
Total Pages: 0
Release: 2002
Genre: Fantasy games
ISBN: 9780786928361

This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players.

D20 Weapons Locker

D20 Weapons Locker
Author: Keith Potter
Publisher:
Total Pages: 0
Release: 2004
Genre: Fantasy games
ISBN: 9780786931323

Over 500 firearms are fully illustrated in this extensive library of firearmsfor the d20 Modern roleplaying game.

The Elusive Shift

The Elusive Shift
Author: Jon Peterson
Publisher: MIT Press
Total Pages: 332
Release: 2020-12-22
Genre: Games & Activities
ISBN: 0262360942

How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.

Arsenal

Arsenal
Author: Erik Kjerland
Publisher:
Total Pages: 0
Release: 2002-10
Genre:
ISBN: 9780972135801

A compendium of magical firearms, explosives, and armor for your d20 campaign.

Stars Without Number (Perfect Bound)

Stars Without Number (Perfect Bound)
Author:
Publisher:
Total Pages: 210
Release: 2010-11-21
Genre:
ISBN: 9781936673018

Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution

Polaris

Polaris
Author: Philippe Tessier
Publisher:
Total Pages: 0
Release: 2016-10-10
Genre: Games & Activities
ISBN: 9782363281784

The world above ground has become uninhabitable, humankind was forced to flee from the surface and find shelter in the seas. They are now trying to survive in this hostile environment, dealing with the species' degeneration, perpetual wars, monsters and very limited resources. And there is this great mystery that prevails: the Polaris Effect... From the publishers of the Pathfinder RPG's French edition comes POLARIS, an exciting post-apocalyptic sci-fi RPG, now in English! Take part in the political intrigues, action, exploration and the quest to survive. An all new and revised english version with over 400 full-color pages, split in two books that are sold in a slip case. Core Rulebook : 1 280 page, hardcover, full-color * The World of the Deep - Setting * Character Creation * Game System Core Rulebook :2 208 page, hardcover, full-color * Technology & Equipment * Creatures * Advanced Rules * Quickstart Adventure

Inventions: A Visual Encyclopedia

Inventions: A Visual Encyclopedia
Author: DK
Publisher: Penguin
Total Pages: 0
Release: 2018-07-10
Genre: Juvenile Nonfiction
ISBN: 1465481117

Discover the amazing inventions throughout history that have shaped the world as we know it. This stunning visual guide explores and explains the greatest inventions, ideas, and discoveries throughout the ages, and introduces their inventors. From fire, stone tools, and the wheel to ploughs and paper, discover the first inventions that shaped societies and grew mighty civilizations and empires such as those in ancient Greece, ancient Rome, and ancient China. In the centuries that followed, "Eureka" moments abounded, with James Watt's steam engine during the Industrial Revolution, Henry Ford's car assembly line at the start of the 20th century, the Wright brothers' flying machines, Thomas Edison's light bulb, John Logie Baird's television, and so much more. Read about era-defining moments during the Digital Revolution, such as the first website developed by Tim Berners-Lee, and the growth in the use of robotics in industry and at home. Inventions: A Visual Encyclopedia reveals the stories behind the crucial and quirky contraptions - products of the world's most brilliant minds.